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Thread: [Screenshot] Base Designs TH8

  1. #1101
    Super Member childish's Avatar
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    Quote Originally Posted by NJRman1 View Post
    This is my Th 8 Farming base design. I would be appreciative if fellow members of the forum could take the time to critique my base. This base has done fairly wells so far however has proven to be vulnerable to Giant/healer combos. I look forward to hearing from everyone!

    Right On!! i definitely like it. I'm assuming since your DE is getting very high you have it in the middle vs your CC normally being there? If one resources gets super low i would put that CC back in the there, the DE close by and kick out 1/2 storages to teh end were the CC is currently since the enemy can't take much if you keep it low.

    Unless you want your attacks to come from teh south - i suggest moving the TH away and utlizing those extra walls protecting it plus the random ones around there for 2 more boxed builder huts for more ANTI-WB action.

    very solid. though. Good enough to save into my collection of strong bases to review! ;p

    ~C.
    IGN: Childish! (Retired Clasher - 10/2013)
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  2. #1102
    Super Member childish's Avatar
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    Quote Originally Posted by Junliang View Post
    First thing first, good job getting thus far with only 3 builders

    1) Is your clan active in donations ? If so, you might want to consider centralising it to make it unlurable.
    2) Lv6 Tesla at TH8 indeed has the highest DPS among all single target defense, but the best defense for resource is actually the wizard tower, so I wouldn't give the tesla such a core location.
    3) Reason why your base is vulnerable against giant/healer is because your AD is really exposed. I would recommend you to push out the tesla, together with the extra 3 walls near your town hall, and push in your air def more.
    4) I would suggest you to totally remove townhall from walls, farming is the way to go for now until league bonus is improved. stay around 1400~1500 for th8 loot.
    5) Try to create 2 spacing T junction to account for wb's new splash radius.
    6) I would recommend you to fully max out th8 before moving on, and you really should save up gems via achievement and obstacles for 4th builder.
    Bah - you beat me to it ! LOL Get off the boards!! no Wait- stay there so you can critique mine coming up. ;p

    ~C.
    IGN: Childish! (Retired Clasher - 10/2013)
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  3. #1103
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by childish View Post
    Bah - you beat me to it ! LOL Get off the boards!! no Wait- stay there so you can critique mine coming up. ;p

    ~C.
    More comments are always welcome bro
    Different people have different perspective.

    Ooo, you have a new design coming up ?
    Hybrid again ? Segmented core or ?

  4. #1104
    Forum Veteran Pingfao's Avatar
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    Hey guys. Long time forum reader here. Just thought I would share my base. Works quite well, but I'm always looking for improvements. Any criticism is much appreciated.



  5. #1105
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    Quote Originally Posted by Pingfao View Post
    Hey guys. Long time forum reader here. Just thought I would share my base. Works quite well, but I'm always looking for improvements. Any criticism is much appreciated.


    Train more dragons for your clannies and exile some people to aDTP


    Cant say, even my base with lousy level defenses, hold up well against lv6 troops.


  6. #1106
    Super Member childish's Avatar
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    My latest project! (testing still )

    You are seeing this version for the first time, but this is actually the six or seventh version. ( dont worry i wont spam the threads with all of them lol.)

    My Goal: I took the structure of my hybrid and the offset-partiioning of my variation of stdeng's base and see if i can come up with a chevron-like setup with smaller/similar partitioning, priortized storages, staggered X-junctions and trap work while still keeping a centralized CC, Tesla, and splash defense. FML this 'ish is hard.

    But nothing new as far as what i normally do:

    -Centralized CC/Tesla
    -Balanced / Centralized Splash
    -Balanced Point Defenses
    -Priortized Storages ( I'm a 4 storage user so i normally protect one regular resource plus DE. I rotate them as different resources get higher. )

    So people dont go ♥♥♥: Yes,I'm using a few collectors to provide extended partition in an attempt to force the WB to go where i want it to go. Chances are ill take a few out to give me more segmentation internally - but still trying to find that balance.



    My current issues:

    Perma - upgrading one tesla at a time and the 3rd AD so this base was kind of created around that. Eventually i can move the bottom central tesla to teh bottom right and bring that storage back in but no point since i'm upgrading .

    Bottom AD is exposed. I don't know why i worry cuz i never get attacked by giant/healer anymore anyways.


    I don't have enough walls to complete the smaller chevron section by the BK so playing around with traps there. Will probably take those walls out and consider rotating different traps/teslas in that location and see what i can do with the remaining walls. I keep on coming short with walls. Also looking forward to seeing side attacks and the WB route taken. I originally had a little more partitioning on the sides but lacked segmentation on the south. I have found alot of defenses held well with double-pocket and triple pocket partitions so trying to stick to those as much as i can.

    Have an issue with the wall section next to tesla - i'm afraid after 1-3 sets of WBs they will knock out that T-junction and bust thru 2 walls. I could use the additional walls from the spring trap locations but those x-junctions have worked wonders on previous bases.

    But as far as what i got right now. I'm pretty happy. Again, i bet i update this 2-3 more times before the end of the weekend so use at your own risk ;p.


    Looking for testers around 1800 trophies that are using 4 storages. PM me if you decide to do so we can keep in touch with defense replays so i can make adjustments accordingly.

    And Last but not least, thank you for all of you base designers, old and new, unknown and known - in helping me with your knowledge over these past 6 months. Thanks for your support and I'm looking forward to some good feed back!

    ~C.
    Last edited by childish; April 26th, 2013 at 08:26 PM.
    IGN: Childish! (Retired Clasher - 10/2013)
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  7. #1107
    Super Member childish's Avatar
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    Quote Originally Posted by Pingfao View Post
    Hey guys. Long time forum reader here. Just thought I would share my base. Works quite well, but I'm always looking for improvements. Any criticism is much appreciated.


    HORRIBLE BASE.

    /next post.

    LOL j/k. RESPECT bro!! ;p

    ~C.

    p.s. - Is it sad that i already know what your going to say to fix my newest setup? ( believe me, i already have a copy/version of it so just say the word and it will get worked in. Lol remember though - Perma upgrading one Tesla and AD atm.
    IGN: Childish! (Retired Clasher - 10/2013)
    Youtube Channel: LINK HERE
    Clan Elder: Misfits of War (www.MisfitsofWar.com)| Recruitment Thread |
    |TH9 Trophy | TH9 Farming(Testing)|
    | TH8 Hybrid v2.0 | TH8 Farming

  8. #1108
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    Quote Originally Posted by Pingfao View Post
    Hey guys. Long time forum reader here. Just thought I would share my base. Works quite well, but I'm always looking for improvements. Any criticism is much appreciated.


    Mmm, Ping, I am pretty sure your base has it's own thread with 30+ pages ahaha. Good that you posted it even here though!

    P.S: Pingfao, Junliang, please, could you guys take a look at my base? I value a lot your opinions (of course even the opinions of others, but u guys have prooved to me that you are bad-♥♥♥ in base designing.

    Here is my base: (updated):



  9. #1109
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by childish View Post
    You are seeing this version for the first time, but this is actually the six or seventh version. ( dont worry i wont spam the threads with all of them lol.)

    My Goal: I took the structure of my hybrid and the offset-partiioning of my variation of stdeng's base and see if i can come up with a chevron-like setup with smaller/similar partitioning, priortized storages, staggered X-junctions and trap work while still keeping a centralized CC, Tesla, and splash defense. FML this 'ish is hard.

    But nothing new as far as what i normally do:

    -Centralized CC/Tesla
    -Balanced / Centralized Splash
    -Balanced Point Defenses
    -Priortized Storages ( I'm a 4 storage user so i normally protect one regular resource plus DE. I rotate them as different resources get higher. )

    So people dont go ♥♥♥: Yes,I'm using a few collectors to provide extended partition in an attempt to force the WB to go where i want it to go. Chances are ill take a few out to give me more segmentation internally - but still trying to find that balance.



    My current issues:

    Perma - upgrading one tesla at a time and the 3rd AD so this base was kind of created around that. Eventually i can move the bottom central tesla to teh bottom right and bring that storage back in but no point since i'm upgrading .

    Bottom AD is exposed. I don't know why i worry cuz i never get attacked by giant/healer anymore anyways.


    I don't have enough walls to complete the smaller chevron section by the BK so playing around with traps there. Will probably take those walls out and consider rotating different traps/teslas in that location and see what i can do with the remaining walls. I keep on coming short with walls. Also looking forward to seeing side attacks and the WB route taken. I originally had a little more partitioning on the sides but lacked segmentation on the south. I have found alot of defenses held well with double-pocket and triple pocket partitions so trying to stick to those as much as i can.

    Have an issue with the wall section next to tesla - i'm afraid after 1-3 sets of WBs they will knock out that T-junction and bust thru 2 walls. I could use the additional walls from the spring trap locations but those x-junctions have worked wonders on previous bases.

    But as far as what i got right now. I'm pretty happy. Again, i bet i update this 2-3 more times before the end of the weekend so use at your own risk ;p.


    Looking for testers around 1800 trophies that are using 4 storages. PM me if you decide to do so we can keep in touch with defense replays so i can make adjustments accordingly.

    And Last but not least, thank you for all of you base designers, old and new, unknown and known - in helping me with your knowledge over these past 6 months. Thanks for your support and I'm looking forward to some good feed back!

    ~C.
    Quote Originally Posted by childish View Post
    HORRIBLE BASE.

    /next post.

    LOL j/k. RESPECT bro!! ;p

    ~C.

    p.s. - Is it sad that i already know what your going to say to fix my newest setup? ( believe me, i already have a copy/version of it so just say the word and it will get worked in. Lol remember though - Perma upgrading one Tesla and AD atm.
    Haha what did you think I'm gonna say?! Whatever you thought is wrong, because I don't have anything! I really like the thought process you put into this design. The core looks great with segmented storages and perfectly symmetrical splash coverage. What I especially like is what you did with the perimeter walls. GREAT job on that, honestly. The tiniest detail that caught my eyes was your bottom Gold Storage. I'm sure you know what's going on anyways, and will be switching it in and out with the Elixir tanks based on the resources available.

    I wish you never posted this design on here. I wanted to use it on my videos and claim it my own!


    Quote Originally Posted by Con7e View Post
    Mmm, Ping, I am pretty sure your base has it's own thread with 30+ pages ahaha. Good that you posted it even here though!

    P.S: Pingfao, Junliang, please, could you guys take a look at my base? I value a lot your opinions (of course even the opinions of others, but u guys have prooved to me that you are bad-♥♥♥ in base designing.

    Here is my base: (updated):


    A solid design, in my opinion. Your splash coverage and perimeter wall configurations are well-done. One thing I want to comment on is the 2 "loot compartments." They could be segmented further, and maybe walled off where the Spring Trap gaps are. As of right now, both of your loot compartments are 1 wall layer away from enemy troops.

  10. #1110
    Forum Elder Fakhouri's Avatar
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    Quote Originally Posted by Con7e View Post
    Mmm, Ping, I am pretty sure your base has it's own thread with 30+ pages ahaha. Good that you posted it even here though!

    P.S: Pingfao, Junliang, please, could you guys take a look at my base? I value a lot your opinions (of course even the opinions of others, but u guys have prooved to me that you are bad-♥♥♥ in base designing.

    Here is my base: (updated):


    Looks solid, but I didn't like how there are compartments containing a wiz tower, mortar, gold storage and an elixir storage. Plus your de looks so easy.

    Ps, jun, you notice something in my avatar?
    Last edited by Fakhouri; April 26th, 2013 at 09:12 PM.

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