View Poll Results: Do you like it?

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Thread: New loot system

  1. #151
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    Quote Originally Posted by lsrith View Post
    I'm not sure to what extent I understand your proposal. (I'm not going to comment on the hero part)

    I can say it is well thought out idea. You have managed to give a good compensation so that in overall, both attackers and defenders would gain and lost apparently the same as what the current loot system is. I agree that your proposal could help reduce collector raids and shield hiding, which drastically benefit active players.

    The only downside I could see from this proposal is auto collect, and I believe it is a major issue.

    1st, it goes against what SC wants. SC want people to log into the game as frequent as possible. With auto-collect (well...it depends on when the auto-collect takes action -- 30%, 50% or 100% of the collector capacity), people may not log in even after the shield run out. In that case, it reduces the log in frequency, and consequently, interaction between clan-mates which is the so-called main differentiators between CoC and BoomBeach.

    2nd, punishment to the inactive players may be reduced. However, from the other angle, the amount of the loot availability of the inactive base may increase substantially. Since the auto-collect help fill in the storage then both storages and collectors may be full at the same time. Although the probability is low, the expectation of the total loot available from the total inactive bases may not be different from what it is now. Take note that SC would see everything from the macro-scale rather than micro-scale, I believe. If the total loot from inactive bases is not decrease, SC would not earn more, therefore, modification is useless from SC perspective.

    3rd, to balance your loot system, the 12-hours shield from TH raid must be removed (regardless of the star/percentage shield modification). It is to make sure that the total loot available at any point of time is similar to what it is now (I think you have thought of this too). It would then angry the medium player. Well..from a hard core players' views, it is a good idea. But the medium player one, it is not. I'm not sure which one SC earn more from, the hardcore or the medium guys, but losing anyone of them is a huge lost.

    Although SC keep mentioning that game experience is the first priority compared to SC income, but I dont think SC would sacrifice a lot just to satisfy a portion of the gamers. Unless SC could make sure that it negatively affect a minority of the player, I dont think SC would go for the change. For your case, it negatively affect both inactive and occasional players.

    Hope you could understand my point
    First, you did not read part 1 carefully. I proposed that collector production to be reduced by factor of x which basically makes passive progression almost non-existent.
    Secondly, my proposal has no intention of increasing total amount of loot available in the economy. It only shift the loot from collectors to storage so raiding reward scales with how skilled the player is instead of how long the player can play and shift the production loot from passive source to active source.
    Third, current hardcore players relies on staying online until they can dump resource; They use fast training units to do easy collectors raids. However, my proposal eliminated collector raids meaning they will have to use slow training units to raid which reduce resource gain per time; this effectively makes marathon raiding less effective and make their base expose for raid before they can dump resource. Meanwhile, casual and mild players are not going to be affected because they never relied on online forever tactic. To sum it up, my proposal is good for casual and mild players and bad for hardcore players.
    .

  2. #152
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    Quote Originally Posted by sirhybrid View Post
    Replies in bold
    You did not read part 1 carefully. I proposed collector production to be reduced by factor of x which effectively make passive progression non-existent. (So if one wants to progress one will have to actively raid)

    the x value is to be determine by supercell so the difference in loot defender lose and attacker gain is not yet set in stone. In addition, actual incorporation of this change would not be as loot bonus, but as reduction in how much defender actually lose.

    Yes, trophy change has nothing to do with loot; I am proposing it only to solve the issue that how off balanced offense and defense are. According to supercell, 95% of attack in champion league result in one staring opponents meaning one staring is too easy to be considered as a victory. So, I think it is time to redefine what is victory. Supercell tried to solve off balance between offense and defense by changing heroes which I think was a scapegoat. So I am proposing for redefining victory to balance offense and defense and to get our OP heroes back.

    My proposal makes the game more skill oriented by shifting loot from easy collector raid to harder storage raid; More skilled one is more one is going earn.
    Last edited by Drone365; July 5th, 2014 at 08:09 AM.

  3. #153
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    Quote Originally Posted by Drone365 View Post
    First, you did not read part 1 carefully. I proposed that collector production to be reduced by factor of x which basically makes passive progression almost non-existent.
    Secondly, my proposal has no intention of increasing total amount of loot available in the economy. It only shift the loot from collectors to storage so raiding reward scales with how skilled the player is instead of how long the player can play and shift the production loot from passive source to active source.
    Third, current hardcore players relies on staying online until they can dump resource; They use fast training units to do easy collectors raids. However, my proposal eliminated collector raids meaning they will have to use slow training units to raid which reduce resource gain per time; this effectively makes marathon raiding less effective and make their base expose for raid before they can dump resource. Meanwhile, casual and mild players are not going to be affected because they never relied on online forever tactic. To sum it up, my proposal is good for casual and mild players and bad for hardcore players.
    .
    I do not know how careful I need to read hehe... but well..I never opposed to passive raid reduction and skilled player promotion. And I dont think any of the points I have mentioned contradicts them therefore, I'm not going to continue on these two points.

    However, for the 3rd case of your response, I seem to understand it differently.
    Passive players does not depend on long online duration, but they MAY depend on resource generators. I have no clear statistic nor any dependable background on how different passive players play, hence, I have no idea which means is the majority usage. Nonetheless, if resource generators generate less, it then forces casual players to player more. And that's what I mean by 'angry medium player'. Forcing some type of people to play more does not necessary yield a positive result. It may consequently drive them away from the game.
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  4. #154
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    Guys we all know I'm the smartest one here.(Golden certificate sign by Borack Obama,got the highest grade in pre-ap algebra in the 8th grade,first to get called from Magnet school said no cause my teacher made me take the test.) OK now let's get for reals. I like the idea or a more simple idea is lower production of mine and collector and increase loot bonus or win bonus whatever you wanna cal it.

  5. #155
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    Quote Originally Posted by Drone365 View Post
    Farming is not eliminated. What is your definition of farming? Collector raid? Collector raid is just one kind of farming and it has no challenge to it. Obviously collector raid is not intended way to progress by supercell (hint: supercell hides abandoned bases). What? No challenge? You just contradicted yourself. How is collector raiding a challenge? How is being online continuously to protect resource a challenge(skill)? I did not specified the value of x. x value is to be determine by supercell with internal testing; The max amount of loot you lose might not change much.
    I'm a TH8 with maxed skull walls and 294m GG within 3 months. I also 3 starred 9 of my last 10 attacks in clan wars. First i wanted to make sure that you do not view me as one of those no-farmers nor no skillers.

    Only thing is the way the game is designed, you can't really do storage raids with tier 1 troops (i'm talking about barch here).
    Even a maxed TH9 with 220 pop, level 6 barbs and archers, 4 spells can't even breach 4 of my storages. I use the TH 8 Circle of Death plan.

    So if you do eliminate collector raids all of us farmers here will have to resort to miniball and that means 50 gems every 2 hours.
    Mass dragons? Meh. Will not profit from the elixir.
    Giwipe/gowipe variants? Meh. Cooking time is too long.
    Giant healer? Meh. BK made mincemeat on giant healer.
    Without boosting you would have to click on your device every 5 minutes.
    Heck, collector raids requires 100x more skill than that.

    Anyway, collector raids weren't meant to be a challenge. Clan war is.
    Last edited by hauw; July 5th, 2014 at 09:25 AM.

  6. #156
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    Quote Originally Posted by hauw View Post
    I'm a TH8 with maxed skull walls and 294m GG within 3 months. I also 3 starred 9 of my last 10 attacks in clan wars. First i wanted to make sure that you do not view me as one of those no-farmers nor no skillers.

    Only thing is the way the game is designed, you can't really do storage raids with tier 1 troops (i'm talking about barch here).
    Even a maxed TH9 with 220 pop, level 6 barbs and archers, 4 spells can't even breach 4 of my storages. I use the TH 8 Circle of Death plan.

    So if you do eliminate collector raids all of us farmers here will have to resort to miniball and that means 50 gems every 2 hours.
    Mass dragons? Meh. Will not profit from the elixir.
    Giwipe/gowipe variants? Meh. Cooking time is too long.
    Giant healer? Meh. BK made mincemeat on giant healer.
    Without boosting you would have to click on your device every 5 minutes.
    Heck, collector raids requires 100x more skill than that.

    Anyway, collector raids weren't meant to be a challenge. Clan war is.
    What maxed th8 within 3 month? Either you are lying or gem(meaning you ch•eated so you are a disgrace to farmer community). How do I know this? Cause I went through all the same thing and my 5 builders were busy 24/7 and took longer than 3 month to finish just defense upgrade.
    3 staring random th8 opponent as th8 is piece of cake especially with hogs. Hint* nothing to brag about 3 staring a noob base
    just to let you know I can barch + one hero + 1~2 rage to steal all resource from any maxed th8. Can't believe it? Go ask people on general forum what th9 can do to th8. They will tell you the same thing.

    Collector raid is not the only way to farm. Moreover, not only barch can do storage raid, but also there are many other composition of army that are profitable.
    If you are th8 you would already know at that th level healer + giant is not effective. (Especially after trap update)
    a good composition of army for storage farming is giant + heal spell + archer and or wizard + barbarian. (This has become little bit trickier after hero updated; Note that I proposed to get hero back to what they were before)
    part 2 of my proposal basically invalids your point about having to click on ones device every 5 minutes by reducing amount of loot you lose per defense.

    Collector raid requires barely any skill.
    Last edited by Drone365; July 5th, 2014 at 10:23 AM.

  7. #157
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    Quote Originally Posted by Drone365 View Post
    What maxed th8 within 3 month? Either you are lying or gem(meaning you ch•eated so you are a disgrace to farmer community). How do I know this? Cause I went through all the same thing and my 5 builders were busy 24/7 and took longer than 3 month to finish just defense upgrade.
    3 staring random th8 opponent as th8 is piece of cake especially with hogs. Hint* nothing to brag about 3 staring a noob base
    just to let you know I can barch + one hero + 1~2 rage to steal all resource from any maxed th8. Can't believe it? Go ask people on general forum what th9 can do to th8. They will tell you the same thing.

    Collector raid is not the only way to farm. Moreover, not only barch can do storage raid, but also there are many other composition of army that are profitable.
    If you are th8 you would already know at that th level healer + giant is not effective. (Especially after trap update)
    a good composition of army for storage farming is giant + heal spell + archer and or wizard + barbarian. (This has become little bit trickier after hero updated; Note that I proposed to get hero back to what they were before)
    part 2 of my proposal basically invalids your point about having to click on ones device every 5 minutes by reducing amount of loot you lose per defense.

    Collector raid requires barely any skill.
    Whatever you said man...
    This is my th 8 base.


  8. #158
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    1. I never said anything about max th 8 base. All i said is max skull walls.
    2. It's not a noob base. It's an almost maxed TH 8 base. Want some screenies? And i don't use hogs, i use 10 dragons. What? Also no skill?
    3. There's no need to be defensive if someone rebukes your opinion. If you can't then don't post proposal you're just upsetting yourself and others.
    4. I never ask you to rate my farming skills.

  9. #159
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    Quote Originally Posted by hauw View Post
    Whatever you said man...
    This is my th 8 base.

    That's pingfao tesla theme park....
    Doesn't really matter cause town hall 8 are all 90% able with barch one hero and 1~2 rage no matter how you design your base.
    Last edited by Drone365; July 5th, 2014 at 11:03 AM.

  10. #160
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    Quote Originally Posted by hauw View Post
    1. I never said anything about max th 8 base. All i said is max skull walls.
    2. It's not a noob base. It's an almost maxed TH 8 base. Want some screenies? And i don't use hogs, i use 10 dragons. What? Also no skill?
    3. There's no need to be defensive if someone rebukes your opinion. If you can't then don't post proposal you're just upsetting yourself and others.
    4. I never ask you to rate my farming skills.
    Dragons are also very good at 3 staring th8. Piece of cake. Challenge comes when you use dragon against maxed th9 + (still possible to 3 star depending on design)
    i am hardly being defensive, but telling you the truth so you can wake up from your dream. I think you are upset now because you had some pride on your clashing experience, but turns out to be nothing to be pride about
    i never rated your farming skill, but I pointed out collector raiding is not the only way to farm.
    Last edited by Drone365; July 5th, 2014 at 11:25 AM.

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