Umm.... I don't know what you mean.
Umm.... I don't know what you mean.
This is a troop, not a building.
Are you talking about a glass cannon? Wait never mind, I will just drop it.
If the fire just keeps burning he could take one swing at the town hall and it would be destroyed!
It keeps burning for 2 seconds.
So pretty much it attacks a building, and it burns for two seconds? All I want to know if the burn time stacks. For example 12 hits=24 seconds of burn? Or is it more like a burn for two seconds between attacks. I could see this being balanced if the timer between the units attack was 2 seconds. Enough time for the burn damage to end.
The fire burns between each hit, and when the unit dies, it keeps burning for two seconds.
Meh. Not a bad idea, but nothing exspecially. The fire burns when he doesn't attack, so basically it is only a fast attack troop. Sorry
I didn't understand any of that. Sorry.