IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
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yea. My pre-25 wall update was pretty much pushing the limits already.
and the new 25 walls wasnt to lessen the limit, but to cover up for the glaring flaw only.
But with my current setup of pushing th, manage to squeeze out 5 more walls xD
But yeah, the current version and in the vid guide is after many other series of modification, not sure if there are anymore room for improvement already.
then again, base designing is fun. Wouldnt mind spending time to optimise th9 new features.
Yay u recorded it. A vid for me to watch on the train
Comments later.
Edit: he stalled the giants for too long, totally no meat shield after 1st layer is bad with the splash towers there.
Apart from spike's attack, hows attacks on your base after you centralised the CC?
Last edited by Junliang; April 4th, 2013 at 12:29 AM.
Hello fellow clasher,
please comment on below design, any critics to improve is welcome.
Thanks,
![]()
I really like your base and think it will be pretty disgusting once some of your ancillary defenses lvl up. However, I do think you will def. want to think long and hard on your farming range, since skilled players will look at your southern most x-junction separating your de and 3 gold storages with glee. Those skull walls really do bring home the saying "X marks the spot" ^^ A well coordinated attack and 6-10 wb will open it up, but I wouldn't worry too much. Clearing compartments to get my wbs into the center of a base is still a daily struggle (still having daily hair pulling moments). Your base definitely presents a challenge, so you'd have to have a lot for me to consider going after you^^ But at 1600+ trophies, I'm thinking fewer and fewer people would hesitate. How have your battle logs been? Curious, because if you are getting good results, maybe I will switch![]()
GC/IGN: subtletea / TH10 Level 123 / Ninja Knights Co-leader
Playing since: 10.10.2012
- Full of vengeance and furious anger -
The gold storage switch is exactly what I did, but I also put almost all my traps on that one side of the base. And as expected, 99% of attacks came from that direction because of the semi-exposed gold storage, regardless of how skilled players were. I really liked watching replays of ppl attacking me with your design LOL The only downside was that it didn't scare people away. Perhaps I had too many pink walls at the time or somethingI think I will go and have a looksy at your base since the addition of the 25 new walls hehe
GC/IGN: subtletea / TH10 Level 123 / Ninja Knights Co-leader
Playing since: 10.10.2012
- Full of vengeance and furious anger -
@Gambit6 : he didn't state is his design, so no need to be a ♥♥♥♥♥.
@nyo11 : I tend to agree with Baconman as I have something similar (center vise) and so far it failed miserably twice.![]()
You may say anything about me, but don't misspell my name.
i can't find the original entry of this base. how along ago did you post it? can't believe i missed it!
i can definitely see the TH7 resemblance.
I will say though - not a big fan of the exposed wiz towers.. i would probabyl slide them a little closer in making a "V" shape with the air defenses and hero moved a little bit out or at lesat rearranged. i dont think we as farmers get attacked via heavy air enough to justify both airdefenses, if any, taking up prime spots. Mine are currently more exposed than i normally do but i wanted my teslas closer so it's the sacrifice i had to make.
i would think most people would attack from the north - seems to be the most accessible to the gold. well that's what i would do at least.
~C.
Last edited by childish; April 4th, 2013 at 05:37 AM.
IGN: Childish! (Retired Clasher - 10/2013)
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