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Thread: [Screenshot] Base Designs TH8

  1. #2331
    Mr. Boomtastic CheekyMonk3y's Avatar
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    Black Diamond: TH8 Design by CheekyMonk3y

    I lurk but don't post often on the design threads. I wanted to share my previous TH8 design though as I have now moved on to TH9. All defenses are shown as if they were not upgrading.

    During my stay at TH8 I tried many different designs. Prior to this one I was using Junliang's pokeball design, but eventually needed to change as I needed 30K+ de for BK and saving up for AQ. I decided to put what I knew from my previous designs into my own.

    The primary goal of this design was to protect de while at the same time offering fairly good protection for gold and not really worrying about elixir but still not just giving it away. The design held up exceptionally well. I had a few people break in and steal my de but that was up in the 1800+ T-range and required R6 troops plus BK and AQ as well as several spells. I don't think there are any TH8 designs that can hold up to that, so I was quite happy. Most attackers failed to get even a single gold bin, but many tried.




    Most attacks come from the top or top right and since gold is slightly biased to the right I decided to place my mortars how they are shown instead of a perfect triangle. The other two options being both mortars in center or 2 AD in the center. Two mortars in the center makes them both vulnerable to a lucky pair of lightning and with the ADs both in the center the far mortar won't be in play as often. One thing I really liked about Junliang's pokeball was all three mortars raining down on anyone who broke in and wanted to keep my mortars fairly close and central for that reason.

    The top and bottom pockets serve to hold upgrading defenses to bait giants for the springtraps. I had at least 1 AD continually upgrading the entire duration of this design, but if you have all three up just put the 3rd where you have a missing defense that is upgrading.

    Many fellow clan mates have also tested and verified the strength of the design. I wish anyone the best of luck who decides to give this a go. It worked really well for myself at the later stages of TH8.

  2. #2332
    Senior Member Blobertson's Avatar
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    Tell me what you think, please! Upgrading splash towers are only where they are to illustrate the design. Giant bomb is only there because yesterday I was bumping into my gold storage cap. Inspirations are Noamnsland's TH8 spiral and Ping's point system (PPS).


    Splash defense is evenly distributed, and all gold and DE storage is covered by at least 3 splash towers. Air defense and air mine placement is complementary and air bombs are buried to defend against minion swarms. Point defense is evenly distributed (although much of it is vulnerable as it's used to bait giant funneling) with a weak spot on the northeast side, from which there is no immediately accessible gold or DE.

    CC is unlurable. The town hall is in the north corner, the least profitable side from which to attack. BK is lurable but is primarily used offensively.

    Giant funnels are untested, but my hope is that giants will destroy the open point defense, trigger the teslas, and then walk around the funnel to get to the teslas. Funnel was originally too long, I've moved the tesla one tile closer to the corner and shortened the funnel wall by one piece. Some giants have targeted the wall protecting the closest point defense rather than target the one behind the gap in the wall. Will continue to test these. If you have suggestions about which exterior pockets I should use for funneling and which I should wall in, or how I should reconfigure the exterior pockets, let me know.
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  3. #2333
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    Quote Originally Posted by Blobertson View Post




    Tell me what you think, please! Upgrading splash towers are only where they are to illustrate the design. Giant bomb is only there because yesterday I was bumping into my gold storage cap. Inspirations are Noamnsland's TH8 spiral and Ping's point system (PPS).


    Splash defense is evenly distributed, and all gold and DE storage is covered by at least 3 splash towers. Air defense and air mine placement is complementary and air bombs are buried to defend against minion swarms. Point defense is evenly distributed (although much of it is vulnerable as it's used to bait giant funneling) with a weak spot on the northeast side, from which there is no immediately accessible gold or DE.

    CC is unlurable. The town hall is in the north corner, the least profitable side from which to attack. BK is lurable but is primarily used offensively.

    Giant funnels are untested, but my hope is that giants will destroy the open point defense, trigger the teslas, and then walk around the funnel to get to the teslas. Funnel was originally too long, I've moved the tesla one tile closer to the corner and shortened the funnel wall by one piece. Some giants have targeted the wall protecting the closest point defense rather than target the one behind the gap in the wall. Will continue to test these. If you have suggestions about which exterior pockets I should use for funneling and which I should wall in, or how I should reconfigure the exterior pockets, let me know.
    It looks quite good except for this-

    The red circles are junctions that can be blown up simultaneously.

    The green line is your gold storage positions. As you can see, it is biased to the NE side, so most attacks will come through there, swap the GB and tesla to help that.
    Use the TH as a spawn push, but still keep it out of defnese range.
    Last edited by pinser; June 11th, 2013 at 09:51 PM.


  4. #2334

  5. #2335
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    My new base

    Hi all,
    So I've been trying to make a good base of my own, but I failed badly a few times.
    This time I think I got something good.
    Thanks for reviewing
    __________________________________________________ ___________________________________
    So here comes:



    The range of the air defences (air bombs not included):



    The range of the single damage (cannons, archertowers, teslas ect.)



    The splash damage:


    __________________________________________________ ____________________________

    Thanks all for reviewing.
    And a little question, if you look at the funneling in the bottom, the spring trap is there placed in the corner in stead of the side, will this work?
    And if this base turns out to be not so bad after all, feel free to copy !

    Again, thanks!

  6. #2336
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    image.jpg
    Feedback would be nice. Thanks

  7. #2337
    Forum Veteran Detective's Avatar
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    Quote Originally Posted by Junliang View Post
    2 recent battle of my pokeball Hybrid.
    2.3k trophy finally
    Hey, um... no offense, but howcome you sometimes post battle logs of your hybrid base when this thread is mainly for posting base designs?
    Have a bad time using your troops? Then this guide is for you! Guide: How to use troops effectively!





  8. #2338
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by Detective View Post
    Hey, um... no offense, but howcome you sometimes post battle logs of your hybrid base when this thread is mainly for posting base designs?
    A base design is pretty meaningless without proof.

    Not sure we could get better results/tests than a TH8 base at 2,300 trophies.

    It would be good to know how full the storages were or how much was available for the attacker - but the results look very impressive.

  9. #2339
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by Noahwayne View Post
    image.jpg
    Feedback would be nice. Thanks
    Have you just built this base? Seems strange that you are at 1,100 trophies.

    If you are trying to keep trophies low then you need a farming layout.
    If you are trying to increase trophies then this design looks quite good.
    You must have a lot of funny replays once troops get into your middle - plenty of spring traps.

    Clan Castle is very poor. Far too easy to lure out your troops and deal with them quickly.
    Air Defense is also very weak and too easily placed.

    Just not sure what you are trying to achieve.
    Last edited by Stitch; June 13th, 2013 at 10:19 AM.

  10. #2340
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by Detective View Post
    Hey, um... no offense, but howcome you sometimes post battle logs of your hybrid base when this thread is mainly for posting base designs?
    lol, I expect more than that from you detective..

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