View Poll Results: Should the Cyclops be added??

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  • Yes!!!!

    189 67.99%
  • No!.........

    89 32.01%
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Thread: Cyclops!!!!!!!

  1. #231
    Forum Elder Hascerflef's Avatar
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    Yes it does.
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  2. #232
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    Quote Originally Posted by Hascerflef View Post
    Do you like it?
    Seems a bit low, maybe 50 damage instead?

  3. #233
    Forum Elder Hascerflef's Avatar
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    Okay. How about 30?
    Last edited by Hascerflef; September 3rd, 2014 at 10:09 PM.
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  4. #234
    Forum Elder Hascerflef's Avatar
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    I've made it thirty, please tell me if it should be raised or lowered! Thanks!
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  5. #235
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    Quote Originally Posted by Hascerflef View Post
    I've made it thirty, please tell me if it should be raised or lowered! Thanks!
    What did you make 30?

  6. #236
    Forum Elder Hascerflef's Avatar
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    Quote Originally Posted by Mj3344 View Post
    Looking at the stats again he looks a bit too OP with the fact that he can create a 100k bill for re arming traps. Maybe you should do it that he takes a percentage of damage from bombs, etc so that it makes re arming traps worth it?
    Quote Originally Posted by Jamesf01 View Post
    What did you make 30?
    In the other quote.
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  7. #237
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    Quote Originally Posted by Hascerflef View Post
    In the other quote.
    Oh Ok. I think the Damage for rearming the traps should be 100. It has a lot of Health Points anyway. You should make it to 100 to make it balance out. Do you see what i mean?

  8. #238
    Forum Elder Hascerflef's Avatar
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    If I do that, should I get rid of the other weakness, the WTs and Tesla's??
    Last edited by Hascerflef; September 4th, 2014 at 09:42 AM.
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  9. #239
    Forum Elder Hascerflef's Avatar
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    Any more changes?
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  10. #240
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    Quote Originally Posted by Hascerflef View Post
    Any more changes?
    Make the Health Points 2000 and make the Damage for Rearming the traps 100 and keep the weaknesses. I don't see anything else that I think should be altered. I will keep you posted if I find something.

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