Page 1 of 3 123 LastLast
Results 1 to 10 of 29

Thread: Inactives should not drive the economy of this game...

  1. #1
    Senior Member
    Join Date
    Apr 2014
    Location
    Disbanding your clan via CW
    Posts
    242

    Inactives should not drive the economy of this game...

    It takes 50 Hours for 1 level 11 Collector to completely fill up. So those players you run into after about 20-30 "Nexts" who have that kind of loot in their collectors.... Ya they don't play much at all.

    Why is this? Supercell?

    There are a few changes that I think would help everyone have a more fun time getting the resources they need for their upgrades.

    Substantially Increase the amount of bonus loot you get. Make it so attacking your own THlvl (or higher) the most beneficial thing to do by scaling it.

    At this moment in time people seem to be pretty frustrated with the amount of loot they can get per hour. Non boosted barracks get between 700k-1mil per hour. Boosted get's between 1.3-1.8mil per hour. All of these raids are against inactive players... That seems pretty lame to me.

    So what the community wants is a more consistent loot system. Right now it takes about 45min-2hours to make a full clan war army, I say make it so making this army is also the best way to get loot. How do you achieve this? By scaling the bonus loot you get from getting stars on bases.

    Let's use TH8 as an example.

    1 Star vs a TH 8: 10,000g 10,000e
    2 Star vs a TH 8: 150,000g 150,000e 500de
    3 Star vs a TH 8: 400,000g 400,0003 1000de

    You can increase this by 20% for higher bases and decrease it 20% for lower bases (per TH lvl), more of a margin may be necessary to discourage people from picking on lower THs, but you get the point. Make the scale have a large margin so people actually try and get 3 stars.

    You might think "whoa that's a ton of loot" But think about it, you can't really get 2 or 3 stars on good bases using BARCH or even BAM. So this would encourage people to use their 2 and 3 star armies more to get loot.

    This would also force players to not rush their bases, because those people that do rush their base will be people primary farming targets.

    There is a major problem with the economy in this game. This is just one suggestion to fix it. The fact is, is that it's really silly to make the economy be purely run on inactive players, If everyone was active we'd all be screwed. We rely on other players collectors to get us the loot we need to upgrade, which is ridiculously silly.

    Supercell, if you decide to hide inactive player to "fix" this via making it not based on inactive players you MUST increase the loot we get from active players SOMEHOW, because if you don't loot/hour will go down substantially and people won't want to play anymore.
    Last edited by Kementarri; July 10th, 2014 at 08:42 PM.
    ~~IGN: Kementarri; TH9 Level 90~~
    ~~Clan: AARRKK; 51 wins 0 loses 1 tie~~
    ~~Recruiting Good TH8s~~

  2. #2
    Pro Member farglschmitz's Avatar
    Join Date
    Aug 2013
    Location
    Currently deployed on Aartis
    Posts
    737
    I like the idea, but 1 star should give more. I have seen plenty of 99% 1-stars in my time.
    Main IGN: abreelly LVL 108
    Proud Leader of My First Beer!
    All ruled out ideas --> List-of-all-ruled-out-ideas <-- All ruled out ideas

    Quote Originally Posted by A random champ in global
    The best place to farm is my VISA
    Are you LvL70+ and looking for a clan? Check out My First Beer!

  3. #3
    Senior Member
    Join Date
    Apr 2014
    Location
    Disbanding your clan via CW
    Posts
    242
    Quote Originally Posted by farglschmitz View Post
    I like the idea, but 1 star should give more. I have seen plenty of 99% 1-stars in my time.
    The problem with that is that people would just continue to BARCH or BAM to get the 1 star bonus loot. I would like to see them discourage that because I feel like it takes away from the fun of the game.
    ~~IGN: Kementarri; TH9 Level 90~~
    ~~Clan: AARRKK; 51 wins 0 loses 1 tie~~
    ~~Recruiting Good TH8s~~

  4. #4
    Banned
    Join Date
    Oct 2013
    Location
    Under a bridge
    Posts
    412

    Do you want supercell to screw thing up? Again

    I can see that messing things up besides, think abought it? Has supercell ever done someones ideas hardly, no so this wont happen. Dont mean to be a hater but its true
    having trouble with loot do a push and farm in master - champ

  5. #5
    Senior Member
    Join Date
    Apr 2014
    Location
    Disbanding your clan via CW
    Posts
    242
    Quote Originally Posted by Bluebera1 View Post
    I can see that messing things up besides, think abought it? Has supercell ever done someones ideas hardly, no so this wont happen. Dont mean to be a hater but its true
    having trouble with loot do a push and farm in master - champ
    It's not about having trouble with loot as much as it is the base of the economy is inactive people. Not saying my suggestion is the best, but something needs to be done. IMO they also need to discourage putting your TH on the outside somehow too.
    ~~IGN: Kementarri; TH9 Level 90~~
    ~~Clan: AARRKK; 51 wins 0 loses 1 tie~~
    ~~Recruiting Good TH8s~~

  6. #6
    Junior Member
    Join Date
    Sep 2013
    Location
    Sydney
    Posts
    66
    Learn how to attack for loot. If you are complaining about the loot, then how do you raid?
    Inactive are common in a specific trophy range, so it also takes care and precision to stay in that trophy range. With your idea, it also ruins the league system. Basing it on town hall level, not on trophies, is your first mistake.
    Mr J Level 78 Endeavouring Clan Leader Town Hall Level 8
    Boom Beach Level 31 Headquarters 11

  7. #7
    Senior Member
    Join Date
    Apr 2014
    Location
    Disbanding your clan via CW
    Posts
    242
    Quote Originally Posted by MrJ View Post
    Learn how to attack for loot. If you are complaining about the loot, then how do you raid?
    Inactive are common in a specific trophy range, so it also takes care and precision to stay in that trophy range. With your idea, it also ruins the league system. Basing it on town hall level, not on trophies, is your first mistake.
    You could easily keep the league system with it's league bonus'.
    ~~IGN: Kementarri; TH9 Level 90~~
    ~~Clan: AARRKK; 51 wins 0 loses 1 tie~~
    ~~Recruiting Good TH8s~~

  8. #8
    Pro Member
    Join Date
    Jun 2014
    Posts
    616
    ♥♥♥ is the economy of the game? This implies that the loot will run out. The game describes elixir and gold as an endless supply. Who are you to decide what would be fun for other people? I have known many people who are very happy that they learned BARCH and BAM because it makes it really easy for them to get loot from inactive bases. Otherwise they would have quit because they cannot move forward in the game. You want to challenge yourself, go up to the master's league where BARCH and BAM does not happen.

    Let me guess you are one of the lazy farmers who just wants to collect from your mines and collector but are having a hard time because you get attacked with BARCH.

  9. #9
    Banned
    Join Date
    Feb 2014
    Location
    Brisbane, Australia
    Posts
    303
    Quote Originally Posted by Kementarri View Post
    It takes 50 Hours for 1 level 11 Collector to completely fill up. So those players you run into after about 20-30 "Nexts" who have that kind of loot in their collectors.... Ya they don't play much at all.

    Why is this? Supercell?

    There are a few changes that I think would help everyone have a more fun time getting the resources they need for their upgrades.

    Substantially Increase the amount of bonus loot you get. Make it so attacking your own THlvl (or higher) the most beneficial thing to do by scaling it.

    At this moment in time people seem to be pretty frustrated with the amount of loot they can get per hour. Non boosted barracks get between 700k-1mil per hour. Boosted get's between 1.3-1.8mil per hour. All of these raids are against inactive players... That seems pretty lame to me.

    So what the community wants is a more consistent loot system. Right now it takes about 45min-2hours to make a full clan war army, I say make it so making this army is also the best way to get loot. How do you achieve this? By scaling the bonus loot you get from getting stars on bases.

    Let's use TH8 as an example.

    1 Star vs a TH 8: 10,000g 10,000e
    2 Star vs a TH 8: 150,000g 150,000e 500de
    3 Star vs a TH 8: 400,000g 400,0003 1000de

    You can increase this by 20% for higher bases and decrease it 20% for lower bases (per TH lvl), more of a margin may be necessary to discourage people from picking on lower THs, but you get the point. Make the scale have a large margin so people actually try and get 3 stars.

    You might think "whoa that's a ton of loot" But think about it, you can't really get 2 or 3 stars on good bases using BARCH or even BAM. So this would encourage people to use their 2 and 3 star armies more to get loot.

    This would also force players to not rush their bases, because those people that do rush their base will be people primary farming targets.

    There is a major problem with the economy in this game. This is just one suggestion to fix it. The fact is, is that it's really silly to make the economy be purely run on inactive players, If everyone was active we'd all be screwed. We rely on other players collectors to get us the loot we need to upgrade, which is ridiculously silly.

    Supercell, if you decide to hide inactive player to "fix" this via making it not based on inactive players you MUST increase the loot we get from active players SOMEHOW, because if you don't loot/hour will go down substantially and people won't want to play anymore.
    from the looks of it you aren't an experienced player at all. This is what people depend on for raiding. I depend on it for wall farming because most of the gold required to max a th9 is walls (1,020,530,000 for walls compared to 178,229,050 for buildings assuming you maxed th8 completely before th9).

    Where are people going to get all that gold from without collector raids?

    The next best and fastest thing to barch/bam is balloonion. And that takes 40 minutes to train.

  10. #10
    Centennial Club
    Join Date
    Jul 2014
    Posts
    164
    Kementari. Your idea makes sense, currently, any skill less player can easily raid an inactive for resources using 20k resources troops to gain 400k resources, but no stars and/or some loss of trophies. The idea of making it harder for these chumps, will be met with hostility. Remember, most people are chumps, hense most players are chumps, so supercell wont be willing to implement this, especially since most chumps pay money to play.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •