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Thread: Hog Rider Targeting / Hero Defense

  1. #1
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    Hog Rider Targeting / Hero Defense

    With the recent update there has been quite a few changes, hogs receive more damage from giant bombs, Hero range is reduced and with good placement impossible to lure out, etc.

    Hog Rider raids were and still are one of my favorite strategies for clan wars and standard attacks. With the new update, I understand the need for re balancing them but the update seems to destroy the chances of a successful hog raid. I accept the fact that giant bombs now can one-shot my hog riders, I cant accept the fact that my hogs refuse to focus on the enemy's hero's during a base assault or even after they have destroyed all the defensive buildings.

    The is what usually happens with a hog raid post update:

    Drop Giant/Hog Rider to lure clan castle troops, destroy them outside of defensive range with archers / barbs.
    Drop 25-35 hog riders near enemy defense tower and watch them begin clearing the base of defenses.
    Drop heal spells accordingly as hog riders progress. Lose a few riders to Hero's and defenses.
    Clears base of defenses, continues to lose hog riders from nearby Hero's as they start clearing storage's.
    Drop Barb King and support units for clean up around the base.
    DPS on buildings inside the walls continues to drop as I lose more hog riders to the Hero's.
    Battle ends with time running out as my King and archers attempt to break into the walls.
    Raid ends with usually 75% of the base destroyed, barely any loot acquired. CW results in 1 maybe 2 stars.

    Issue: Hog Riders wont specifically target enemy Hero's before or after the destruction of their base defenses. (Ironically Riders favorite targets are defenses yet Hero's don't apply and are free to slowly slaughter them as they hop around the base)

    Potential Fix: Make Riders target them once they get attacked? (Similar to archers and barbarians when an enemy hero is nearby)Or make them count as a defensive structure?


    Thanks.

  2. #2
    Senior Member Iblob's Avatar
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    Defensive units have some of the worst AI in the entire game.

    For starters, Not only will they completely ignore heroes and CC units until all defensive towers are down, They will attack towers that are being upgraded and are thus pose no threat what so ever.
    They also attack the closest tower to them rather having any form of priorities... So that wizard tower that's dominating your entire squad of minions? Not important! The riders need to kill this inactive archer tower first...
    SC, Please continue your efforts in AI changes, Wall breakers can no longer be wall spiked into oblivion and heroes wont wander of into a bad neigbourhood and get themselves beaten within an inch of their life so why not continue the changes with some of the most important units in the game across all levels of play?

    And yes, By this i mean change the defence targeting not just hogs, so Giants, Balloons and Golems also get buffed.

    One example of a change, Balloons should target anti-air structures first scince they pose the biggest threat to them and they're mostly used in Balloonion anyway.
    Last edited by Iblob; July 9th, 2014 at 03:41 PM.

  3. #3
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    Quote Originally Posted by Iblob View Post
    For starters, Not only will they completely ignore heroes and CC units until all defensive towers are down, They will attack towers that are being upgraded and are thus pose no threat what so ever.
    They also attack the closest tower to them rather having any form of priorities... So that wizard tower that's dominating your entire squad of minions? Not important! The riders need to kill this inactive archer tower first...
    SC, Please continue your efforts in AI changes, Wall breakers can no longer be wall spiked into oblivion and heroes wont wander of into a bad neigbourhood and get themselves beaten within an inch of their life so why not continue the changes with some of the most important units in the game across all levels of play?
    Its not silly, troops that attack defensive structures attack the closet one. Very simple, no need to included inactive towers etc.

  4. #4
    Warriors are OP Alexander's Avatar
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    Agree, now when heroes work as defense, they should be target as defense. Then hogs will have a chance to live longer and there will no problems to add lvl 5 Giant Bombs


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  5. #5
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    Quote Originally Posted by Lilboy078 View Post

    The is what usually happens with a hog raid post update:

    Drop Giant/Hog Rider to lure clan castle troops, destroy them outside of defensive range with archers / barbs.
    Drop 25-35 hog riders near enemy defense tower and watch them begin clearing the base of defenses.
    Drop heal spells accordingly as hog riders progress. Lose a few riders to Hero's and defenses.
    Clears base of defenses, continues to lose hog riders from nearby Hero's as they start clearing storage's.
    I'm finding that the hogs will attack the BK usually after the hogs destroy just one storage. This happens because the BK is attacking a hog, so the BK effectively becomes the nearest building

  6. #6
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    Quote Originally Posted by Iblob View Post
    For starters, Not only will they completely ignore heroes and CC units until all defensive towers are down, They will attack towers that are being upgraded and are thus pose no threat what so ever.
    They also attack the closest tower to them rather having any form of priorities... So that wizard tower that's dominating your entire squad of minions? Not important! The riders need to kill this inactive archer tower first...
    SC, Please continue your efforts in AI changes, Wall breakers can no longer be wall spiked into oblivion and heroes wont wander of into a bad neigbourhood and get themselves beaten within an inch of their life so why not continue the changes with some of the most important units in the game across all levels of play?

    And yes, By this i mean change the defence targeting not just hogs, so Giants, Balloons and Golems also get buffed.

    One example of a change, Balloons should target anti-air structures first scince they pose the biggest threat to them and they're mostly used in Balloonion anyway.
    I didn't even think about the inactive towers. The new update honestly just added more problems than solutions.

  7. #7
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    Quote Originally Posted by nzxt View Post
    Its not silly, troops that attack defensive structures attack the closet one. Very simple, no need to included inactive towers etc.
    It is silly that they'll attack inactive towers yet ignore a huge sword swinging giant that's mercilessly slaughtering them.

  8. #8
    Super Member DeathVillage's Avatar
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    i am not a big fan with this nerfing, i want coc to change it back, but we all know they can't do that DX
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  9. #9
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    please stop day dreaming, nothings gonna change...since the day they made hogs they are regretting (SC) they dont want u to wipe base with a 2 min troop... they want you to select time consuming troops.. so you will boost ten things to do one attack..they have tried & tried to cut the hogs..still people found ways... so they had to take direct action & kill the hogs completely...

    they want you to use the much advertised lame run away brides (valks)

    but still i assure you give some time.. our ingenious members will find a way around this too... just protest to SC by not using valks..lolzz...since they took the thing you loved (hogs) dont bend to their will...

  10. #10
    Pro Member Salamon's Avatar
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    Nothing will change now. They won't rollback the update. What's done is done. Move on adapt and beat the system
    http://tinypic.com/r/2wbxhtw/8

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