View Poll Results: Should the Cyclops be added??

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  • Yes!!!!

    189 67.99%
  • No!.........

    89 32.01%
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Thread: Cyclops!!!!!!!

  1. #331
    Pro Member Venomben's Avatar
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    Omfg its dusclops

  2. #332
    Forum Elder Hascerflef's Avatar
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    It is not! (Throws phone across room)
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  3. #333
    Forum Elder Hascerflef's Avatar
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    Getting this out there: Ignore every other Cyclops thread created by me, those are faults and should be deleted. I have been getting PMs about the other threads.....
    Last edited by Hascerflef; November 8th, 2014 at 04:41 AM.
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  4. #334
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    The only thing I'd want to omit is the bit on walls. It would effectively make having wall breakers useless. Why have wall breakers if there's a troop that can not only bash through walls in a single hit (you weren't too specific on the point, but I assume it's any level wall) AND take out traps?

    The only thing other than that is that I'm not completely convinced that having a trap-negating troop is what we need. I'm not saying it's a bad idea or that it shouldn't be in the game, but it's just a little sketchy - which is ultimately good. Get's us thinking!
    Yes... I'm one of THOSE people who type so much that by the time I realize just how much I typed, it's too late anyway... For that, I'm sorry

  5. #335
    Forum Elder Hascerflef's Avatar
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    Quote Originally Posted by Flamjetxx View Post
    The only thing I'd want to omit is the bit on walls. It would effectively make having wall breakers useless. Why have wall breakers if there's a troop that can not only bash through walls in a single hit (you weren't too specific on the point, but I assume it's any level wall) AND take out traps?

    The only thing other than that is that I'm not completely convinced that having a trap-negating troop is what we need. I'm not saying it's a bad idea or that it shouldn't be in the game, but it's just a little sketchy - which is ultimately good. Get's us thinking!
    I live for sketchy!!!!
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  6. #336
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    Angry Makes No Sense

    You say "5 million Elixir" but that means you cant even have 2 of them and hint* hint* HE'S A DARK TROOOOOP!!!

  7. #337
    Forum Elder Hascerflef's Avatar
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    That's how mush it costs to upgrade the barracks...
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  8. #338
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    I’d say give this Cyclops a steampunk look. Like a WW1 minesweeper. And change the club to a hammer. I mean, if he looked like a Stone-Age creep then I wouldn’t think he’d be so smart as to find all those trap locations.

  9. #339
    Forum Elder Hascerflef's Avatar
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    He is not smart, he just finds traps. But I will think about the new look.
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  10. #340
    Senior Member evjohn13's Avatar
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    Overall not a bad idea, however there are a couple things you should change.
    First: He should not break walls in one hit, walls have levels and health for a reason and they are meant to slow down troops, this would effectively negate their purpose. Having it do something like 4x damage to walls would be fine but one hit is way too op.
    Second: the housing space needs to be higher, this troop has half as much health as a golem, taking the stat ratios into account this troop should have a minimum housing space of 18
    My Troop Ideas: Rogue, Bogman, Wisp, Alchemist, Trickster, Immolator
    My Spell Ideas: Diffusion, Illusion, Chrono,
    My Hero Idea: Minion Lord

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