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Thread: The Cogwheel - TH9 Anti Hog/Balloonian Farming Base

  1. #61
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    Is this more effective than the Ringus when used for farming?

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  2. #62
    Forum Elder jakewebs's Avatar
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    Seems good, is there a trophy version of this base?
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  3. #63
    Millennial Club PhamTheMan's Avatar
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    Quote Originally Posted by jakewebs View Post
    Seems good, is there a trophy version of this base?
    Look at some of the previous posts. It's in its beginning stages and are under testing. More ideas the better for OP
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  4. #64
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    Quote Originally Posted by Dorlitz View Post
    This is a good base =3.

    Loot not is the problem.

    Its easy get more loot :3.

    Great video! I'm finding that it's very common to lose that one elixir storage which is no big deal to me as elixir is quite plentiful. I liked how they bunched up in the corner but at least the attacker was quite persistent!

    Quote Originally Posted by Dorlitz View Post
    Porco + heal = 3 Star

    Now its hard to hogs won hehe.


    If you are clever you can lose 4 pigs to look for the giant pumps that to find in the villages, it is not impossible.

    This replay above the person who lost was even smarter to know that this village has giant bombs and threw all the pigs, he wanted to see his happy face.
    I think so too but it was quite interesting, the attacker actually tried to test for the double bomb but if got redirected to the tesla (you can see the location at the very bottom beside the tesla). They may need a few more hogs to really test those locations as they either went for the corners or that tesla.

    Quote Originally Posted by Dorlitz View Post
    @moonsabre

    What you think.

    I upgrade 2 xbow lvl 1 to lvl 2 and and let all the new defenses level 6 then go to level 7 or forget xbow and and go to splash damage?

    My defense.



    Ty
    This is really my personal preference as I went from xbows all the way from level 1 to level 3. I was pretty vulnerable during that time as it was pretty much a maxed th8. I think it really depends on how much you farm (judging from the walls that you have, you seem to farm quite a bit). I did xbows straight to level 3 while 2 wizard towers to max leaving one builder for walls so I didn't keep much spare gold. I felt I was pretty weak without xbows so I preferred to be completely vulnerable for a shorter period of time rather than just partially for a long period of time. I went for xbows, wizard towers, mortars, archer towers, AD, cannons/tesla in that order.

    Quote Originally Posted by Janniboy0312 View Post
    Yea, if you wanna keep them, it's fine. But I'd rather put the small bombs between the GBs, but hey - it's your base

    Oh man, I'd love to test it for you since I'm on my way to Crystal II (maybe Crystal I, I'm at 2185 trophies right now), but I'm only TH8 and my walls aren't as great as your too (only level six and seven walls, lol).

    Too bad I guess
    Feel free to change it up once you are at th9, it's part of the fun of testing and tweaking bases, if you ever follow my base, I generally make small tweaks after every attack based on what I observe. It doesn't always work well and sometimes worth just starting over from scratch

    Quote Originally Posted by PhamTheMan View Post
    Hey moon and all, spent some time adjusting the base to give the core a bit more firepower besides just having xbows in the core.

    To fix the core, I just enlarged it while adding the Teslas and other spare buildings inside. The larger core helps also protect the DE, but as a filler building, I just placed the Spell Factory.

    Now I am aware that the teslas were originally supposed to be on the outside to rattle the pathway of Loons as they take out the AD, but for testing purposes, it couldn't hurt having the Teslas inside the core to give a little more "umpfh" when troops get closer.

    Plus, if you rather have the Teslas on the outside where they were originally, you will still have a 2x2 buffer around the TH so infantry troops will be going around instead of shooting the TH. Unless of course, an AQ has managed to survive that long to take it out or the attacker manages to break into the wall with wall-breakers or using the new Troop AI (which might be unlikely).

    The T-Junctions are a bit off when it comes to the 2nd layer, but with the amount of limited walls, it seems to be somewhat decent.


    The Problem still lingers though...how to deal with the pesky corners of this base...haha

    Very cool Pham, I think I do agree with Wh33ls in regards to the wall staggering. I got attacked this afternoon that frustrated me a bit as the attacker got a 41% but was able to take out the town hall as most of the splash went away and the xbows were targeting stray barbarians while the AQ was hitting the town hall. The idea of the teslas would definitely help in that core although it somewhat creates a 3x3 core. What I'm thinking of using your idea is avoiding that extra "push" out where the elixir storages are and adding that to the side of the gold storages so there is still the staggered walls. but that changes the placement of the corners a bit so I'll play around with it tonight/tomorrow but I think you're onto something!

    Quote Originally Posted by Wh33ls View Post
    The singe wall piece staggers just outside the core really do hinder it. Managing to create a 2 wall piece stagger would make WB's job a lot harder since it'd prevent their splash from opening up the core from the 2nd layer.
    Other than that it looks great, Mr.Shucks.
    I do agree with that, he's definitely onto something though!

    Quote Originally Posted by Clone501 View Post
    Looks great will use this when at th9
    Let me know how it works out, I must say that it's a bit more effective with a maxed core than weak xbows.

    Quote Originally Posted by uine View Post
    Is this more effective than the Ringus when used for farming?
    Personally I LOVE the Ringus, my whole clan did. The only reason we went away from it is that it became used a bit too much. I do think the Ringus is definitely one of the best farming bases I've ever used though.

    Quote Originally Posted by jakewebs View Post
    Seems good, is there a trophy version of this base?
    Pham is definitely correct, it's really still under development. I have never used a trophy base before so really learning this all from scratch. With any base that's under trial and error, I wouldn't recommend using it unless you're willing to lose resources. I'm at a point it's really just walls for me so I don't mind too much leaving it for testing purposes. Here were some screenies of the battle which would have been very different with teslas in the core as Pham suggested (description of the attack above):



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  5. #65
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    1 week with TH9


  6. #66
    Senior Member samc233's Avatar
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    Cogwheel is no good
    Someone had a lvl 25 queen and 8 healers and a few spells and she stole all my loot. EVERY COIN!
    Btw I am no premmie
    I have max defense and am currently working on walls and heroes
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  7. #67
    Centennial Club Renny's Avatar
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    Currently testing this base out. This base is certainly one the better built ones I have seen in awhile... Thanks for sharing.
    I switched out the telsa and builder hut position. I have also moved the cannons to the north funnels to prevent luring of the cc from giants...

    I have only had one decent attack against me so far which where attacker used 9 L3 Drags and 10 L5 wiz with a couple heals and a rage, got 35%. The base held up very well.
    Looking forward to seeing how this base hold up against different army compositions.
    Check out the video below...

    Last edited by Renny; July 6th, 2014 at 08:21 AM.
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  8. #68
    Senior Member PlanB's Avatar
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    maybe this help you guys for some adjustments
    im not maxed but i think that this was a good deff.






    i will edit this post with more replays
    Last edited by PlanB; July 6th, 2014 at 09:46 AM.

  9. #69
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    Quote Originally Posted by qaqaq View Post
    1 week with TH9

    Very nice defense! Those are some great walls with just being 1 week at TH9! Beautiful!

    Quote Originally Posted by samc233 View Post
    Cogwheel is no good
    Someone had a lvl 25 queen and 8 healers and a few spells and she stole all my loot. EVERY COIN!
    Btw I am no premmie
    I have max defense and am currently working on walls and heroes
    It is the downside of a small core as the defenses have much smaller range so if they breach the core, it can be a bit easier for an AQ to get to all of the storages. 8 healers though is 112 troop space, was that all the attacker deployed? What spells did they use? Although it's really more of an anti-defense led design, I'd love to hear more about the attack or even a screenie at the very end of the attack as I can walk backwards from there. Sorry to see any loot lost.

    Quote Originally Posted by Renny View Post
    Currently testing this base out. This base is certainly one the better built ones I have seen in awhile... Thanks for sharing.
    I switched out the telsa and builder hut position. I have also moved the cannons to the north funnels to prevent luring of the cc from giants...

    I have only had one decent attack against me so far which where attacker used 9 L3 Drags and 10 L5 wiz with a couple heals and a rage, got 35%. The base held up very well.
    Looking forward to seeing how this base hold up against different army compositions.
    Check out the video below...


    Thanks for sharing the video, I must say I really like the switch of the tesla and builder huts too along with the cannons to the north funnel. Watching the video, it was pretty smart of you to have that upgrading tesla on the same side as a live tesla to fool the attacker too.

    Quote Originally Posted by PlanB View Post
    maybe this help you guys for some adjustments
    im not maxed but i think that this was a good deff.






    i will edit this post with more replays
    Thanks for sharing! That's not a bad defense at all, I had a similar attack on me where mass archers seems to be a problem. I appreciate you taking the time to post these replays, they are invaluable and I have no idea how to record =)

    ------

    For those that have any interest in the trophy design, I haven't had time to update it yet but had 2 more attacks on me using the current one. The first one cleared out my CC and right side.



    The second one had a much easier time with some of the overlapping spring traps taken out:



    What I'm seeing in part is the shorter funnels in the trophy design even with just a few walls allow the archers/barbarians easier access to the storages as they don't have to travel down the path while being targeted about 1/2 more hits from splash.
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  10. #70
    Forum Elder CashClash22's Avatar
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    Wow... such an influx of anti hog designs, and this is by far the best one.
    You've outdone yourself
    I'm TH10 with infernos maxing and especially with the nerf I have no need for anti hog bases. Anyhow I'll try and magic up a TH10 version
    Awesome base, good job!
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