I like your idea but I think the cyclops should have lower hit points so it isn't too OP. Also could you add when you unlock the cyclops (what level of the dark barracks)?
I like your idea but I think the cyclops should have lower hit points so it isn't too OP. Also could you add when you unlock the cyclops (what level of the dark barracks)?
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My Slider Bar on Attack Replays Idea
He is unlocked at either Dark Barracks lvl 6 or 7, I don't know which. And, I will make his hit points 1100, OK?
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I love the idea, but I think it should be unlocked at TH 9 and shouldn't take 3x damage from wizard towers and hidden teslas. That doesn't make sense.
He must successfully eat a goat upon successful trap disarmament to regain strength for the next trap. Ha!
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I think this is a interesting idea. I think it shouldn't do damage to any buildings before it disarms all the traps first, though. Otherwise, it'll be too overpowered.
It doesn't. I thought so too...
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Woo hoo!!!! 13,000 views!!! Let's get to 15,000 with 200 replies!!! Thanks to all who support the Cyclops!!
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Yeah, I was not good at a weakness. Can you or anyone else think of one?
Do you like the image that is now included in the thread?
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i really dont know if this is an effective troop.
is someone really going to waste 20 of there housing spaces and 300 de just for something that disables traps?
this just doesnt really seem like an effective use of housing spaces or de.
Just my thoughts...