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Thread: [ Fūjin / Raijin ] - TH9 Labyrinth

  1. #41
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by DokuganR View Post
    Nearly every comment on a base design is something negative... Lol, give some positive feedback!
    Haha its alright. :3 anyway, new replay added!

  2. #42
    Forum Veteran thenextman's Avatar
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    Quote Originally Posted by DokuganR View Post
    Nearly every comment on a base design is something negative... Lol, give some positive feedback!
    Was this directed towards me and concussions?
    Have a nice day.


  3. #43
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    The bottom design is certainly a lot better than the top one, but I still don't like how the mortars are very exposed on all sides. Maybe try to find some way to bring them in further or protect them more? I do like how the air defenses are more protected though. In those defense logs you show, do the people that attack you lure your cc? If they don't it would be interesting to see a full attack where the attacker lures the cc and knows more of what he's doing.

  4. #44
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by Width View Post
    The bottom design is certainly a lot better than the top one, but I still don't like how the mortars are very exposed on all sides. Maybe try to find some way to bring them in further or protect them more? I do like how the air defenses are more protected though. In those defense logs you show, do the people that attack you lure your cc? If they don't it would be interesting to see a full attack where the attacker lures the cc and knows more of what he's doing.
    Hmm lets see what i can do. For the attacks, only the latest one (btm) didnt lure out the CC. The first two certainly knew what they were doing. But the base layout caused the enemy AI to do what i want it to. :P

  5. #45
    Forum Superstar Avernicus's Avatar
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    New defense log! I got loonian-ed!! xD

  6. #46
    Centennial Club WoWnoMore's Avatar
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    I used Hade's Dining Table at TH8. My only complaint about it was the fact that wall breakers when launched from further out ALWAYS targeted the core. I can't imagine this issue has been rectified since the WB mechanic hasn't been changed. Also, as was mentioned, these bases are a BARCHers dream. So easy to flood in troops and steal resources. I truly love the idea of these bases, but sadly they are just too inconsistent and fail at defending far too often.

  7. #47
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by WoWnoMore View Post
    I used Hade's Dining Table at TH8. My only complaint about it was the fact that wall breakers when launched from further out ALWAYS targeted the core. I can't imagine this issue has been rectified since the WB mechanic hasn't been changed. Also, as was mentioned, these bases are a BARCHers dream. So easy to flood in troops and steal resources. I truly love the idea of these bases, but sadly they are just too inconsistent and fail at defending far too often.
    True..true. One of the ways to beat a labyrinth is to swarm it in quantity If u try other methods, especially if the layout is meant to counter specific attack styles, then most likely, the attacker will fail.

    I've tested it on several other labyrinths (including matu gaming). 80-90% of the time, the base cracks open like an egg with barch + heal spells. :9

  8. #48
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    Quote Originally Posted by Avernicus View Post
    True..true. One of the ways to beat a labyrinth is to swarm it in quantity If u try other methods, especially if the layout is meant to counter specific attack styles, then most likely, the attacker will fail.

    I've tested it on several other labyrinths (including matu gaming). 80-90% of the time, the base cracks open like an egg with barch + heal spells. :9
    I don't like MatuGaming's bases... I swear there's literally hundreds of thousands of bases that are made by him.
    Retired

  9. #49
    Forum Superstar Avernicus's Avatar
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    Got mass dragoned. However even with both my xbows being set tk ground mode, he only got 2 storages. Yay for AQ and teslas!


  10. #50
    Pro Member KimJongLi's Avatar
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    hello there! Fujin is clearly terrible so I'm just going to assess Raijin

    Pros:
    -looks cool
    -double giant bombs in decent positions
    -clan castle is unlurable because of outiside defences and mortar placement, so good cc troops would be really helpful.
    -Air defences are in good positions
    -wizard towers in excellent positions to repel balloonion attacks (though yours are quite low leveled)
    -Trap placement in general is very good. Spring traps and air bombs are in good places
    -heroes are kind of in the centre
    -lots of 2x2 spots to keep people guessing
    -storages are spread out and protected
    -Overall a very well made labyrinth base and should bring about a funny replay or two

    Cons:
    -It's a labyrinth base, which relies mostly on confusion and luck.
    -Random walls sticking out of the base really just a fashion statement
    -If you hold 4 million gold, a town hall 8 could get 2 gold storages easily and make off with more than 200k gold
    -exposed defences seem like a waste
    -Not truly anti hog, it will take hogs a while to hit the double giant bombs and attackers will probably have destroyed most of the base by then. Lack of an actual path for hogs means triggering the double bombs might require some luck.
    -More than likely to fall to experienced players, or above gold league

    Verdict: 8.5/10 for Raijin. (4/10 for Fujin) I think this base (Raijin) will serve labyrinth lovers well. It is a very nice looking base that is also a very functional farming labyrinth. Also, definitely worth exploring if you are looking for something new or trying to impress your friends. Although if you are looking for a hardcore farming base, this isn't for you. Definitely a very well thought out and executed base by Avernicus.
    TH: 10~LVL: 123~Clan: CRAZY BOOMERANG (leader)~Highest trophies: 3466~Max Legos
    If you want to know more about my base scoring click here
    Paper on Types of War bases

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