The Cross of Protection
A TH8 Farming Base
Contents:
- Introduction
- Design History
- Main Designs
- Pro's & Con's
- Explanation of features of Main Designs
2nd Post for All Design Variations and Defence Logs
NOTE: This Thread has been revamped. See the new version here --> Aegis
Introduction
After spending a while playing this game I have almost maxed out TH8. So I decided to share one of my designs with the forums. This base design is named after it's unusual core shape, which is a cross and it's ability to protect your resources. This base design is focused on trying to repel average TH9 farming raids. Which includes: Barching (Not for cups), Giant-Archer/Barb, Giant-Archer/Wiz-Healer or other similar strategies. The base can be arranged for a more vault type configuration, or a slightly more spread out configuration, based on personal choice. It is made to be a base that uses funnelling to kill and divert giants away from the core by sacrificing some point defences to allow splash damage to hammer the unprotected offensive troops. Well placed traps also help to take care of diverted giants, annoying healers and wandering offensive troops. The design is not perfect and will most likely not withstand the brunt of a full on TH9 attack (e.g. Powerful troops or multiple spells). A well designed base can help to protect against attacks but will not guarantee victory every time. If you decide to use my base, then you are welcome.
CC radius on generic base
Walls and Traps only for generic base
Design History
It began with a design that then manifested into a successful base, and I have been tweaking the base every since, here is a design history from the beginning.
Original design that inspired the current one.
The slightly modified design after the original. Removal of a couple of buildings to allow for a more compact compartment. BK and DE drill were kicked out.
Was using this design up until very recently. Tesla was included inside the AD compartment as the giants already walked from the arch tower to the cannon, the teslas were not needed there.
New design that has been slightly modified to lead giants to the teslas on the outside.
Very new design I created by playing around with the base. I think it provides better overall resource protection as well.
Main Designs
Here are the main designs I use for this setup. They are a generic anti Giant-Archer/Wiz-Healer, and a base focused on DE protection. The variations of these bases and other types of setups are in the 2nd post, where a lot of variations can be found.
This is my current generic farming base (Anti Giant-Healer) for full on protecting gold. Called, Glorious Gold.
This is my current generic farming base (Anti Giant-Healer) when I have less gold and want to give DE some protection as well. Called, Flying Giants & Combustible Healers.
This is my base for full on DE protection. Called, The Dark Temple.
Pro's & Con's of Main Designs
Here are the pro's and con's of the main base designs. I have tried to be as thorough as possible with both the pro's and the con's.
Pros of Designs:
- Fully centralised CC (Except Dark Temple)
- Unlurable CC without breaking a wall or using hogs
- Staggered junctions at key intersections
- Funneling (Especially for Giants)
- Traps placed at strategic locations
- Original Design with unusual design elements.
- Easily modified to suit certain needs
- Non-symmetrical layout forces the attacker think about where to attack more, since each side has its own weaknesses/strengths
- Spawn forcing to make troop deployment harder
-Fully centralised DE storage makes it harder for attackers to get to the DE (Dark Temple only)
- Evenly spread point defenses
Cons of Designs:
- Funneling can be broken
- Relies on having CC troops as CC is fully centered (Preferably Wizards since they can't be lightninged with only 1 strike and have massive DPS)
- De-centralised BK (Always sleeping for me since I want him to raid, not die on defence)
- Exposed defence at the top
- Large outer ring, not compartmentalised
- Only provides adequate protection for 1 resource (Or DE + Gold/Elixir with slightly lower protection for DE)
- 'Vault' like base
- Very spread out buildings allows for an easy 2-Star
Explanation of Main Base Features
This section is to explain placement of defensive buildings, traps and storages and how this placement makes a difference on defence.
Giant AI Pathing from the Bottom of the base.












































. The only way you can lure is with hogs (Which no attacker so far has brought) or by dropping a giant that activates the teslas outside the base.

