View Poll Results: Should the Cyclops be added??

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  • Yes!!!!

    189 67.99%
  • No!.........

    89 32.01%
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Thread: Cyclops!!!!!!!

  1. #81
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    Good idea

    The only things i think you should change would be the amount of elixir and also the cyclops should be able to throw the bombs he disarms.

    Overall a very good idea.

  2. #82
    Forum Elder Hascerflef's Avatar
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    He is meant to be a little high priced, due to his strength and power, and the bomb throwing would make him super OP. Sorry!
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  3. #83
    Forum Elder Hascerflef's Avatar
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    Should I add a poll to this thread? Or add the poll in general?
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  4. #84
    Pro Member Tandyman217's Avatar
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    Please. No more.

    Quote Originally Posted by Hascerflef View Post
    . . . Tesla's . . . disarms them before they go off by stabbing his club on the trap. He will do anything to get to a Trap, even put himself in a massive rage that allows him to destroy walls with one swing of his club

    Name: Cyclops

    Training Cost: 400 Dark Elixir

    Training Time: 40 Minutes

    Housing Space: 17

    Damage Per Second: 76

    Hit Points: 2100

    Movement Speed: 12

    Description: The mighty Cyclops shows no mercy towards those pesky traps! He stamps them out with his mighty Club, rendering them powerless!!

    Favorite Target: Traps

    Weakness: Wizard Towers (They do triple the damage)

    Trap Disarming Time: 3 Seconds
    1.) Tesla's are not traps they are defensive towers.

    2.) The ridiculous training time mean's they will get little use - especially considering traps are not even that much of an issue while farming

    3.) Destroys walls. a single swing of is club. 10chars cheers

    4.) 17 Housing space. What an odd number.

    5.) Wizard towers do x3 damage.... no explanation as to why this makes sense so you have a bit lost on that one as well

    6.) Trap disarming time 3 seconds. lolwtfomgrotflmysidesplzstahp traps go off in less than 3 seconds anyway.
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  5. #85
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    I really like it. The game is missing trap hunters at the moment and there what always stop my attacks. I agree with the other comments he needs to be more expensive bit yeah otherwise he sounds like a great idea.

  6. #86
    Forum Elder Hascerflef's Avatar
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    Quote Originally Posted by Tandyman217 View Post
    1.) Tesla's are not traps they are defensive towers.

    2.) The ridiculous training time mean's they will get little use - especially considering traps are not even that much of an issue while farming

    3.) Destroys walls. a single swing of is club. 10chars cheers

    4.) 17 Housing space. What an odd number.

    5.) Wizard towers do x3 damage.... no explanation as to why this makes sense so you have a bit lost on that one as well

    6.) Trap disarming time 3 seconds. lolwtfomgrotflmysidesplzstahp traps go off in less than 3 seconds anyway.
    What do you think about my corrections? No more Tesla's, housing space, etc.
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  7. #87
    Forum Elder Hascerflef's Avatar
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    But that's as far as I can go. I have to keep some of the stuff, or this idea will be nothing but crushed badness.
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  8. #88
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    Certain things...

    It's my honest opinion that 17 housing space is a lot for one, I'd say more like 10 or 5? Also, say two bombs were beside each other. Would one hurt him an one be disarmed? Plus I think that if a cyclops disarms the trap then the person shouldn't have to pay gold to re arm it. Also, teslas are defensive towers.

    Other than that great idea!
    Last edited by Spraggins1316; August 2nd, 2014 at 01:39 PM.

  9. #89
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    Nice

    Nice idea, i guess this would only be for farming? Because say for war.. U cannot waste time by letting you cyclops run around clearing big bombs or spring traps for ur hogs. I mean , killing clan castle, destroying traps , then attacking? Seems like too much time will be used depending on stratagy

  10. #90
    Forum Elder Hascerflef's Avatar
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    I would say more of normal raids, because yeah, they are kind of useless during Clan Wars. Unless you want your barbs to live the entire time. They only worry being Tesla's.
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