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Thread: Inactives should not drive the economy of this game...

  1. #21
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Hushdatnoise View Post
    That is exactly my point. The chumps that think it needs a 45+ minute build army to win a raid fight (win = gain trophies btw) dominate the game, since adding skill to raiding will affect them, supercell won't add this type of change. Despite it being more in line with strategic play, than the nooby smash and grab raiding is.
    Lots of chump calling here. First it is for using barch tactics, now it is for building trophie armies. Playing both sides of the coin her. Winning does not always equate to trophies. Trophies are good for . . . well they . . . you see they get you . . . nothing. Gaining trophies gets you nothing in this game. Sort of hard to claim that trophies are an indication of winning. Granted pushing trophies does give you an indication of how strong your base is and how good your tactics are but in the end there is no tangible benefit. "Winning" means keeping your builders busy so your base can develop and grow, so you can try to push again a few months later and see how much tougher you are.

    This game is about collecting loot plain and simple, not trophies. Trophies have absolutely zero value unless you are one of the top three in one of the top clans. Gaining trophies will never be the point of this game until trophies have a tangible value. So, if we want to define the word "chump", it would probably be more accurately applied to those who's pursuit is a reward-less number that only serves to slow their progression in the game . . . called trophies. Until trophies have a value the point of this game, the definition of winning in this game, is to get as much loot as possible as fast as possible. GoWiWi, all drags and baloonion only serve to slow progression, even if you do get 100%. Slow progression = not winning.

  2. #22
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    Quote Originally Posted by iceageg View Post
    Lots of chump calling here. First it is for using barch tactics, now it is for building trophie armies. Playing both sides of the coin her. Winning does not always equate to trophies. Trophies are good for . . . well they . . . you see they get you . . . nothing. Gaining trophies gets you nothing in this game. Sort of hard to claim that trophies are an indication of winning. Granted pushing trophies does give you an indication of how strong your base is and how good your tactics are but in the end there is no tangible benefit. "Winning" means keeping your builders busy so your base can develop and grow, so you can try to push again a few months later and see how much tougher you are.

    This game is about collecting loot plain and simple, not trophies. Trophies have absolutely zero value unless you are one of the top three in one of the top clans. Gaining trophies will never be the point of this game until trophies have a tangible value. So, if we want to define the word "chump", it would probably be more accurately applied to those who's pursuit is a reward-less number that only serves to slow their progression in the game . . . called trophies. Until trophies have a value the point of this game, the definition of winning in this game, is to get as much loot as possible as fast as possible. GoWiWi, all drags and baloonion only serve to slow progression, even if you do get 100%. Slow progression = not winning.
    Such drivel. I neither use drags or balloons (chumps have problems reading too, as I already stated I use archer, gobs, barbs to raid, gain big resources AND gain trophies, all without slowing my progress in anyway) Saying trophies are meaningless, is like saying being good looking doesn't matter! Yes, trophies are not as significant as they should be, due to the how the chumps need to be in blue 3 league with their th9 to feed off the noobs. All I am saying, is the game will be more strategic, if resource raiding was based on stars won in battle.

  3. #23
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Hushdatnoise View Post
    Saying trophies are meaningless, is like saying being good looking doesn't matter!
    No, good looks do matter. Good looks get you something. Trophies don't. The comparison has no merit.

    I agree that trophies should mean more but there are many pointless statistics in this game. "Elder" means nothing but everybody wants. Level is the most useless indicator of all. As for trophies even SC doesn't place much stock in them. Ever pay close attention to the number of trophies you gain for a given battle as you next next next through the clouds? As TH7 you can get +30 or a Weak TH6 and the very next battle only get +21 for a TH8. Whatever the criteria they use for handing out trophies it certainly has nothing to do with the true difficulty of the matchup. If trophies were to be given meaning they would need to fix that first. The only reason they don't care about it now is because it doesn't matter.

    As for your claim that you farm trophies with barb/arch/gob, if you mean 1 star per win I believe you. If you claim you can 3 start quality opponents TH7 and above then you obviously have not played the game much. Armies designed to 3 star opponents are very expensive and time consuming to build after the first couple months are finished. Changing the mechanics of the game to protect those who don't take the time to log in for 5 minutes once every 24 hours will destroy the economy (requiring other adjustments to correct it) and slow down the game immensely.

  4. #24
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    this is how the game works you have to be lucky because some of us really want more loot
    TERROR FORCE LVL 142

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    Trophies lead to clan war participation and better leagues. Yes, trophies have less meaning, but can be fixed if the game stops catering to the masses (wont happen)

    I never claimed to 3 star anyone (but I have, but I am usually happy with 2), but to ask that a player should at least get 1 star before earning resources, isnt much to ask. I honestly don't care about player activity, logged out 6 mins or 6 months, he shouldnt lose resources to players who want it to be easy. Again, I dont understand the slow progress, having only 4 builders makes for slow progress but I don't see SC giving us better ways to get gems. Some upgrades take days to complete, plenty of time to restock for the next upgrade. In 4 days, I could farm up 10mill plus in profit of resources easily, if I could hold them

  6. #26
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Hushdatnoise View Post
    Trophies lead to clan war participation and better leagues. Yes, trophies have less meaning, but can be fixed if the game stops catering to the masses (wont happen)

    I never claimed to 3 star anyone (but I have, but I am usually happy with 2), but to ask that a player should at least get 1 star before earning resources, isnt much to ask. I honestly don't care about player activity, logged out 6 mins or 6 months, he shouldnt lose resources to players who want it to be easy. Again, I dont understand the slow progress, having only 4 builders makes for slow progress but I don't see SC giving us better ways to get gems. Some upgrades take days to complete, plenty of time to restock for the next upgrade. In 4 days, I could farm up 10mill plus in profit of resources easily, if I could hold them
    Trophies are not used in any way to calculate war matches. That is all based on an unknown equation that calculates your total troop and defensive structure upgrades. Trophies and levels are not included. As for participation I often gain more trophies overnight while my defense is at work than I do actively attacking. They can be an indication of more active players and as such can attract more active recruits to your clan but that isn't always true either. In the end, if I smashed just one of your elixir pumps and got 20,000 elixir from it . . . I got 20,000 from it. If I got 20,000 elixir from it I am taking it back to my village, not giving 80% of it back because I didn't destroy 3 canons, 2 barracks, an archer tower, a tesla tower, the king, 27 wall segments 2 camps and your research lab. Those have nothing to do with the elixir pump I destroyed. Balancing the game by making the weak appear stronger throws the balance off. Not the other way around. Your method simply rewards elixir and/or gold by spreading it across buildings that have nothing to do with resources. It doesn't make sense. Like looting gold coins off of wolves in Final Fantasy games . . . it doesn't make sense.

  7. #27
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    Quote Originally Posted by iceageg View Post
    Trophies are not used in any way to calculate war matches. That is all based on an unknown equation that calculates your total troop and defensive structure upgrades. Trophies and levels are not included. As for participation I often gain more trophies overnight while my defense is at work than I do actively attacking. They can be an indication of more active players and as such can attract more active recruits to your clan but that isn't always true either. In the end, if I smashed just one of your elixir pumps and got 20,000 elixir from it . . . I got 20,000 from it. If I got 20,000 elixir from it I am taking it back to my village, not giving 80% of it back because I didn't destroy 3 canons, 2 barracks, an archer tower, a tesla tower, the king, 27 wall segments 2 camps and your research lab. Those have nothing to do with the elixir pump I destroyed. Balancing the game by making the weak appear stronger throws the balance off. Not the other way around. Your method simply rewards elixir and/or gold by spreading it across buildings that have nothing to do with resources. It doesn't make sense. Like looting gold coins off of wolves in Final Fantasy games . . . it doesn't make sense.
    That is incorrect, we have players in our clan with low trophies that have noob bases and have th8+ and all the upgrades, yet never get selected for wars.

    Who is to say that the wolves in ff shouldnt carry gil, there maybe a whole wolf economy we know nothing about, it is fantasy after all.

    I think, we are slowly drawing away from the topic of this thread and evolving into a....how can we make stars/trophies more relevant discussion. I am partly to blame for this. All I know, is this game is easy. There isnt much strategy and it has wild imbalances between money player advantages and gaming purist hold back.

  8. #28
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Hushdatnoise View Post
    That is incorrect, we have players in our clan with low trophies that have noob bases and have th8+ and all the upgrades, yet never get selected for wars.
    To clarify, Clan-vs-Clan selection is based 100% on troop and defensive structure levels. The players within the clan who are allowed to participate in the war are 100% based on trophies. In this way your bottom trophy players are left out of the war but the matchup should be roughly even from an overall clan perspective. If your top players are sandbagging in the lower 5 slots they will seriously mess up your war by being excluded while they were include in the match selection. At least this is what I have been able to piece together reading various sources on the internet, and we all know that if we read it on the internet it must be TRUE!

    As for inactives driving the economy, whether you think it is a problem or not unfortunately it is much the same as the word "gonna" being used in the English language. It is so widespread and threaded into the fabric of the game so much that it is simply beyond rehabilitation. The effort required to change it would be staggering so it will probably be left alone.
    Last edited by iceageg; July 14th, 2014 at 06:53 PM.

  9. #29
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    Exactly

    Quote Originally Posted by AxionXD View Post
    That's just TWO days man. That's hardly the definition of inactive. Just means I had things to do for TWO days that I hadn't logged on.

    just gonna repeat this one, as its the most true thing in this whole post
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