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Thread: Hog Rider Targeting / Hero Defense

  1. #11
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    Quote Originally Posted by Iblob View Post
    For starters, Not only will they completely ignore heroes and CC units until all defensive towers are down, They will attack towers that are being upgraded and are thus pose no threat what so ever.
    They also attack the closest tower to them rather having any form of priorities... So that wizard tower that's dominating your entire squad of minions? Not important! The riders need to kill this inactive archer tower first...
    SC, Please continue your efforts in AI changes, Wall breakers can no longer be wall spiked into oblivion and heroes wont wander of into a bad neigbourhood and get themselves beaten within an inch of their life so why not continue the changes with some of the most important units in the game across all levels of play?

    And yes, By this i mean change the defence targeting not just hogs, so Giants, Balloons and Golems also get buffed.

    One example of a change, Balloons should target anti-air structures first scince they pose the biggest threat to them and they're mostly used in Balloonion anyway.
    fixing it would ruin the game and make attacks too easy
    this is why you make a smart defense layout

  2. #12
    Senior Member Strongarm6R's Avatar
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    I've noticed a lot of people do not understand that offense and defense cannot be equal or balanced and still have and enjoyable game. In order to attack a defender successfully the attacker must have at least a 3 to 1 advantage. Bare minimum. Anything less and the attackers odds of success dwindle drastically. That is why troops need to over power defense consistently. If you want a game where you just log in and just collect what your mines and pumps produce maybe HayDay is better suited for you.
    Because there is no reward for winning and pumps alone cannot provide enough income to sustain development, we are forced to attack. Therefore offense should always be "OP" in order to support and sustain a game driven by attacking for development. Unless of course you feel like buying all of your upgrades....

  3. #13
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    Only noobs would need this feature. Single giants bombs L1 still don't kill L5 hogs. Hogs still 3 star when I need them to - so don't see what the issue is.

  4. #14
    Junior Member stevoiscool's Avatar
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    Quote Originally Posted by W3HRO View Post
    Only noobs would need this feature. Single giants bombs L1 still don't kill L5 hogs. Hogs still 3 star when I need them to - so don't see what the issue is.
    This would make then usable against town hall 10s again.
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  5. #15
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    Quote Originally Posted by Czar View Post
    please stop day dreaming, nothings gonna change...since the day they made hogs they are regretting (SC) they dont want u to wipe base with a 2 min troop... they want you to select time consuming troops.. so you will boost ten things to do one attack..they have tried & tried to cut the hogs..still people found ways... so they had to take direct action & kill the hogs completely...

    they want you to use the much advertised lame run away brides (valks)

    but still i assure you give some time.. our ingenious members will find a way around this too... just protest to SC by not using valks..lolzz...since they took the thing you loved (hogs) dont bend to their will...
    +1000000000000000000000000000000000000000000000000 0

    These Sneaky punks want to balance the game, and at the same time make you spend more money by getting gems to boost everything!
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  6. #16
    Centennial Club Tor's Avatar
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    Quote Originally Posted by Salamon View Post
    Nothing will change now. They won't rollback the update. What's done is done. Move on adapt and beat the system
    Read the thread, this is not about getting the old heroes back.
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  7. #17
    Forum Veteran sirhybrid's Avatar
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    I hate when things like this happen. I don't use hogs myself, I don't like to waste my DE, but I hate it when Balloons start targeting the cannon not shooting anything rather than the airdefense shooting them all down.


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  8. #18
    Forum Superstar sj74's Avatar
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    Cant believe people are still going on about this. A bad workman/woman blames his/her tools! The hogs are only as good as the person deploying them. I use different types of attacks in clan wars depending on what is better for the base i'm attacking. Used hogs 3 times now since the update and 3 starred every one of them


  9. #19
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    Totally agree with this idea.

  10. #20
    Fresh Spawn
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    Quote Originally Posted by sj74 View Post
    Cant believe people are still going on about this. A bad workman/woman blames his/her tools! The hogs are only as good as the person deploying them. I use different types of attacks in clan wars depending on what is better for the base i'm attacking. Used hogs 3 times now since the update and 3 starred every one of them
    Please actually read what this tread is about. Hogs were OP, we can accept the nerf with the giant bombs. This is not about personal skills in using hog riders. This thread is about how Hero defensive towers aren't being targeted as defensive towers.

    Example: Its like having another wizard tower blasting your units and your units refusing to attack it until all other defensive towers have been destroyed. Its not about rollbacks or Hero's being overpowered. It is simply a balancing issue.

    Defensive towers and units such as Clan Castle Troops and Towers are all targeted by barbs and archers once within range. Hero Units shouldn't be an exception given their damage and new range with the recent update.

    This is simply a matter of balancing so that Hog riders don't ignore Hero Units when they are attacked. Given that Hero Units can actively defend a base, they should be treated as a defensive tower when active.
    Last edited by Lilboy078; July 10th, 2014 at 04:10 PM.

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