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Thread: [Screenshot] Base Designs TH9

  1. #31
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    Quote Originally Posted by bighowie83 View Post
    My base now but will change it today.
    These funnels actually work even after the wb-update interestingly enough.
    I'll need to re-work the base a bit though with the new walls.


    I've been curious about the funnels since the update. This really works? If you dropped them in the corners, I assumed they'd go for the archer then the xbow/motar? But if you dropped it outside where the funnel is, wouldnt it just bypass the funneled area and go for the walls where your wiz towers and cannons are?

  2. #32
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    Cool

    Quote Originally Posted by TNT View Post
    Just make a favor for members here, but my next project I lurk in the shadow
    ohhh no lurker


    Quote Originally Posted by TNT View Post
    I need few tester for this fresh plan, let me know how it's work for you
    Reguirement defense for this layout are:
    -Walls lvl 7 up
    - Teslas lvl 3 up
    -AT( archer tower)lvl 8 up
    -MT( mortar) lvl 6 up
    -WT( Wizard tower) lvl 5 up
    -X-bows
    -Cannon lvl 9 up
    here is link,rate it later when you finish tested and leave feedback
    http://clashofclansbuilder.com/plan/14749
    Image here
    cant right now just changed mine (:

    Quote Originally Posted by TNT View Post
    ping once you have max defense you don't care about those Wbs more!there aren't perfect layout, and no body is perfect !here is a example when they come with 31 Wbs to penetrate my base


    LOL

    Quote Originally Posted by bighowie83 View Post
    My base now but will change it today.
    These funnels actually work even after the wb-update interestingly enough.
    I'll need to re-work the base a bit though with the new walls.
    Would love to see some replays if you wanna share

    Quote Originally Posted by Hannibal View Post
    It got a lot easier to make Th9 designs with the additional wall tiles. But having done a good amount of spying on various farming clans, I think Kris of Exodias has another nice one. It's basic, but does a lot of things right in my opinion. I'm running it at the moment just to test it out. Haven't been attacked with it yet so I have no practical feedback.
    NIce layout it reminds me a lot Ro8star's layout heavily tweaked though

    Basic Philosophy so as not to get FARMED:

    1. Segments
    2. Scattered storages
    Last edited by denial; March 28th, 2013 at 07:50 PM.

  3. #33
    Forum Veteran TNT's Avatar
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    My walls are all lvl 8 again work now on lvl 9 just 234 piece left
    Quote Originally Posted by denial View Post
    ohhh no lurker




    cant right now just changed mine (:





    LOL



    Would love to see some repplays if you wanna share



    NIce layout it reminds me a lot Ro8stars layout heavily tweaked though

    Basic Philosophy so as not to get FARMED:

    1. Segments
    2. Scattered storages
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  4. #34
    Centennial Club NarferBarfer's Avatar
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    Quote Originally Posted by TNT View Post
    My walls are all lvl 8 again work now on lvl 9 just 234 piece left
    Lol "just".. I didn't know you were a fan of that humour
    Goodjob on the lvl 8's though
    I'm 233 walls away from all lvl 9's.
    ​~~2/2 WARS WON~~
    WE ARE RECRUITING!

    IGN: NarferBarfer, TH10 LVL 100

  5. #35
    Forum Veteran TNT's Avatar
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    Quote Originally Posted by NarferBarfer View Post
    Lol "just".. I didn't know you were a fan of that humour
    Goodjob on the lvl 8's though
    I'm 233 walls away from all lvl 9's.
    As I see almost your walls are lvl 6
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  6. #36
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by TNT View Post
    As I see almost your walls are lvl 6
    Doesn't mean they are not "away from all lvl9."

  7. #37
    Forum Veteran TNT's Avatar
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    Quote Originally Posted by Pingfao View Post
    Doesn't mean they are not "away from all lvl9."
    He should work on walls lvl7, not rly expensive, I cry at wall lvl 9 already
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  8. #38
    Super Member Hannibal's Avatar
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    Quote Originally Posted by Pingfao View Post
    It was a minor modification that could increase his wall usage!! I'm OCD \

    Sick replay btw
    I'm not sure there's a wb spawn point that hits those junctions. As far as I can tell there are always closer wall tiles for the wb to blow.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  9. #39
    Forum Veteran TNT's Avatar
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    Quote Originally Posted by Hannibal View Post
    I'm not sure there's a wb spawn point that hits those junctions. As far as I can tell there are always closer wall tiles for the wb to blow.
    A little tips just place your building 1 squares free from walls Wbs will ignore it!
    note : but the neighbor sector which you wanna at wbs go there place 1 building normal
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  10. #40
    Super Member Hannibal's Avatar
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    I've played around with this in my own designs -- leaving spaces adjacent to buildings such that wallbreakers target the wall I wanted them to target. I've had limited success with it. In my experience the AI has been a little buggy and hasn't always detonated the wall tile closest to the building although it often does. Sometimes it has just detonated the closest wall to the spawn point. There are probably designs where this works quite well, but the AI seems sufficiently tempermental that I can't always predict it.

    Of note, in my own adaptation of Kris' design I have my buildings situated slightly differently in the chambers with open space. I suspect he's using some of that space for giant bombs which I don't use. Since I don't use them, I do have the buildings situated a little more optimally for wallbreaker AI.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

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