Page 92 of 336 FirstFirst ... 42829091929394102142192 ... LastLast
Results 911 to 920 of 3355

Thread: [Screenshot] Base Designs TH8

  1. #911
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by Soki View Post
    I like your No 2 base design. CC is well centralised. I think they will attack from your west if you choose to use base 2 because your TH is not well protected and if they are going for trophies.

    EDIT: Well yeah the west is abit weak. Maybe you can unprotect the cc on the west side by removing the 3 walls and reinforce it with some other buildings
    Thanks for comment.
    Hm thats the thing, I do not want people to target my DE. Will see if I can shift my TH to be opposite of my DE.

    Yeah, I thought of that before, but didn't like how the symmetric is totally off, will attempt a few variation later.

    Quote Originally Posted by pinser View Post
    I prefer the second one too.
    Thx pinser.

    Quote Originally Posted by nyo11 View Post
    Hi junliang.

    just curious, why dont u swap the outer elixir storage with your drill?

    also just curious, where will u put the second air def after its upgraded?

    thanks
    Elixir wise, you can see that they are all bias toward the East side, as I want the enemy to attack from the East side, which is the furthest area from my DE, which I value more than those elixirs.
    But thanks for comments, I will try putting them at each corner, diagonal to those gold storage in the future.

    Second AD wise, thats another issue.
    But 1 of my AD will be upgrading until next friday, hopefully I can think of a solution by then.

    If only we can merge CC and TH together.. LOL.
    Quote Originally Posted by Toby111 View Post
    http://clashofclansbuilder.com/plan/24193

    Opinions? Spring traps will go in all the obvious funnel points.
    Looks good.
    Centralised CC..
    Decently distribution splash towers.

    But, are you running a farming base or.. ?
    I find those tesla and walls wasted protecting your TH if you are running farming base.

  2. #912
    Forum Superstar
    Join Date
    Feb 2013
    Location
    Drinking coffee with P.E.K.K.A.chu
    Posts
    3,931
    Jun I think you meant TH. Toby can't decide if he wants a farming or Hyrbrid base so he goes with a hybridish-farming base instead.


  3. #913
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by Seamus View Post
    Ok, I am not quite ready to make the "full on" move to central TH but I think I am ready to give the TH in, central CC design of yours a try.

    I haven't had my TH inside walls in a long, long time. Gulp. :eek:

    Here is what it looks like. Obviously, right after taking the screenshot, I moved upgrading defensive building outside the walls, in range of splash.



    We shall see!
    1a)Swap your top left mortar and top left wiz position.
    1b) Swap your btm right mortar and btm right wiz position.
    Reason: As said before, mortar's range is its advantage, put it to good use by putting at mid of base. And the wiz tower has a better range when place at the mortar position
    2) spread your red air bomb to 1 per corner, its a waste bunching them together.
    3) spring traps and bombs wise, i think after a few replays you will know where to place them better.

    Overall looking solid mate

    Will tweak and improve it as we go along.

    Quote Originally Posted by pinser View Post
    Jun quick question, but why do you like circle/round bases?

    @nyo11:
    Jun doesn't care about elix he like DE more
    lol. idk what to say, they just happen to work for me, and I'm building base on those principles now.

    And yup, DE is definitely an issue.
    2,000 DE lootable from a single storage LOL, screw 66k gold, we want the DE !


    And i'm glad this new design is getting more response than my previous hybrid haha, I knew I was going to give up on it soon.

  4. #914
    Junior Member
    Join Date
    Jan 2013
    Posts
    53
    Quote Originally Posted by Junliang View Post
    That was spot on analysis haha.
    I share similar thoughts.
    I'm not sure if the latest def vid on my chnl has DE storage at the top left, but yeah, after I shifted it to top left, everybody was just aimming the southern portion for 2 gold storage + 2 elixir storage, and I was getting tire of losing 120k per raid.
    Losing more than 100k of gold or 500 DE per raid is considered a loss to me..
    But yeah, I'm at 1600~1700 currently and facing stronger attackers, so that might be one of the reason why.

    One problem with such mazing in a trophy/hybrid base is that, assuming the first attack didn't shield you, the traps will be gone after the first raid, leading to a hole in your defense per se.

    Anyway, I'm glad its working out for you at the lower range, now trying my new hybrid base, which was derived from my farming base, and see if I can hit 2,200 trophy while not losing more than 100k gold and 50% in each defense

    Cheers mate !
    I might trophy hunt as well. We are at the end stage of town hall 8 and if you are like me, I want to max my walls ( this is where a farmer earns legendary status ) haha, as well as finish defenses. But I am curious how the design holds up over 2000 and 2 people testing would be cool to get a more in depth analysis of performance.

    What you are saying about defending attacks is so true. After the update went live I was attacked 3 times and defended all 3 in a row. Most of the traps and bombs were gone after the first raid. Each attack I lost minimal. Here is the battle log screen shot:
    image.jpg

  5. #915
    Trainee
    Join Date
    Mar 2013
    Posts
    35
    Quote Originally Posted by Junliang View Post
    Thanks for comment.
    Hm thats the thing, I do not want people to target my DE. Will see if I can shift my TH to be opposite of my DE.

    Yeah, I thought of that before, but didn't like how the symmetric is totally off, will attempt a few variation later.


    Thx pinser.


    Elixir wise, you can see that they are all bias toward the East side, as I want the enemy to attack from the East side, which is the furthest area from my DE, which I value more than those elixirs.
    But thanks for comments, I will try putting them at each corner, diagonal to those gold storage in the future.

    Second AD wise, thats another issue.
    But 1 of my AD will be upgrading until next friday, hopefully I can think of a solution by then.

    If only we can merge CC and TH together.. LOL.

    Looks good.
    Centralised CC..
    Decently distribution splash towers.

    But, are you running a farming base or.. ?
    I find those tesla and walls wasted protecting your TH if you are running farming base.
    Probably swap the second AD with drill somehow? the DE looted from drill is not that much, since we almost online all the time (for me) lol.

    Anyway thanks for the insight.

  6. #916
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by Darksword View Post
    I might trophy hunt as well. We are at the end stage of town hall 8 and if you are like me, I want to max my walls ( this is where a farmer earns legendary status ) haha, as well as finish defenses. But I am curious how the design holds up over 2000 and 2 people testing would be cool to get a more in depth analysis of performance.

    What you are saying about defending attacks is so true. After the update went live I was attacked 3 times and defended all 3 in a row. Most of the traps and bombs were gone after the first raid. Each attack I lost minimal. Here is the battle log screen shot:
    image.jpg
    Haha, at my level, I don't get normal farming infantry army attacking me at all..
    Check out my battle log on the 1st hybrid base I was using

    As you can see, those "normal" army, my base can handle them well.
    But against those archer queen.. lv6 giants, Lv6 balloons, dual rage its bad lol.





  7. #917
    Senior Member Seamus's Avatar
    Join Date
    Feb 2013
    Location
    Azure Waters
    Posts
    295
    Quote Originally Posted by Junliang View Post
    1a)Swap your top left mortar and top left wiz position.
    1b) Swap your btm right mortar and btm right wiz position.
    Reason: As said before, mortar's range is its advantage, put it to good use by putting at mid of base. And the wiz tower has a better range when place at the mortar position
    LOL--took the screenshot too soon! :eek: This is how it looks, with everything in place (upgrading towers, etc.)

    [/URL]

    2) spread your red air bomb to 1 per corner, its a waste bunching them together.
    I like speading them out for minion protection, but a single air bomb is pretty weak against anything else. I try clumping so that if they spring, they will double hit a healer/dragon and maybe do something. Minions attacks have increased lately so might give the spread a go.

    3) spring traps and bombs wise, i think after a few replays you will know where to place them better.
    Yeah, plus I like spring trapping my outside, upgrading towers as the giants head straight for them.

    Overall looking solid mate

    Will tweak and improve it as we go along.

    Will be very interested to see how this works. I am closing in on leveling my BK to 4, need to keep my DE safe for a least a few more hours!
    Last edited by Seamus; April 18th, 2013 at 02:00 PM.

  8. #918
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by Seamus View Post
    Will be very interested to see how this works. I am closing in on leveling my BK to 4, need to keep my DE safe for a least a few more hours!
    lol. did you just shift the de to the bias area ?

    I would put the elixir opposite my DE lol.

    As we are using the elixir to lure enemy to attack from a specific area, far from our DE.

  9. #919
    Junior Member
    Join Date
    Jan 2013
    Posts
    53
    Quote Originally Posted by Junliang View Post
    Haha, at my level, I don't get normal farming infantry army attacking me at all..
    Check out my battle log on the 1st hybrid base I was using

    As you can see, those "normal" army, my base can handle them well.
    But against those archer queen.. lv6 giants, Lv6 balloons, dual rage its bad lol.
    it is still in my opinion doing well for th 8. There were no 100% wipeouts which is good, but as a farmer and always using great bases at higher trophy counts I am not used to losing a lot of gold. I guess the key is to net positive in every sessions and just clash on!:p. I think I might trophy push to crystal. Wish me luck, and good luck to you as we'll mate.

  10. #920
    Banned
    Join Date
    Feb 2013
    Location
    In a community.
    Posts
    1,828
    @ jun I can't think of anything better to do with the walls lol. And before I get my level 5 troops I think I might need a semi protected TH to maintain a good trophie count. Anyways thanks for the feedback!

    EDIT I might use the extra walls to protect my elixer more and have the walls and teslas around my TH when we're trophy hunting.
    Last edited by Toby111; April 18th, 2013 at 02:22 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •