
Originally Posted by
Drone365
I had like to see some change to current loot and trophy system.
Here is my proposal.
First, reduce resource production by collectors by factor of x and make them auto collected. (slows down passive progression and no more collector raids)
Second, reduce % amount of resource that can be taken from storage by factor of x. (make people less afriad to break shield to do raid, and reduce number of people who stays online continuously to protect resource.)
Thrid, add loot bonus for attacker that equals (x-1+y) times amount of loot one takes (compensates for reduction of collector resource production, and reduced amount of resource takable)
Fourth, no more 12 hour shield for destroying townhall (less base hiding behind shield)
Fifth, change how tranfer of trophy works (1 star = no change in trophy for both attacker and defender, 2 star = half of trophies, and 3 star = all)
[Here you go balanced offense and defense].
Lastly, change heroes back to what they were before.
value of x and y is to be determine by supercell with internal testing.
This change will solve loot issue, reduce unintended play style, and make the game more skill oriented.