View Poll Results: Should the Cyclops be added??

Voters
278. You may not vote on this poll
  • Yes!!!!

    189 67.99%
  • No!.........

    89 32.01%
Page 10 of 38 FirstFirst ... 8910111220 ... LastLast
Results 91 to 100 of 378

Thread: Cyclops!!!!!!!

  1. #91
    Fresh Spawn
    Join Date
    Aug 2014
    Posts
    3

    Talking Cool

    Supercell should really include this in the game, sounds really great!

  2. #92
    Fresh Spawn
    Join Date
    Aug 2014
    Posts
    3

    Lightbulb Minor Problem

    I think that it would be fair if the cyclop takes a quater (or less) of the actual damage the trap would do when it disarms them. But when it disarms a spring trap it will lose a one-fifths of its own health, so you have to send 2 or 3 of them to disarm the traps, what do you think?

  3. #93
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Hat do you think about that idea?
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  4. #94
    Forum All-Star FireThief's Avatar
    Join Date
    Apr 2014
    Location
    Leading the Rubber Duck Division of The Illuminati
    Posts
    4,519
    Quote Originally Posted by Hascerflef View Post
    Hello Guys!! I have a new idea for the 6th Dark Troop! I hope you like it!
    My idea for a new Dark Troop is a Trap Hunter named the "Cyclops". He is a Cyclops with brown, pimply, cut skin and a wooden club, which he swings around to attack. He hunts for bombs, Air Mines, and Spring Traps, and disarms them before they go off by stabbing his club on the trap. He will do anything to get to a Trap, even put himself in a massive rage that allows him to destroy walls with one swing of his club, but if there are back to back walls, he must break them normally, doing the same damage as he does to normal buildings. But when he is done destroying Traps, he is unable to rage-break walls at all. He takes triple damage from Wizard Towers and Hidden Tesla's, his body cannot handle the extra electricity. He deals 76 damage. The Cyclops costs 415 Dark Elixir to train, and takes 40 minutes. He has 2100 health and has 12 speed. Here are the full Stats:

    Name: Cyclops

    Training Cost: 415 Dark Elixir

    Training Time: 40 Minutes

    Housing Space: 20

    Damage Per Second: 76

    Hit Points: 2100

    Movement Speed: 12

    Description: The mighty Cyclops shows no mercy towards those pesky traps! He stamps them out with his mighty Club, rendering them powerless!!

    Favorite Target: Traps

    Weakness: Wizard Towers; Hidden Tesla's (They do triple the damage)

    Trap Disarming Time: 2 Seconds

    Reference Art: Attached (Imagine this guy with long, sturdy legs and a couple cuts. He wears black pants with holes near the knees and is bare foot). Credit: Google Images.....



    Reply if you like this idea or have questions or comments!!!
    Original idea but it needs some work. For starters the troop is very expensive a bit too overpowered for my liking. Also when is he unlocked? And whats his max level?

    Town Hall:
    9 | Level: 105 |Trophy Record: 2450| War Stars Won: 123 l Clan: ​The Outsiders
    Click here for a surprise!
    Hablo Espaņol & I speak English



  5. #95
    Pro Member Miimo's Avatar
    Join Date
    Jul 2014
    Location
    Look behind you..
    Posts
    665
    I think he's a bit too slow and has too much HP. Otherwise great idea!
    <a href=http://forum.supercell.net/signaturepics/sigpic619952_16.gif target=_blank>http://forum.supercell.net/signature...c619952_16.gif</a>
    Quote Originally Posted by Syzygy6 View Post
    See, you're looking at it upside down. The : is the two blush marks and the o is the forehead.
    Quote Originally Posted by Kazgorath View Post
    Miimola carrier and proud!


  6. #96
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Quote Originally Posted by FireThief View Post
    Original idea but it needs some work. For starters the troop is very expensive a bit too overpowered for my liking. Also when is he unlocked? And whats his max level?
    He is the Sixth Dark troop, so he is unlocked at TH 10, he has no levels so far, but I am planning them......
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  7. #97
    Senior Member JoeDF's Avatar
    Join Date
    May 2014
    Location
    In my own little world
    Posts
    358
    Quote Originally Posted by Hascerflef View Post
    Hello Guys!! I have a new idea for the 6th Dark Troop! I hope you like it!
    My idea for a new Dark Troop is a Trap Hunter named the "Cyclops". He is a Cyclops with brown, pimply, cut skin and a wooden club, which he swings around to attack. He is unlocked at Dark Barracks Level 6, which requires Town Hall 10, and costs 4.75 Million Elixir. The Cyclops hunts for bombs, Air Mines, and Spring Traps, and disarms them before they go off by stabbing his club on the trap. He will do anything to get to a Trap, even put himself in a massive rage that allows him to destroy walls with one swing of his club, but if there are back to back walls, he must break them normally, doing the same damage as he does to normal buildings. But when he is done destroying Traps, he is unable to rage-break walls at all. He takes triple damage from Wizard Towers and Hidden Tesla's, his body cannot handle the extra electricity. He deals 76 damage. The Cyclops costs 415 Dark Elixir to train, and takes 40 minutes. He has 2100 health and has 12 speed. Here are the full Stats:

    Name: Cyclops

    Training Cost: 415 Dark Elixir

    Training Time: 40 Minutes

    Housing Space: 20

    Damage Per Second: 76

    Hit Points: 2100

    Movement Speed: 12

    Description: The mighty Cyclops shows no mercy towards those pesky traps! He stamps them out with his mighty Club, rendering them powerless!!

    Favorite Target: Traps

    Weakness: Wizard Towers; Hidden Tesla's (They do triple the damage)

    Trap Disarming Time: 2 Seconds

    Reference Art: Attached (Imagine this guy with long, sturdy legs and a couple cuts. He wears black pants with holes near the knees and is bare foot). Credit: Google Images.....



    Reply if you like this idea or have questions or comments!!!
    Nice idea... but this would make hogs OP again. Supercell just patched that so I don't think they wanna add this
    I don't mean to brag... but I have my own holiday

  8. #98
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Not really, the Cyclops goes for any Trap that is nearest, which is almost never the Giant Bomb. It may make it slightly more OP, but not much.

    And, we are almost at 100 replies and 10,000 views! Keep it up and let the Cyclops into Clash!!!
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

  9. #99
    Fresh Spawn
    Join Date
    Aug 2014
    Posts
    1

    Speed spell

    Makes your troops go 2X faster!And it cost 200 DARK elixer!

  10. #100
    Forum Elder Hascerflef's Avatar
    Join Date
    Jun 2014
    Location
    Spreading millennial lingo to baby boomers
    Posts
    2,078
    Don't advertise your idea on other peoples thread. That is against the rules. 99 replies!! Need one more for a hundred. And I am not doing it....
    The Task Force Recruiter | The Level Up Reward
    www.hascerflef.com

    I need a band in Brawl Stars.
    #YEEEEET

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •