View Poll Results: Will removing ug time for Heroes solve these problems?

Voters
23. You may not vote on this poll
  • Yes!

    15 65.22%
  • No way!

    8 34.78%
Results 1 to 9 of 9

Thread: How to fix Clash's biggest problems

  1. #1
    Centennial Club KingJamesIII's Avatar
    Join Date
    Dec 2013
    Location
    Narnia
    Posts
    167

    How to fix Clash's biggest problems

    Impossible you say?

    All that SC needs to do, and I am sure it would be reluctantly, is get rid of Hero upgrade times.

    How would this help?

    First, Heroes are easily the most important part of the game, even more so with the new changes to them. They are a critical part of attack AND defense. On attack, now that the heroes of the opposition cannot be simply lured in to a corner and killed before an attack (I call attack foreplay), the importance of having your own heroes to counter is more important than ever. Yet the accumulation of time it takes for Heroes to upgrade is insane!

    Here are some numbers from the CoC wiki page:
    Barbarian King:
    Cumulative Training Cost: 3,752,500 dark elixir
    Cumulative Training Time: 227 days 12 hours

    Archer Queen
    Cumulative Training Cost: 4,172,500 dark elixir
    Cumulative Training Time: 227 days 12 hours

    Total Cost: 7,925,000 dark elixir
    Total Time: 455 builder days

    Yeah, that's asinine.

    As if stealing 8million dark elixir isn't difficult enough, you're forced to go 227 days without being able to use the most important troop in the game, on attack or defense.

    What at problems would be fixed?
    1. Allowing players to use their Heroes would mean that storage farming isn't completely dead with the new AI for heroes as a defense building. With the attack able to use their own heroes to counter those of the defender. And vice-versa.

    2. Heroes will be available for Clan Wars on attack and defense at all times. There are already several threads you can find that will show that this would be a major improvement.

    3. This would fix the problem in Champions League by allowing more players to survive/farm above 3200 cups (doing it without heroes is near impossible). For those of you who have never been in Champs, the matchmaking system is beyond broken. At the lower end of Champs, most battle options that come up are people from Master 1 or 2. These offer about 5 cups for a win and -32 for a loss. After lots of searching you may find a base of a fellow champion for a regular cup offer. In the higher end of Champions, it can take up to an hour or two just to find a single base! These usually offer 1 cup for a victory. The reason for this is there are not enough people above 3200 cups for there to be a consistent supply of bases that aren't already on a shield. If more people could maintain a high cup level, this problem would go away.

    With the high bonus and abundance of loot, most high level farmers would be encouraged to remain above 3200 for good. And if we all had Heroes available instead of sleeping 227 days, this would be possible.

    Heroes Level 40 |
    Gold Grab- 1,000,000,000+
    Cup Record- 4080 and climbing (Barch)
    Check out The Barch Bible
    Quote Originally Posted by Woski View Post
    Sometimes I really dislike you


  2. #2
    Centennial Club KingJamesIII's Avatar
    Join Date
    Dec 2013
    Location
    Narnia
    Posts
    167
    Please voice your opinions as well as voting!

    Heroes Level 40 |
    Gold Grab- 1,000,000,000+
    Cup Record- 4080 and climbing (Barch)
    Check out The Barch Bible
    Quote Originally Posted by Woski View Post
    Sometimes I really dislike you


  3. #3
    Senior Member Woski's Avatar
    Join Date
    Aug 2013
    Posts
    442
    But wouldn't that mean that less people(particularly more casual people) will not gem? This would result in a loss of profit for SC. Thus, this will never happen.

    Ps: I agree though.
    TH10 🐼 Top Trophies: 3400

    Proud Elder of Fury Rising
    RISING FAMILY

  4. #4
    Pro Member trevo45's Avatar
    Join Date
    May 2013
    Location
    My mom's basement
    Posts
    576
    People tend to forget that SC's goal is to make money, so taking away a reason to buy gems is not going to go over too well with them

  5. #5
    Centennial Club
    Join Date
    May 2014
    Posts
    108
    I totally agree

    it takes forever to max heroes for nongemmers

  6. #6
    Centennial Club KingJamesIII's Avatar
    Join Date
    Dec 2013
    Location
    Narnia
    Posts
    167
    Quote Originally Posted by Woski View Post
    But wouldn't that mean that less people(particularly more casual people) will not gem? This would result in a loss of profit for SC. Thus, this will never happen.


    Ps: I agree though.
    Quote Originally Posted by trevo45 View Post
    People tend to forget that SC's goal is to make money, so taking away a reason to buy gems is not going to go over too well with them

    Yes, SC will lose one of their better opportunities of making money off of gems. But most of SC's money comes from champs players. This is a solid stream of cash they they get even after people have a maxed base. And with a fixed Champs league, it is likely more big spenders like the ones in Mega, Quantum, Kings Rock, etc... will emerge because they won't have to wait hours at a time just to find a single base.

    Also, I believe SC is in trouble once more and more farmers start to max their bases and move on to full time hunting, they will also grow frustrated with the current champs system.

    Heroes Level 40 |
    Gold Grab- 1,000,000,000+
    Cup Record- 4080 and climbing (Barch)
    Check out The Barch Bible
    Quote Originally Posted by Woski View Post
    Sometimes I really dislike you


  7. #7
    Pro Member Oggi's Avatar
    Join Date
    May 2014
    Location
    In global getting free co and a girlfriend
    Posts
    525
    Quote Originally Posted by KingJamesIII View Post
    Yes, SC will lose one of their better opportunities of making money off of gems. But most of SC's money comes from champs players. This is a solid stream of cash they they get even after people have a maxed base. And with a fixed Champs league, it is likely more big spenders like the ones in Mega, Quantum, Kings Rock, etc... will emerge because they won't have to wait hours at a time just to find a single base.

    Also, I believe SC is in trouble once more and more farmers start to max their bases and move on to full time hunting, they will also grow frustrated with the current champs system.
    Then they could change the champ system right?
    What is a sig?

    Credits for my sig to ClashWithHolmes:https://forum.supercell.com/showthre...tures-More-%21

  8. #8
    Pro Member Gunnermatt's Avatar
    Join Date
    Aug 2013
    Posts
    646
    I think upgrade times should be reduced, but not completely removed.

    Quote Originally Posted by 966souchou View Post
    "Girlfriend"? Whatever app that is, it can't compare to CoC.
    Sums it up really.

    Lvl 109 TH10 Clan: Calamitys Wrath
    IGN: gunnermatt

  9. #9
    Senior Member MrSmart's Avatar
    Join Date
    Jun 2013
    Location
    Edward Cullen's house
    Posts
    435
    I agree, but this will lead to less profit towards the company.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •