Hello, thank you for your attention, I have put this thread in Facebook but I didn't receive enough attention so I decided to put this thread in Forums:
The latest update cause many tweaks in the game especially for the heroes and hogs so now supercell is facing an epic fail. To solve this problem, supercell must master these two steps:
- Step 1: Undo the heroes and the hog changes in this update.
-Step 2: Supercell has three weeks to fix these twicks with the heroes and hogs before posting it again.
For the hogs: Hogs were overpowered after the hog update which made supercell decrease their hitpoints and increase their price, but still hogs were overpowered so they put hogs as a favorite target for giant bomb which deals 1.5X more damage to them which made them underpowered.
Solution: Supercell must slightly increase their hitpoints as they were in the first slightly decreased hogs hitpoints.( I dont remember their hitpoints except for the lv 5 which was 500). Also, supercell must introduce the new hog lv 8 which is unlocked at townhall lv 10 and lab lv 8 ( Damage 120, Hitpoints 530). To compensate with that, supercell must also introduce giant bomb lv 5 available at town hall lv 10 (Damage=275).
New price of hog rider:
Lv 1: 30
Lv 2: 37
Lv 3: 44
Lv 4: 51
Lv 5: 58
Lv 6: 65


For the barbarian king: The barbarian king was meant to be a tank, that's why supercell decreased his damage. But that caused many tweaks which made him weak.
Solution: The only solution is to modify his ability and make a new one unlocked also at barbarian king lv 5. Only one ability can be used in the battle but you can decide which one is it.
Modification of iron fist: This is used to make the barbarian king a clasher. First, increase the percentage of the rage as it was like 120% for ability lv 1 and 150% for ability level 8. But now, the barbarian king spawns barbarian prince instead of a regular barbarian. These princes are the size of the raged barbarian but looks identical to the barbarian king but with squeaker voice. These barbarian princes have 30% of the barbarian king's damage and 5% of the barbarian king's hitpoints. Upgradable at every level upgrade for barbarian king ( NOT ability ) the quantity of them increases with the increase of the barbarian king's ability.
Ability lv 1: 2
lv 2: 3
lv 3: 4
lv 4: 4
Lv 5:5
lv 6: 5
lv 7 : 6
lv 8: 7


Iron Musket : New ability for people who want the barbarian king as a tank. The barbarians musket shield glows blue and creates a blue ring which helps the barbarian king and his barbarians absorb some of the damage of the defeces ( For example: if the cannon lv 11 shoots on the barb king, the barb king loses 69 instead of 86 hp. The barbarian king would slightly speed up with his barbarians but not as the iron fist ( Speed increase 5 times less that of the iron fist ).
He absorbs damage:
At lv 1: 20%
At lv 2: 24%
At lv 3: 28%
At lv 4: 32%
At lv 5: 36%
At lv 6: 40%
At lv 7: 44%
At lv 8 :48%
Note 1: The barbarian king spawns regular barbarians.
Note 2: These barbarians absorb 2 times less than the barbarian king.
Note 3: This ability lasts after 10s from activation.


For the archer queen: The archer queen is meant as an exterminator so thats why they decreased their health. But most people didn' t like it, so that necessitates the new ability unlocked at also archer queen lv 5. As I said before, only one can be used in the battle but the player decides which one to choose.
Royal cloak: No changes.
Royal freeze: The archer queen's eyes turns into ice crystals temporary freezes all defences in her vision ( Not exactly how much is the vision) The duration of this ability is 1.5 times more than the royal cloak ability. With this ability activated, an ice armor ( not necessary visible) appears for the archer queen which makes her take more hitpoints. The armor hitpoints is represented in blue on top of the archer queen regular hitpoints ( This armor cannot be healed or regenerated ) it also spawns regular archers.
Hitpoints of this armor:
Ability lv 1: 200
Ability lv 2: 300
Ability lv 3: 400
Ability lv 4: 500
Ability lv 5: 600
Ability lv 6: 700
Ability lv 7 :800
Ability lv 8 :900
Note 1: No regeneration for the royal freeze ability.


Finally, the heroes range in defending is very weak so why not increasing it to 7 radius for this territory and 10 radius for the heroes to put a question mark on their heads.


Thank you for reading and i think there is a tweak in these ability, but no problem, supercell can fix this.
Please comment if you like or not.