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Thread: Snakebox: A brand new type of Anti-Hog Bases!

  1. #11
    Senior Member Phreak's Avatar
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    Quote Originally Posted by junyab View Post
    Very creative idea, but I'm not sure how successful it will be.

    Consider this:

    The anti-hog bases that use a ring (obviously) force the hogs to encircle the base, which allows the middle defences to pick off the hogs as they play merry-go-round, ie there are defences located outside of the hog route. This is one of it's key features and most critical effectiveness.

    In your s-route base there aren't many locations on the "s" where the other "s" if defending it. So it would act similarly to a giant hog ring with no center defences.

    Secondly, if hogs were attacking the the x-bow in the center it's possible the hogs will jump to the central AD on the other S instead of continuing on in the current S path.
    First of all, thanks for the feedback. Yes, it's not really traditional, but they would still be under heavy firepower from both sides. And secondly, i think they would continue their path since their path starts on the opposite-side, so they would be closer and most-likely jumping to the AD in their "S".

  2. #12
    Senior Member Phreak's Avatar
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    Quote Originally Posted by Concussions View Post
    I'm willing to test this base, 240 of my walls are Lavas, I'm currently at Champs, so getting raided won't be hard, my defenses are 100% max, teslas are almost max (1 level for each one) traps are max, Heros are both level 29, lab is max, literally all I'm doing are walls and teslas before I'm 100% max th9. I'm really excited for th10 Ill try and get you some logs soon. Unless you just wanna test it yourself. Anyways, this looks like a good concept.
    I would like to see your base if you can throw me your IGN and clan name.

  3. #13
    Centennial Club Ian3's Avatar
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    should make a trophy version
    Level: 114
    Town Hall: 10
    Trophy PR:​ 3217 (Champ 3)

  4. #14
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    Quote Originally Posted by Phreak View Post
    First of all, thanks for the feedback. Yes, it's not really traditional, but they would still be under heavy firepower from both sides. And secondly, i think they would continue their path since their path starts on the opposite-side, so they would be closer and most-likely jumping to the AD in their "S".
    Yep, I could be totally wrong, your logs will tell us the story. I'm really interested to see how it goes!

    ps - you should call the base the Retro Pepsi Logo

  5. #15
    Senior Member Phreak's Avatar
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    Quote Originally Posted by Zion033090 View Post
    but wouldn't the AD in the core attract the hogs to the other AD? i think there is about 60% chance that it will go to the other side
    Quote Originally Posted by junyab View Post
    Very creative idea, but I'm not sure how successful it will be.

    Consider this:

    The anti-hog bases that use a ring (obviously) force the hogs to encircle the base, which allows the middle defences to pick off the hogs as they play merry-go-round, ie there are defences located outside of the hog route. This is one of it's key features and most critical effectiveness.

    In your s-route base there aren't many locations on the "s" where the other "s" if defending it. So it would act similarly to a giant hog ring with no center defences.

    Secondly, if hogs were attacking the the x-bow in the center it's possible the hogs will jump to the central AD on the other S instead of continuing on in the current S path.
    Due to your comments, i have made a new version (Version 2) of the base, check it out!
    Last edited by Phreak; June 26th, 2014 at 05:10 PM.

  6. #16
    Senior Member Phreak's Avatar
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    Quote Originally Posted by Ian3 View Post
    should make a trophy version
    As i said in the OP, i am working on it. Would appreciate help tough.

  7. #17
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    Concussions somehow doesn't want us to see his bases

    But I dunno if he's changed his mind, yet nobody saw it on the forums I guess.

    Anyways, nice idea to open a new thread for this - as for more places where GB could be... put the builder huts out

  8. #18
    Forum Veteran thenextman's Avatar
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    Nice idea, but what happens after the hog pack destroys one "s"?
    Have a nice day.


  9. #19
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    just created an alternative.

    i dont really like wasting walls so here is my version of your base.
    **fixed air def position in the core.
    **AT somehow distributed evenly.
    **4 empty space for double giant bombs. (just two empty space gives the hint)


    Last edited by Zion033090; June 26th, 2014 at 06:27 PM.

  10. #20
    Senior Member Phreak's Avatar
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    Quote Originally Posted by Zion033090 View Post
    i dont really like wasting walls so here is my version of your base.
    and also fixed that air def.
    then maked the AT somehow distributed evenly.
    also created another empty space for double bombs. (your empty space really gives a hint that there is a trap there)


    It's quite nice actually, although i'm not really a fan of both gold storages in the center. I also did fixed the ADs in version to but this also looks nice. Will ad it to the OP!

    Quote Originally Posted by thenextman View Post
    Nice idea, but what happens after the hog pack destroys one "s"?
    They go for the second "S"?

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