IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
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I really like ur set up, but what if u were trophy pushing? I understand th in place of cc, but I also like having cc centralized somewhat as we'll, having archers behind walls is a defense that can't be over looked. Any thoughts?
im looking for a good cup hunting th 8 base with 225 walls, doing a trophy push in my clan soon
Last edited by Donahue; March 29th, 2013 at 09:31 PM.
My base:
Proof that it is pure awesomeness in CoC base form.
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Guess who's back
not bad bacon not bad.. wish you can work in that 3rd wiztower in a little closer and evenly centralize em more - overalll pretty decent.
IGN: Childish! (Retired Clasher - 10/2013)
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Please tell me your opinion for my custom made design.
image.jpg
One thing that caught my eyes right away were your Mortars and Wizard Towers placement. My experience with this is people will destroy those clumped towers with 2 or 3 Lightning Spells, then attack that weakened side.
I included a possible rearrangement with red arrows. HTH
E: I also noticed a few minor X-Junction problems, but it seems you are aware of them, and have made suffficient wall cushions at certain ones.
Last edited by Pingfao; March 29th, 2013 at 10:37 PM.
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Yeah, the Mortar + Wizard pairs are susceptible to Lightning Spells taking both of them out together. If you are interested in symmetry, I posted this a few pages back.
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Ignore the wall configurations/singular core. Note the 2 inverted triangular Mortar and Wizard Tower configurations. IMO, in terms of symmetry, that is the optimal placement for splash damage coverage.
Popular Video: Pingfao's Tesla Theme Park - A Town Hall 8 Base Design
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If you don’t mind, I bumped this for some constructive criticism
Thanks!