The bottom design is certainly a lot better than the top one, but I still don't like how the mortars are very exposed on all sides. Maybe try to find some way to bring them in further or protect them more? I do like how the air defenses are more protected though. In those defense logs you show, do the people that attack you lure your cc? If they don't it would be interesting to see a full attack where the attacker lures the cc and knows more of what he's doing.
New defense log! I got loonian-ed!! xD
I used Hade's Dining Table at TH8. My only complaint about it was the fact that wall breakers when launched from further out ALWAYS targeted the core. I can't imagine this issue has been rectified since the WB mechanic hasn't been changed. Also, as was mentioned, these bases are a BARCHers dream. So easy to flood in troops and steal resources. I truly love the idea of these bases, but sadly they are just too inconsistent and fail at defending far too often.
True..true. One of the ways to beat a labyrinth is to swarm it in quantity If u try other methods, especially if the layout is meant to counter specific attack styles, then most likely, the attacker will fail.
I've tested it on several other labyrinths (including matu gaming). 80-90% of the time, the base cracks open like an egg with barch + heal spells. :9
Got mass dragoned. However even with both my xbows being set tk ground mode, he only got 2 storages. Yay for AQ and teslas!
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hello there! Fujin is clearly terribleso I'm just going to assess Raijin
Pros:
-looks cool
-double giant bombs in decent positions
-clan castle is unlurable because of outiside defences and mortar placement, so good cc troops would be really helpful.
-Air defences are in good positions
-wizard towers in excellent positions to repel balloonion attacks (though yours are quite low leveled)
-Trap placement in general is very good. Spring traps and air bombs are in good places
-heroes are kind of in the centre
-lots of 2x2 spots to keep people guessing
-storages are spread out and protected
-Overall a very well made labyrinth base and should bring about a funny replay or two
Cons:
-It's a labyrinth base, which relies mostly on confusion and luck.
-Random walls sticking out of the base really just a fashion statement
-If you hold 4 million gold, a town hall 8 could get 2 gold storages easily and make off with more than 200k gold
-exposed defences seem like a waste
-Not truly anti hog, it will take hogs a while to hit the double giant bombs and attackers will probably have destroyed most of the base by then. Lack of an actual path for hogs means triggering the double bombs might require some luck.
-More than likely to fall to experienced players, or above gold league
Verdict: 8.5/10 for Raijin. (4/10 for Fujin) I think this base (Raijin) will serve labyrinth lovers well. It is a very nice looking base that is also a very functional farming labyrinth. Also, definitely worth exploring if you are looking for something new or trying to impress your friends. Although if you are looking for a hardcore farming base, this isn't for you. Definitely a very well thought out and executed base by Avernicus.
TH: 10~LVL: 123~Clan: CRAZY BOOMERANG (leader)~Highest trophies: 3466~Max Legos
If you want to know more about my base scoring click here
Paper on Types of War bases