I don't know if its just me or did you copy my section to do a Design History? Lol
Don't like the exposed Teslas. Good staggered walls. Looks like a decent base![]()
I don't know if its just me or did you copy my section to do a Design History? Lol
Don't like the exposed Teslas. Good staggered walls. Looks like a decent base![]()
Retired
Using teslas as traps instead of damage dealers to lure giants away from the predicted paths.
Also, I have seen other design threads (Including yours) and thought it would be a good idea to do a design history section since even right now, about a day after I first posted the thread, I have already modified the base a few times. Posting my most current version along with another attack now. Not stealing your ideas lol.
Update the OP. Just created a variation which I think is a better overall design with better resource protection. Will slowly be converting the older design photos to the new design. The new design is the first picture in the OP. All the variations for protecting different resources etc are still the same, just applied to the new design. No def logs for the new design as I have literally created it 30 min ago.
Benefits of New Design as opposed to old:
- Can't snipe storages on the sides anymore
- Splash damage cover storages better now
- Storages can be slightly more spread out for each resource and are harder to access
- Troop have a higher chance of walking into the giant bombs now
Definitely gonna try it out on my 2nd account.
IGN: DaIndianSpy
CoC: TH10/Lvl107|Highest Cups: 3030 |GC: Daindianspy
2nd Account: Lvl67|Maxed TH7 Now TH8
Clan: 7 ten split|30 Wars Won and Counting...