I'm sure we get a lot of whining about hogs here, but I'm focusing on the impact that hogs have on Clash rather than debate whether they are overpowered or not.
I am not asking for direct nerfs to hogs in this thread.
The response to hog riders is typically = "Make an anti-hog base"
Well here's the problem
1.
Anti hog bases don't work
Yes, this is very subjective. IMO, is basically impossible to completely protect against hogs as TH9 or below. No defense, not even Ringus, can prevent a 100%. If you look at Ringus' thread, there are is a replay where he gets 100%'d by 32 hogs without any special strategy other than holding down his finger to release a bunch of hogs, and keeping them healed - this is considering Ringus has a pretty damn strong TH9. There are plenty more where he gets hit 70+ by massed hogs. Hog rings are easily counterable (send 30-40% of hogs to destroy one side of defense, release rest and they go straight for center defenses.
I'd go as far as to say that
the counter to an anti-hog base, is hogs
http://forum.supercell.net/showthrea...eansing-Design
2.
It kills variety
Which brings me to my second point - Why should TH9's have to design their bases around
countering literally one unit? This is the dealbreaker for me - this single unit has completely crushed any creative design for TH9 = you are forced to make a hog ring + centralised CC and bows
just to counter one unit.
Now obviously, it's easy to point out the problem but harder to point out a solution, so here's mine
Giant Bomb Level 4
A common defense against hogs are double giant bombs.
As of now, the max level of GB's is level 3 at TH9. This amounts to 450 damage if two bombs explode at the same time (which isn't even guaranteed to happen) The kicker? Hogs have 475 hp, and a good Hog raider will always heal before they hit the double bombs (it's typically obvious where they are). This makes it very hard to deal with constantly healed hog riders (especially since we don't have infernos)
If we had Level 4 GB's at TH9 we would have 500 damage and a
much easier time with less experienced hog raiders.
--
Some people also suggest an inferno tower at TH9, but this would affect other attacking strategies badly so I'm not a fan of that. A giant bomb upgrade would only really affect mass hog riders - it does not affect other attacking strategies like an inferno tower would.
TL;DR:
Anti Hog bases don't work, give us Giant Bomb Level 4 at TH9