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Thread: Inactives should not drive the economy of this game...

  1. #11
    Fresh Spawn
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    mt bem checado

    Gostei mt da ideia

  2. #12
    Forum Veteran iceageg's Avatar
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    Two main problems with this. First problem I see with this is army rebuild time. I would be happy to conduct more 100% attempts now if it didn't take 45-120 minutes to build the frick'n army. I am more active than most but I would actually play the game less if I had to wait around for my effective trophy army to build every time.

    The second issue is the game's economy. I know the term gets thrown around a lot but stop to think about it for a minute. If you take away what is by far the largest source of loot from a game that is played by millions of people . . . you will instantly have millions of people with expensive upgrades and extremely limited means of purchasing them. Especially since it will take longer to build your army to get the loot that is available more slowly. Not to say that it can't be balanced back out but it would take a long time for SC to adjust end game wall/building costs and army build times before it will be balanced again.

    Then it will be complaints from the people who rushed their town halls that it is unfair because they are getting raided by people who did not. In a game build on the concept of attacking other people there is always somebody who is being beat up/oppressed/exploited, and it is always either the weakest or those who don't want to participate. They are called "prey". Right now it is the inactives and I don't see a problem with that.

  3. #13
    Pro Member farglschmitz's Avatar
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    Quote Originally Posted by Hushdatnoise View Post
    Kementari. Your idea makes sense, currently, any skill less player can easily raid an inactive for resources using 20k resources troops to gain 400k resources, but no stars and/or some loss of trophies. The idea of making it harder for these chumps, will be met with hostility. Remember, most people are chumps, hense most players are chumps, so supercell wont be willing to implement this, especially since most chumps pay money to play.
    Wait, farming efficiently makes me a chump??? If I had to build my raid army with spells, I would not be anywhere near as advanced as I am now. It would cut my gold per day tremendously.
    Last edited by farglschmitz; July 14th, 2014 at 01:50 PM.
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  4. #14
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    I gain 300k+ resources AND get my trophies in attacks, if I choose to go for them, with arch, gob, barb raids. If I can do it, anyone can do it. This crutch for the chumps who cant gain stars from attacking seems to be anti strategic and more like noob smash. If you "lose" why in hell should you get anything?

  5. #15
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by farglschmitz View Post
    Wait, farming efficiently makes me a chump??? If I had to build my raid army with spells, I would not be anywhere near as advanced as I am now. It would cut my gold per day tremendously.
    Yes, you are a chump for using the games mechanics to maximize your growth!!! You should be ashamed for not bogging down your own progress with cumbersome slow army builds that don't suit your purpose. Shame on you. SHAME!!! You should progress in the game slower so less active players don't have to be raided so much . . . It's good to be a chump isn't it fargl.

  6. #16
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    Quote Originally Posted by iceageg View Post
    Yes, you are a chump for using the games mechanics to maximize your growth!!! You should be ashamed for not bogging down your own progress with cumbersome slow army builds that don't suit your purpose. Shame on you. SHAME!!! You should progress in the game slower so less active players don't have to be raided so much . . . It's good to be a chump isn't it fargl.
    Looks like the chumps are turning up.

  7. #17
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Hushdatnoise View Post
    Looks like the chumps are turning up.
    Glad you could join us.

  8. #18
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    I think it is fine now and introducing that will get most ppl to quit
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  9. #19
    Forum Hero AxionXD's Avatar
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    That's just TWO days man. That's hardly the definition of inactive. Just means I had things to do for TWO days that I hadn't logged on.


  10. #20
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    ♥♥♥♥♥ @ upto 2hr build for chumps to "win" a raid

    Quote Originally Posted by saruman View Post
    I think it is fine now and introducing that will get most ppl to quit
    That is exactly my point. The chumps that think it needs a 45+ minute build army to win a raid fight (win = gain trophies btw) dominate the game, since adding skill to raiding will affect them, supercell won't add this type of change. Despite it being more in line with strategic play, than the nooby smash and grab raiding is.

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