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Thread: [Screenshot] Base Designs TH9

  1. #891
    Trainee iRiot's Avatar
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    th9-trap.jpg

    Thoughts or suggestions?

  2. #892
    Pro Member Giggitygoo's Avatar
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    Quote Originally Posted by iRiot View Post
    th9-trap.jpg

    Thoughts or suggestions?
    Is it supposed to be a hybrid? As a trophy base the TH is way too easy with no splash cover. As a vault it's the same story. The main problem are the WT. They don't cover the TH, nor to the cover enough storages.

  3. #893
    Pro Member Giggitygoo's Avatar
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    A general note on this thread by the way. While scrolling trough the pages I'm noticing that a lot of posted bases are getting barely or no comment. It's become more of a 'look at my base' thread. Perhaps the regulars have grown tired of saying the same things over and over, but it is the purpose of the thread to discuss bases right?

    Just my 2 cents.

  4. #894
    Pro Member Spikefood's Avatar
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    Clan is currently in a trophy push and this is my own designed base. Tell me what you think. So far its been holding up great even with a few defenses upgrading.

    ugh reached photobucket limit. :$ someone post for me?
    Last edited by Spikefood; August 1st, 2013 at 08:12 PM.
    Clash Royale: Officer Waffle, Level 11, Trophy High 3878
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  5. #895
    Senior Member Biggie862005's Avatar
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    Quote Originally Posted by Vai View Post
    Overlord T's bases pwn for trophies, particularly this one. I'm currently 16 and 1, and the only loss was a 51% loss when my CC was empty (dammit). Of the 16 successful defends, 11 or 12 were full-on legit attacks.

    This one looks promising! Trying it out

  6. #896
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    Quote Originally Posted by Vai View Post
    Overlord T's bases pwn for trophies, particularly this one. I'm currently 16 and 1, and the only loss was a 51% loss when my CC was empty (dammit). Of the 16 successful defends, 11 or 12 were full-on legit attacks.

    Another thumbs up for this base design. 12 dragons with rage or freeze spells seems to have the most success, and even then they tend to get just over 50%. I've been testing it out around 2500 trophies. My base isn't completely maxxed either, with 1 upgrade left on the air defense and archer towers.

  7. #897
    Super Member MoustacheMike's Avatar
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    Quote Originally Posted by Giggitygoo View Post
    A general note on this thread by the way. While scrolling trough the pages I'm noticing that a lot of posted bases are getting barely or no comment. It's become more of a 'look at my base' thread. Perhaps the regulars have grown tired of saying the same things over and over, but it is the purpose of the thread to discuss bases right?

    Just my 2 cents.
    I agree. Nobody probably even saw mine.

  8. #898
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    Quote Originally Posted by MoustacheMike View Post
    I agree. Nobody probably even saw mine.
    post it again. I'll give it a look.

    Quote Originally Posted by Giggitygoo View Post
    A general note on this thread by the way. While scrolling trough the pages I'm noticing that a lot of posted bases are getting barely or no comment. It's become more of a 'look at my base' thread. Perhaps the regulars have grown tired of saying the same things over and over, but it is the purpose of the thread to discuss bases right?
    Just my 2 cents.
    I have to agree...
    Quote Originally Posted by Giggitygoo View Post
    Hiya Moe.

    I really liked this design, so decided to tinker with it a little further. I think the design lends itself for a pretty good hybrid, but as a hybrid there were a few things I didn't like: The storage placement, the T-junction which allows two compartments to be blasted open with WB's and the double walls. DE storage has weak protection for a hybrid, but you could switch it with the Townhall if you're saving up for a DE upgrade.

    Furthermore I 'tightend' the whole layout to save some walls for the change. Anyway, if you and others could take a look and think about weaknesses in my slightly redesigned Maltese Cross, I would be much obliged.



    Main changes:
    • Relocated storages
    • Added walled builders hut to counter weak T-junction


    Drawbacks:
    • Trap placement less effective
    • AA is more exposed.


    I have barely tested this mind you, trying to go to 1700-1800 for some DE hunting. I'll let you know.
    I like this a lot, I think you improved it quite a bit. I can't see any obvious flaws, but I think it would be good to move the spring traps from in front of the elixer to the hidden teslas, so that they are more likely to spring giants.
    Quote Originally Posted by iRiot View Post
    th9-trap.jpg

    Thoughts or suggestions?
    try to fix the junctions, and the spawn hole by the town hall. And the mortars are biased to the top, try to balance them better. Oh and center that CC!

    I made this base for my TH9, i should be there in about two weeks, and i think this one is pretty good It's 100% my own. I call it the FireFlower http://www.clashofclans-tools.com/Layout-4748 thoughts?
    Last edited by Toby111; August 4th, 2013 at 11:35 PM. Reason: changed link to updated verson

  9. #899
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    Quote Originally Posted by Toby111 View Post
    post it again. I'll give it a look.



    I have to agree...


    I like this a lot, I think you improved it quite a bit. I can't see any obvious flaws, but I think it would be good to move the spring traps from in front of the elixer to the hidden teslas, so that they are more likely to spring giants.


    try to fix the junctions, and the spawn hole by the town hall. And the mortars are biased to the top, try to balance them better. Oh and center that CC!

    I made this base for my TH9, i should be there in about two weeks, and i think this one is pretty good It's 100% my own. I call it the FireFlower http://www.clashofclans-tools.com/Layout-4748 thoughts?
    Could I please get some opinions?

  10. #900
    Forum All-Star Baconman's Avatar
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    Hit TH9 recently, thoughts?
    Guess who's back

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