View Poll Results: Should the Cyclops be added??

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  • Yes!!!!

    189 67.99%
  • No!.........

    89 32.01%
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Thread: Cyclops!!!!!!!

  1. #251
    Forum Elder Hascerflef's Avatar
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    What do you think it should be then??
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  2. #252
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    Interesting thread

  3. #253
    Forum Elder Hascerflef's Avatar
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    We've kept it on topic, haven't we? It is interesting to read through it all.
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  4. #254
    Forum Elder Hascerflef's Avatar
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    Do the levels need tweaks or changes??
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  5. #255
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    Quote Originally Posted by Hascerflef View Post
    Hello Guys!! I have a new idea for the 7th Dark Troop! I hope you like it!
    My idea for a new Dark Troop is a Trap Hunter named the "Cyclops". He is a Cyclops with brown, pimply, cut skin and a wooden club, which he swings around to attack. He is unlocked at Dark Barracks Level 6,which requires Town Hall 10, and would cost 5 Million Elixir. The Cyclops hunts for bombs, Air Mines, and Spring Traps, and disarms them before they go off by stabbing his club on the trap. He will do anything to get to a Trap, even put himself in a massive rage that allows him to destroy walls with one swing of his club, but if there are back to back walls, he must break them normally, doing the same damage as he does to normal buildings. But when he is done destroying Traps, he is unable to rage-break walls at all. He takes double damage from Wizard Towers and Mortars. He deals 60 damage at Level One. The Cyclops costs 350 Dark Elixir to train, and takes 30 minutes at Level One. He has 1700 health (Level One) and has 12 speed. Here are the full Stats:

    Name: Cyclops (Level One)

    Training Cost: 350 Dark Elixir

    Training Time: 30 Minutes

    Housing Space: 20

    Damage Per Second: 60

    Hit Points: 1700

    Movement Speed: 12

    Description: The mighty Cyclops shows no mercy towards those pesky traps! He stamps them out with his mighty Club, rendering them powerless!!

    Favorite Target: Traps

    Weakness: Wizard Towers; Hidden Tesla's (They do triple the damage)

    Trap Disarming Time: 2 Seconds

    Damage Taken From Disarming: 30 hit points


    Cyclops (Level Two):

    Training Cost: 375 Dark Elixir

    Training Time: 35 Minutes

    Damage Per Second: 70

    Hit Points: 1750

    Labatory Level: 8

    Cost: 60,000 Dark Elixir


    Cyclops (Level Three):

    Training Cost: 400 Dark Elixir

    Training Time: 40 Minutes

    Damage Per Second: 80

    Hit Points: 1800

    Labatory Level: 9

    Cost: 75,000 Dark Elixir



    Reference Art: (Imagine this guy with long, sturdy legs and a couple cuts. He wears black pants with holes near the knees and is bare foot. He has a long, wooden club he uses to disarm the Traps. Level two has him wearing a bronze helmet, and level three has him wearing Black Overalls and a Gold Helmet). Credit: Google Images.....



    Reply if you like this idea or have questions or comments!!!
    Just to let you know, I think this Is a great idea! Supercell shoild definitely agree to the"Cyclops"!

  6. #256
    Forum Elder Hascerflef's Avatar
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    Thanks! Like my new level/ Stat chart??!
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  7. #257
    Forum Elder Hascerflef's Avatar
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    That took me two hours to make, bet now there are levels and a nice chart!
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  8. #258
    Forum Elder Hascerflef's Avatar
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    My feedback on the levels and new chart??
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  9. #259
    Forum Elder Hascerflef's Avatar
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    Anyone like the new changes. More to come!!! A new change every day this week!
    Last edited by Hascerflef; September 6th, 2014 at 11:35 PM.
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  10. #260
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    Quote Originally Posted by Hascerflef View Post
    Anyone like the new changes. More to come!!! A new change every day!
    Is there really going to be a new change everyday? It is not worth doing that. Decent Changes every once in a while like i do is better in my opinion.

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