Page 1 of 15 12311 ... LastLast
Results 1 to 10 of 144

Thread: Hog Riders are toxic for the game TH9 and below

  1. #1
    Fresh Spawn
    Join Date
    Jun 2014
    Posts
    3

    Hog Riders are toxic for the game TH9 and below

    I'm sure we get a lot of whining about hogs here, but I'm focusing on the impact that hogs have on Clash rather than debate whether they are overpowered or not.

    I am not asking for direct nerfs to hogs in this thread.

    The response to hog riders is typically = "Make an anti-hog base"

    Well here's the problem

    1. Anti hog bases don't work

    Yes, this is very subjective. IMO, is basically impossible to completely protect against hogs as TH9 or below. No defense, not even Ringus, can prevent a 100%. If you look at Ringus' thread, there are is a replay where he gets 100%'d by 32 hogs without any special strategy other than holding down his finger to release a bunch of hogs, and keeping them healed - this is considering Ringus has a pretty damn strong TH9. There are plenty more where he gets hit 70+ by massed hogs. Hog rings are easily counterable (send 30-40% of hogs to destroy one side of defense, release rest and they go straight for center defenses.

    I'd go as far as to say that the counter to an anti-hog base, is hogs

    http://forum.supercell.net/showthrea...eansing-Design

    2. It kills variety

    Which brings me to my second point - Why should TH9's have to design their bases around countering literally one unit? This is the dealbreaker for me - this single unit has completely crushed any creative design for TH9 = you are forced to make a hog ring + centralised CC and bows just to counter one unit.

    Now obviously, it's easy to point out the problem but harder to point out a solution, so here's mine

    Giant Bomb Level 4

    A common defense against hogs are double giant bombs.

    As of now, the max level of GB's is level 3 at TH9. This amounts to 450 damage if two bombs explode at the same time (which isn't even guaranteed to happen) The kicker? Hogs have 475 hp, and a good Hog raider will always heal before they hit the double bombs (it's typically obvious where they are). This makes it very hard to deal with constantly healed hog riders (especially since we don't have infernos)

    If we had Level 4 GB's at TH9 we would have 500 damage and a much easier time with less experienced hog raiders.

    --

    Some people also suggest an inferno tower at TH9, but this would affect other attacking strategies badly so I'm not a fan of that. A giant bomb upgrade would only really affect mass hog riders - it does not affect other attacking strategies like an inferno tower would.


    TL;DR: Anti Hog bases don't work, give us Giant Bomb Level 4 at TH9

  2. #2
    DR. SNUGGLES JtB's Avatar
    Join Date
    Jan 2013
    Posts
    3,144
    Quote Originally Posted by coffeecup View Post
    I'm sure we get a lot of whining about hogs here, but I'm focusing on the impact that hogs have on Clash rather than debate whether they are overpowered or not.

    I am not asking for direct nerfs to hogs in this thread.

    The response to hog riders is typically = "Make an anti-hog base"

    Well here's the problem

    1. Anti hog bases don't work

    Yes, this is very subjective. IMO, is basically impossible to completely protect against hogs as TH9 or below. No defense, not even Ringus, can prevent a 100%. If you look at Ringus' thread, there are is a replay where he gets 100%'d by 32 hogs without any special strategy other than holding down his finger to release a bunch of hogs, and keeping them healed - this is considering Ringus has a pretty damn strong TH9. There are plenty more where he gets hit 70+ by massed hogs. Hog rings are easily counterable (send 30-40% of hogs to destroy one side of defense, release rest and they go straight for center defenses.

    I'd go as far as to say that the counter to an anti-hog base, is hogs

    http://forum.supercell.net/showthrea...eansing-Design

    2. It kills variety

    Which brings me to my second point - Why should TH9's have to design their bases around countering literally one unit? This is the dealbreaker for me - this single unit has completely crushed any creative design for TH9 = you are forced to make a hog ring + centralised CC and bows just to counter one unit.

    Now obviously, it's easy to point out the problem but harder to point out a solution, so here's mine

    Giant Bomb Level 4

    A common defense against hogs are double giant bombs.

    As of now, the max level of GB's is level 3 at TH9. This amounts to 450 damage if two bombs explode at the same time (which isn't even guaranteed to happen) The kicker? Hogs have 475 hp, and a good Hog raider will always heal before they hit the double bombs (it's typically obvious where they are). This makes it very hard to deal with constantly healed hog riders (especially since we don't have infernos)

    If we had Level 4 GB's at TH9 we would have 500 damage and a much easier time with less experienced hog raiders.

    --

    Some people also suggest an inferno tower at TH9, but this would affect other attacking strategies badly so I'm not a fan of that. A giant bomb upgrade would only really affect mass hog riders - it does not affect other attacking strategies like an inferno tower would.


    TL;DR: Anti Hog bases don't work, give us Giant Bomb Level 4 at TH9
    They should just increase their housing space. Clan wars should be called, "Hog wars."

  3. #3
    Senior Member
    Join Date
    Mar 2014
    Location
    Lurking global.
    Posts
    486
    Hog riders are expensive and require a lot of spells, factor in the build time for a 32+ hog army and it's really not that bad. You can rarely get away hogging a base without a full compliment of spells. There aren't many armies like that in the game that are so spell dependant.

  4. #4
    Forum Elder CashClash22's Avatar
    Join Date
    Oct 2013
    Location
    Charlotte, NC, USA/Calamitys Wrath
    Posts
    2,296
    I agree that TH9s should have level 4 bombs, so that clan wars and normal attacking isn't so hog-oriented.
    It's ridiculous that we all must design our bases around one unit.
    Retired.
    "Education is not the filling of a pail, but the lighting of a fire."
    -William Butler Yeats.
    "Problems worthy of attack prove their worth by fighting back."
    -Piet Hein.


  5. #5
    Forum Elder CashClash22's Avatar
    Join Date
    Oct 2013
    Location
    Charlotte, NC, USA/Calamitys Wrath
    Posts
    2,296
    Quote Originally Posted by SeemsLegit View Post
    Hog riders are expensive and require a lot of spells, factor in the build time for a 32+ hog army and it's really not that bad. You can rarely get away hogging a base without a full compliment of spells. There aren't many armies like that in the game that are so spell dependant.
    No army can three star without at least a few spells, and amazing hoggers like Nima can three star TH10s with hogs. Gowiwi can't three star the same bases sometimes.
    Oh wait? Even the most complicated hog army including witches, etc. only takes an hour to build, and you can boost spells and include 5 of them? Yep. And gowiwi takes hours and hours to build.
    Last edited by CashClash22; June 22nd, 2014 at 01:47 AM.
    Retired.
    "Education is not the filling of a pail, but the lighting of a fire."
    -William Butler Yeats.
    "Problems worthy of attack prove their worth by fighting back."
    -Piet Hein.


  6. #6
    DR. SNUGGLES JtB's Avatar
    Join Date
    Jan 2013
    Posts
    3,144
    Quote Originally Posted by SeemsLegit View Post
    Hog riders are expensive and require a lot of spells, factor in the build time for a 32+ hog army and it's really not that bad. You can rarely get away hogging a base without a full compliment of spells. There aren't many armies like that in the game that are so spell dependant.
    What? Any army needs spells to be effective at high levels.

  7. #7
    Senior Member
    Join Date
    Mar 2014
    Location
    Lurking global.
    Posts
    486
    Quote Originally Posted by CashClash22 View Post
    No army can three star without at least a few spells, and amazing hoggers like Nima can three star TH10s with hogs. Gowiwi can't three star the same bases sometimes.
    Oh wait? Even the most complicated hog army including witches, etc. only takes an hour to build, and you can boost spells and include 5 of them? Yep. And gowiwi takes hours and hours to build.
    Try hogging with no spells. See how far you get. I don't even use hogs and even when I get hogged it doesn't phase me, if someone wants to drop 2k plus dark to steal some gold I'll get back in 1 raid I say go for it.

  8. #8
    DR. SNUGGLES JtB's Avatar
    Join Date
    Jan 2013
    Posts
    3,144
    Quote Originally Posted by SeemsLegit View Post
    Try hogging with no spells. See how far you get. I don't even use hogs and even when I get hogged it doesn't phase me, if someone wants to drop 2k plus dark to steal some gold I'll get back in 1 raid I say go for it.
    Try any army with no spells and see what happens.

  9. #9
    Forum Elder CashClash22's Avatar
    Join Date
    Oct 2013
    Location
    Charlotte, NC, USA/Calamitys Wrath
    Posts
    2,296
    Quote Originally Posted by SeemsLegit View Post
    Try hogging with no spells. See how far you get. I don't even use hogs and even when I get hogged it doesn't phase me, if someone wants to drop 2k plus dark to steal some gold I'll get back in 1 raid I say go for it.
    My point is every other three star army takes 4 times as long and is less powerful.
    Retired.
    "Education is not the filling of a pail, but the lighting of a fire."
    -William Butler Yeats.
    "Problems worthy of attack prove their worth by fighting back."
    -Piet Hein.


  10. #10
    Fresh Spawn
    Join Date
    Jun 2014
    Posts
    3
    Quote Originally Posted by SeemsLegit View Post
    Try hogging with no spells. See how far you get. I don't even use hogs and even when I get hogged it doesn't phase me, if someone wants to drop 2k plus dark to steal some gold I'll get back in 1 raid I say go for it.
    They will also steal some DE, sometimes enough to compensate their cost. They also train quickly.

    GoWiWi
    Golem = 45 minutes, 30 housing = 0.66 housing / minute
    Witch = 20 minutes, 12 housing = 0.6 housing / minute
    Wiz = 8 minutes, 4 housing = 0.5 housing / minute

    Hog = 2 minutes, 5 housing = 2.5 housing / minute,

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •