Thanks.
Why do people suggest that the CC be centralised? Is it just so its trigger area covers a larger portion of the base?
Thanks.
Why do people suggest that the CC be centralised? Is it just so its trigger area covers a larger portion of the base?
to make it harder to lure your troops out. It is much worse for attackers if they have to deal with your troops AND weapons inside your walls.
Because if you have troops inside your CC, they won't be a waste if the CC isn't lurable. Otheriwse in your case, the CC is lurable so the only thing your attacker would do is lure them to the darkest corner and then poof, your troops will be gone.
Ahh, I get it. Thank you.
Clan-less? Level 4+ troops? Mature and active?
Please join our new clan "Warlords v2"
1. CC is pretty centralised it that's good
2. Switch the wizard tower that is next to the dark elixir storage with the air defence that is most close to the CC so it covers gold storage and mortars.
3. Switch the other wizard tower with the top elixir storage so it will be able to cover two mortars and the gold storage
4. Other than that everything else is fine
Thanks Detective - I'll give that a go as soon as the 1 air defence finishes upgrading
Clan-less? Level 4+ troops? Mature and active?
Please join our new clan "Warlords v2"
Nearly maxxed all defenses any tips on the base itself as it is?
http://i1159.photobucket.com/albums/...oonta/null.png
Attachment 8117
Hey, any help would be greatly appreciated.
Edit dont worry about the name lol my bro started it.