Please leave a comment on what should be in clash, what shouldn't, and/or what needs tweaks/changes.
Section 1: New Type Of Gold
Since we all know that there are two kinds of Elixer, Why not have two kinds of gold? THis gold would be used for some of the things below. (Maybe not that far below, or Really far below. I don't know yet...)
Cold Gold
Color: Whitish Yellowish
Level Unlocks: Level 10 town hall
Mine Levels:
Level 1:
Cost: 1,000,000 Dark Elixer
Build Time: 5 Days
Collection Time: 1 Cold Gold Per Hour
Simple 2D Image:
Cold Gold Harvestor.png
(Zoom In)

Level 2:
Upgrade Cost: 3,000,00 Dark Elixer
Build Time: 10 Days
Collection Time: 10 Cold Gold Per Hour
The Black Lines Turn Red
Section 2: New Spell Factory + Spell
White Spell Factory
Level 1:
Cost: 50 Cold Gold
Build Time: 5 Hours 30 Min
Looks Like SPell Factory Level 1 Except White
Description:
All The Outcast Wizards Seek Jobs Here To Tamper With The Powerful Magic Of Cold Gold.
Unlocks Spell:
Über Jump Boost
What It Does:
Within The Affected Area, Throw Up All buildings, then smash them back down, doing 150 damage to all buildings.
+50 Damage per spell level. Spell Level Goes Up To 3.
Feel Free To Leave A Comment With More Spells
Training Cost: 25 Cold Gold
Training Time: 35 min
Description:
Never Again...
Effects: All Buildings And Troops
Section 3: æb
New Hero!
Name Of Hero: æb
Cost: 1,000 Cold Gold
Building Time: 15 Days
DPS (Damage Per Second): 500
HP: 1,500
Movement Speed: 75
Description:
He Looks Like A Giant Snake With Horns... Which Is What He Is... He Slithers Over Walls Just Fine.
Reference Art: From Google Image Search: