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Thread: The Cogwheel - TH9 Anti Hog/Balloonian Farming Base

  1. #131
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    My war base, inspired by the Cog design:http://imgur.com/YHMPFdz

    for or some reason hogs cant seem to beat it yet and i shut down back to back drag attacks as stated earlier. I opened up the middle layer to allow giants and Golems to go in a full circle unless wb get through of course which hasn't happened yet. It drives heroes crazy because they NEVER seem to go to the core, always distracted. Kinda like mine when i attack
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  2. #132
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    This is one of the best TH9 bases i have seen. I saw this page a couple weeks ago when i was looking for possible candidates for my th9 base for when i upgrade to th9 (which is hopefully in 2-3 weeks) and so i bookmarked this thread and moved on. Now today i came back to it and read all 14 pages of it and was really impressed how you are still attempting to refine the base to bring it to its full potential. I have been looking over all the base designs that were created and a thing that kept comming up was that it was at its weakest against dragons and the core was too small. I then remembered another thread that I had seen awhile back that had a core that I really liked. Probably many people know Kamikaze's Baconmaker and so i descided to go back to that base.
    (Thread: http://forum.supercell.net/showthrea...le-Clan-Castle).
    The core on this base is very large and so i would shrink it down but for a th9 farming base i would construct a "3building by 3building" core.

    ------------Air Defence - X-Bow
    A-Queen----------------------------
    ----------- Clan Castle-------------
    -----------------------------Barbarian King
    x-bow - Air Defence-------------

    Since that is really confusing looking i made this so maybe its abit less confusing.

    Key: o = Nothing there
    x = Air Defense
    x = Clan Castle
    x = Archer Queen
    x = x-Bow
    x = Barbarian King
    oooxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo
    oooxxxooo
    oooxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo

    (This looks really confusing :/ )
    (its only a 2 by 3 building core but it takes up the space of a 3 by 3 building core)
    Im really sorry that i cant get a picture but im not th9 yet so i dont have 3 of those buildings so ill do my best to explain what i mean in this core. The clan castle is in the very center and directly above it is an Air Defence and directly below it is an air defence. To the Direct right of the top AD is an x-bow and to the direct left of the bottom AD is an x-bow. The A-Queen is two blocks above the bottom x-bow so there is room for a GB between the x-bow and A-Queen and the B-King is two blocks below the top x-bow so there is room for a GB (Although i don't know if i would put GBs there) This way the center core is protected from Drag attacks even better but in order to fit this core you would need to change the entire base design to fit this widened core. This is only an idea and i would like to know what you think about this.



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  3. #133
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    Quote Originally Posted by NeggyBundy View Post
    My war base, inspired by the Cog design:http://imgur.com/YHMPFdz

    for or some reason hogs cant seem to beat it yet and i shut down back to back drag attacks as stated earlier. I opened up the middle layer to allow giants and Golems to go in a full circle unless wb get through of course which hasn't happened yet. It drives heroes crazy because they NEVER seem to go to the core, always distracted. Kinda like mine when i attack
    Extremely creative! I would be pretty scared attacking that altered design. I noticed a lot of the traps were uniquely places, I'm guessing for war that's quite good as there's no "guessing" of trap locations based on what is on the other sides. I like it!

    Quote Originally Posted by Tilly18 View Post
    This is one of the best TH9 bases i have seen. I saw this page a couple weeks ago when i was looking for possible candidates for my th9 base for when i upgrade to th9 (which is hopefully in 2-3 weeks) and so i bookmarked this thread and moved on. Now today i came back to it and read all 14 pages of it and was really impressed how you are still attempting to refine the base to bring it to its full potential. I have been looking over all the base designs that were created and a thing that kept comming up was that it was at its weakest against dragons and the core was too small. I then remembered another thread that I had seen awhile back that had a core that I really liked. Probably many people know Kamikaze's Baconmaker and so i descided to go back to that base.
    (Thread: http://forum.supercell.net/showthrea...le-Clan-Castle).
    The core on this base is very large and so i would shrink it down but for a th9 farming base i would construct a "3building by 3building" core.

    ------------Air Defence - X-Bow
    A-Queen----------------------------
    ----------- Clan Castle-------------
    -----------------------------Barbarian King
    x-bow - Air Defence-------------

    Since that is really confusing looking i made this so maybe its abit less confusing.

    Key: o = Nothing there
    x = Air Defense
    x = Clan Castle
    x = Archer Queen
    x = x-Bow
    x = Barbarian King
    oooxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo
    oooxxxooo
    oooxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo

    (This looks really confusing :/ )
    (its only a 2 by 3 building core but it takes up the space of a 3 by 3 building core)
    Im really sorry that i cant get a picture but im not th9 yet so i dont have 3 of those buildings so ill do my best to explain what i mean in this core. The clan castle is in the very center and directly above it is an Air Defence and directly below it is an air defence. To the Direct right of the top AD is an x-bow and to the direct left of the bottom AD is an x-bow. The A-Queen is two blocks above the bottom x-bow so there is room for a GB between the x-bow and A-Queen and the B-King is two blocks below the top x-bow so there is room for a GB (Although i don't know if i would put GBs there) This way the center core is protected from Drag attacks even better but in order to fit this core you would need to change the entire base design to fit this widened core. This is only an idea and i would like to know what you think about this.
    It's funny but the issue you mentioned was the same reason why personally I moved away from it as well as I've been farming a bit higher and with any base, you have to assume that attackers can get 50% of the base minimum meaning that a smaller core (and centralized storages) could be that you can easily lose everything. In gold/crystal, I still really like the base. In higher leagues, the smaller core makes it difficult to defend vs higher HP units. The initial goal of the smaller core was to have more defences on the outer ring, forcing the loons/hogs to have to spend more time to deal with them. However, with that you end up having that 'all or nothing' scenario especially if you have a weak core.

    I like the idea of what you would have inside although I would try to include in your dark elixir storage. I would even include some more defences depending on what league you're farming in.

    Personally my core is something like:
    air defense - archer tower - air defence
    xbow - clan castle - xbow
    air defence - dark elixir storage - air defence

    Then I fortify the side that has the dark elixir storage with the heroes if they aren't upgrading. The one archer (or sometimes cannon) was more or less to heroes or high HP units like wizards/golems/pekkas. It's not a significant difference but just helped to have a point defence in the core while the xbows are locked on a different unit.


    If I was in lower leagues, I'd switch out some of the air defences (2) for mortars instead. That would probably be my approach but definitely try it out, your "less defences" in the core but with the heroes means that you can place more defences outside which can be quite good. If you do create it, I would certainly like to see it. In the end, it's all about testing as much as you can and tweaking as you see the results. Good luck at TH9!
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  4. #134
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    Congrats for this great base design. I have a question.. I farm @1600 - 1800 and I was wondering which design should i use since most of the attacks are form BAM, BARCH, Giants. The variant you posted a couple of pages back or the initial one with funneling..

    Many thanks

  5. #135
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    Quote Originally Posted by Apostolosz View Post
    Congrats for this great base design. I have a question.. I farm @1600 - 1800 and I was wondering which design should i use since most of the attacks are form BAM, BARCH, Giants. The variant you posted a couple of pages back or the initial one with funneling..

    Many thanks
    Personally I prefer funnels to play with AI especially in the gold leagues. It does require a maxed core though. If not, the no funnels may be a bit more effective to slow down troops although does make the splash a bit less effective since the attacker can spread the troops.
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  6. #136
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    Quote Originally Posted by Apostolosz View Post
    Congrats for this great base design. I have a question.. I farm @1600 - 1800 and I was wondering which design should i use since most of the attacks are form BAM, BARCH, Giants. The variant you posted a couple of pages back or the initial one with funneling..

    Many thanks
    I've been using this variant for a couple of weeks now and it's performed well. I farm between 1900 and 1600, mostly between 1700-1800.

    Last edited by ItsToka; August 11th, 2014 at 02:52 PM.

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  7. #137
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    Quote Originally Posted by moonsabre View Post
    It's funny but the issue you mentioned was the same reason why personally I moved away from it as well as I've been farming a bit higher and with any base, you have to assume that attackers can get 50% of the base minimum meaning that a smaller core (and centralized storages) could be that you can easily lose everything. In gold/crystal, I still really like the base. In higher leagues, the smaller core makes it difficult to defend vs higher HP units. The initial goal of the smaller core was to have more defences on the outer ring, forcing the loons/hogs to have to spend more time to deal with them. However, with that you end up having that 'all or nothing' scenario especially if you have a weak core.

    I like the idea of what you would have inside although I would try to include in your dark elixir storage. I would even include some more defences depending on what league you're farming in.

    Personally my core is something like:
    air defense - archer tower - air defence
    xbow - clan castle - xbow
    air defence - dark elixir storage - air defence

    Then I fortify the side that has the dark elixir storage with the heroes if they aren't upgrading. The one archer (or sometimes cannon) was more or less to heroes or high HP units like wizards/golems/pekkas. It's not a significant difference but just helped to have a point defence in the core while the xbows are locked on a different unit.


    If I was in lower leagues, I'd switch out some of the air defences (2) for mortars instead. That would probably be my approach but definitely try it out, your "less defences" in the core but with the heroes means that you can place more defences outside which can be quite good. If you do create it, I would certainly like to see it. In the end, it's all about testing as much as you can and tweaking as you see the results. Good luck at TH9!
    Thanks for the feedback Your core looks like it packs a punch and i never had really considered putting Archer towers in the core but it makes alot of sense because it protects against ground and air. The only change that i might make is move the x-bows to the corners so that a th10 with freeze spells cant get both x-bows at once. I had spent some time considering if i should make the core include the DE storage and now thinking back it would be better to include the DE storage and so a revised core for me is:

    Key: o = Nothing there
    x = Air Defense
    x = Clan Castle
    x = Archer Queen
    x = x-Bow
    x = Barbarian King
    x = Dark Elixer Storage
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo
    xxxxxxooo
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo


    Once i get to th9 ill try to make a base with a 3-3 core and see how it goes. The only thing i dont get is wall staggering xD.
    Last edited by Tilly18; August 11th, 2014 at 03:18 PM.
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  8. #138
    Senior Member McNasty's Avatar
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    Quote Originally Posted by moonsabre View Post
    Personally I prefer funnels to play with AI especially in the gold leagues. It does require a maxed core though. If not, the no funnels may be a bit more effective to slow down troops although does make the splash a bit less effective since the attacker can spread the troops.
    So would you suggest funnels for gold and no funnels for Crystal? I generally farm from 1500-2100. I go up and back down. Rinse and repeat. My defenses are maxed and I am currently farming my legos and heroes.

    Love the base by the way! Thanks for sharing.

  9. #139
    Senior Member McNasty's Avatar
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    Quote Originally Posted by NeggyBundy View Post
    My war base, inspired by the Cog design:http://imgur.com/YHMPFdz

    for or some reason hogs cant seem to beat it yet and i shut down back to back drag attacks as stated earlier. I opened up the middle layer to allow giants and Golems to go in a full circle unless wb get through of course which hasn't happened yet. It drives heroes crazy because they NEVER seem to go to the core, always distracted. Kinda like mine when i attack
    I really like that! Do you mind if I try it out in my next war?

  10. #140
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    Quote Originally Posted by ItsToka View Post
    I've been using this variant for a couple of weeks now and it's performed well. I farm between 1900 and 1600, mostly between 1700-1800.

    Great take on it! It's definitely what I suggest to tweak it to the way that you want to. The only suggestion I may have if you don't mind is the spring traps on the two funnels to be centered on the AD to get the most "bang for its buck" as it'll be in the path of the giants/hogs coming from the wizard tower. Great looking base!

    Quote Originally Posted by Tilly18 View Post
    Thanks for the feedback Your core looks like it packs a punch and i never had really considered putting Archer towers in the core but it makes alot of sense because it protects against ground and air. The only change that i might make is move the x-bows to the corners so that a th10 with freeze spells cant get both x-bows at once. I had spent some time considering if i should make the core include the DE storage and now thinking back it would be better to include the DE storage and so a revised core for me is:

    Key: o = Nothing there
    x = Air Defense
    x = Clan Castle
    x = Archer Queen
    x = x-Bow
    x = Barbarian King
    x = Dark Elixer Storage
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo
    xxxxxxooo
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxxxx
    xxxxxxooo


    Once i get to th9 ill try to make a base with a 3-3 core and see how it goes. The only thing i dont get is wall staggering xD.
    Wall staggering isn't too bad once you see a few bases, some of the ones that made me really look at it was from Junliang. I loved his designs as they were really well thought out in this manner:

    http://forum.supercell.net/showthrea...-Farming-Bases

    Predator's thread here explains is really nicely and probably one of the best reads when it comes to base design:

    http://forum.supercell.net/showthrea...orbonbeecanada

    Quote Originally Posted by McNasty View Post
    So would you suggest funnels for gold and no funnels for Crystal? I generally farm from 1500-2100. I go up and back down. Rinse and repeat. My defenses are maxed and I am currently farming my legos and heroes.

    Love the base by the way! Thanks for sharing.
    I think it's more of my personal preference to have funnels when I try to protect the loot evenly while I prefer no funnels when I try to really protect my DE. The other alternative that I did when I was just farming DE and gold to fortify the sides where the DE is with most of the traps and teslas as I'd assume most attackers would take the shortest path (both double bombs in the bottom two funnels, teslas in each bottom two funnels and corners. It's more of the idea of making the base look symmetrical when in fact it isn't with the traps and teslas being heavily favored on one side of the base over the other.

    For me, I keep it even when my gold is above 1.6m (storages look empty below that amount) and DE is below 30K. If my gold is below 1.6m or DE is higher, I'll fortify those sides instead so it's constantly changing.
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