Well, he is a tanky unit, so he can soak up a lot of damage while disarming traps. He can be used for distracting defences from other groups who are taking out other things.
Well, he is a tanky unit, so he can soak up a lot of damage while disarming traps. He can be used for distracting defences from other groups who are taking out other things.
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A moderate cool down so that tactics like clustered small bombs are good Anti-Cyclops.
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For Dark Barracks troops. Naming one Celestial. Dark Angel all black with white hair. You guys can take it from there. You guys know what your doingplease acknowledge this. It's yours to keep. Just and idea for fun but many suggestions and nothing hasn't came up yet. This game is starting to get boring
please help.
Last edited by 1Rebeca1; August 25th, 2014 at 09:11 PM. Reason: More info
Good idea but already exist
Supercell just award a player to imagine a troops tracking for bombs/traps,...
So this Cyclope is not going to added as they already are on a good way with this tropp to develop it
Just take a loo:![]()
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I think u need to lower the price to 200 our the dps to 100
So he disarms ALL traps? Including the seeking air mine, air bombs, and the hidden tesla? Bombs, spring traps, and giant bombs are no problem, but those as well? And the other holiday traps, if they can even be found?
He must be a golem then. 30 dps to deactivate traps, moves incredibly slow, but disarms traps. But a lot of HP to tank enough to find those traps. And a bad damage output, or a good 1, depending. (Lots of traps in many areas of the base, so he can deactivate the traps, and have less time to deal damage to the base [and be significantly weakened to the point of where he can't do much to the base, due to his HP being low from tanking])
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