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Thread: Villager Upgrades

  1. #1
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    Villager Upgrades

    Villagers are the NPC's running doing god knows what. I suggest these villagers should be able to be upgraded to perform do something during a village defence. So to keep things simple and somewhat random, when the village is under attack the villagers, instead of running inside the town hall they run to the nearest defence structure with a maximum of one villager per defence. Once inside the defence the villagers can provide a buff for that defence based on the upgrade that the villager was assigned with so for example:


    • Spotter (increases range of the defence by 2)
    • Fast reloader (increases the rate of fire by 5%)
    • Barricader (increases the HP of the structure by 100hp)
    • Handyman (gives the structure regeneration at the rate of lvl 1 heal spell)
    • Pyromaniac (Gives/increases splash damage to the structure)


    I haven't bothered working costs yet, but I think as these are defence related they should be upgraded using gold and the purchase of villager abilities would work very much like traps, in that they must be re-bought each time the defence structure the villager was in is destroyed.

  2. #2
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    Hmmm

    I think supercell could look into this , ESPECIALLY for the higher town halls for help against the hero's with how over powered the archer queen is even though she got a nerf in the last update

  3. #3
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    Good idea but it would ruin the defensive system

    This is a great idea but it would ruin the defensive system in a way and in my opinion I don't think it should happen

  4. #4
    Trainee 17horgan's Avatar
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    This is good

    Supercell should look into this, but there would need to be some indication on defense for how upgraded the villagers are. Maybe lights on the town hall indicating the level that the villagers have been upgraded to.
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  5. #5
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    Yep

    Yes it is a good idea. Supercell should definitely look into this.

  6. #6
    Centennial Club Executioner904's Avatar
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    Would be cool to have a weapon on top of the town hall and castle that the villagers could use. Could start off as a bow and arrow and upgrade up to a mini cannon.

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  7. #7
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    Bad idea

    Quote Originally Posted by 17horgan View Post
    Supercell should look into this, but there would need to be some indication on defense for how upgraded the villagers are. Maybe lights on the town hall indicating the level that the villagers have been upgraded to.
    It is a bad idea to indicate the upgrades because then other people would know. There is no indication on where a trap is so why should they yell "hey this yard is upgraded." Just a thought but I think surprise is the key in traps.

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  8. #8
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    Quote Originally Posted by nightwalker88 View Post
    It is a bad idea to indicate the upgrades because then other people would know. There is no indication on where a trap is so why should they yell "hey this yard is upgraded." Just a thought but I think surprise is the key in traps.
    I agree with this.

  9. #9
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    There would have to be some major rebalances to almost everything in the game for this, although it seems small, things like giving archer towers splash damage would be very overpowered as they have lots of DPS and shoot quite fast.

  10. #10
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    Quote Originally Posted by Zombiezrule View Post
    There would have to be some major rebalances to almost everything in the game for this, although it seems small, things like giving archer towers splash damage would be very overpowered as they have lots of DPS and shoot quite fast.
    That's a good point.

    The splash damage that I was envisioning would only be a very minor splash, nothing like the splash from mortars, probably something similar to about half of the splash from a wizard's tower. The stats I put out there were just to provide some examples they definitely need to be tweaked for the sake of balance.

    I guess I was thinking since the villagers would run to the closest defence structure, the attacker could somehow manipulate which defences would get boosts if any, so in that way I thought that may help balance things out a bit or make it a little bit more strategic for both attackers and defenders.

    Attackers would obviously have to time their attacks to sync in with villager movements. Defenders may want to keep some trees/bushes/mushrooms or place defences near those objects so that there is a higher chance the villagers will be closer to those defence structures at the start of the attack.

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