View Poll Results: How this troop could be called?

Voters
34. You may not vote on this poll
  • The Hermit

    0 0%
  • The Sage

    5 14.71%
  • The Arch-Mage

    12 35.29%
  • The Warlock

    8 23.53%
  • The Arcanist

    7 20.59%
  • Another Name (please tell me this name)

    2 5.88%
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Thread: New de troop: The archmage!

  1. #11
    Centennial Club steelgun's Avatar
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    Mar 2014
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    good idea

    i like the drawing

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  2. #12
    Senior Member
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    Cool Thank you steel

    Thank a lot steel

  3. #13
    Senior Member
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    Question Plz post advices

    Advices to improve the Arch-mage? Plz comment and vote the poll!

  4. #14
    Fresh Spawn
    Join Date
    Jun 2014
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    Seems like a great idea if they buffed him up maybe he could even be a hero

  5. #15
    Junior Member Wreckonized's Avatar
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    May 2014
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    I like this idea. A mage that can cast out spell, spells. lol

  6. #16
    Senior Member
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    Thanks men

  7. #17
    Senior Member
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    Well

    Arch-mage is the definitive name. Thanks a lot for poll votes!

  8. #18
    Pro Member ragerrodent's Avatar
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    Jan 2014
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    573
    Interesting, but could we get some stats on the other spells? What happens when he throws a rage? And what determines which he throws?
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  9. #19
    Trainee
    Join Date
    Mar 2014
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    18

    I love this.

    I love this. It's very unique and the drawings are amazing. Although I pictured the archmage as a wise old man it still looks good.

  10. #20
    Senior Member
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    Sep 2013
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    Cool Thanks for your post

    I will immediately post the spell-bombs stats.
    every spell has a probability to be trought. Most probably spell are the first.

    ⚡️the lightning spell
    the lightning explode with a low splash radius and damage every enemy target in the ring.
    Total damage:about 50-70 at level 1

    ❤️heal spell
    the heal spell heal all the allied target in the ring, flying objects too.
    Total heal: about 40-60 at level 1

    🔥rage spell
    the rage spell explode istantanely and all allies in the splash radius became enraging and stronger for a bit of time. They can move from the place of the explosion, but they stay enraging up to the spell effect finish.
    also, if new troops enter in the place of explosion, they can't became enraging.
    i think this kind of effect can be more useful for a so low splash radius.

    thanks, later i'll post the other spellls! plz comment!

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