View Poll Results: Should the Cyclops be added??

Voters
278. You may not vote on this poll
  • Yes!!!!

    189 67.99%
  • No!.........

    89 32.01%
Page 31 of 38 FirstFirst ... 212930313233 ... LastLast
Results 301 to 310 of 378

Thread: Cyclops!!!!!!!

  1. #301

  2. #302
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    You don't see the other eye on the Dark Barracks, do you? You just assume it's there......
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  3. #303
    Trainee
    Join Date
    Jul 2014
    Posts
    13
    Stop trying to make yourself believe. The cyclops was fun to imagine, but probabaly never gonna be implemented. Too many anomalies

  4. #304
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Be optimistic. Don't be a pessimist. I hope it will be someday, even though I'm pretty sure it won't be the next troop.
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  5. #305
    Junior Member
    Join Date
    Sep 2014
    Posts
    58
    [QUOTE=Hascerflef;2249252]Hello Guys!! I have a new idea for the 7th Dark Troop! I hope you like it!
    My idea for a new Dark Troop is a Trap Hunter named the "Cyclops". He is a Cyclops with brown, pimply, cut skin and a wooden club, which he swings around to attack. He is unlocked at Dark Barracks Level 7, which requires Town Hall 10, and would cost 5 Million Elixir. The Cyclops hunts for bombs, Air Mines, and Spring Traps, and disarms them before they go off by stabbing his club on the trap. He will do anything to get to a Trap, even put himself in a massive rage that allows him to destroy walls with one swing of his club, but if there are back to back walls, he must break them normally, doing the same damage as he does to normal buildings. But when he is done destroying Traps, he is unable to rage-break walls at all. He takes double damage from Wizard Towers and Mortars (Splash Damage). He deals 60 damage at Level One. The Cyclops costs 375 Dark Elixir to train, and takes 30 minutes at Level One. He has 1700 health (Level One) and has 14 speed. Here are the full Stats:


    Name: -- Level: -- Damage Per Second: --- Hit Points: --Trap Disarming Time: - Disarming Damage:

    Cyclops --- One ------------- 60 -------------------- 1700 ------------ 2 Seconds ------------------- 20 Hit Points

    Cyclops --- Two ------------- 70 -------------------- 1750 ------------ 2 Seconds ------------------- 25 Hit Points

    Cyclops -- Three ------------ 80 -------------------- 1800 ------------ 1 Second -------------------- 30 Hit Points

    Cost: ------------- Training Time: -------- Laboratory Level: --------- Upgrade Cost:


    375 Dark Elixir ------ 30 Minutes ------------------- N/A --------------------------- N/A

    400 Dark Elixir ------ 35 Minutes ------------------- 8 --------------------- 60,000 Dark Elixir

    425 Dark Elixir ------ 40 Minutes -------------------- 9 --------------------- 75,000 Dark Elixir

    ---------------------------------------

    Favorite Target: Traps

    Description: Beware the Cyclops! His mighty club shows no mercy for your pesky Traps!!!

    Weakness: Splash Damage (Double damage)

    Housing Space: 15

    Movement Speed: 14

    Reference Art: (Imagine this guy with long, sturdy legs and a couple cuts. He wears black pants with holes near the knees and is bare foot. He has a long, wooden club he uses to disarm the Traps. Level two has him wearing a bronze helmet, and level three has him wearing Black Overalls and a Gold Helmet).


    yes i really like this idea, i think it would be more balanced out for it to be a little bit faster (because what use is it if your other troops get to the traps before the cyclops) and it should only take double splash damage when he is trying to disarm traps (just a suggestion)

  6. #306
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    I've upped his speed a little bit already. It was brought to my concerns that if he was too fast, he would, 1. Be too OP, and 2. Break the myths of Cyclops being slow.
    Last edited by Hascerflef; September 10th, 2014 at 08:12 PM.
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  7. #307
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Any more thoughts??
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  8. #308
    Trainee BoboTheChimp's Avatar
    Join Date
    Aug 2014
    Posts
    25
    I really do like this idea but I don't think It will ever get in clash

    Climbing the trees eating bananas!!!

  9. #309
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Well.... I'm just hoping it will.
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  10. #310
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    All right, so I'm being wary about how much I post on this thread, in fear of it getting closed. So. I would really appreciate it if you guys replied when you read it to keep this thread going! Or else it might die or get deleted. Like the Wolf.
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •