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Thread: [Screenshot] Base Designs TH7

  1. #281
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    5000tears,
    I didn't notice it before, but all your mortars can be lightninng-ed at the same time

    Jun,
    What happened to: "MAX VERY SINGLE DAMN THING!!"


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    Quote Originally Posted by pinser View Post
    5000tears,
    I didn't notice it before, but all your mortars can be lightninng-ed at the same time
    Hmmm was hoping the range of lightening was not quite good enough to do that! Glad that has not happened yet or else I will need to attach a huge lightening rod to the top of my clan castle!

    Oh well, not changing again now when I can upgrade in the next couple of weeks.

  3. #283
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    Quote Originally Posted by 5000tears View Post
    Look at my version of this on page 26. Very similar but with a few notable differences which changes the giants route and also takes then over traps and exposed to more point defensive units. Still true that a decent TH8 player can get into 2 or more storages but so far that has not been happening.
    I see your method of luring the Giants' path away from the center, over spring traps. However, take my picture for example, deploying 4 WB's a few seconds after the giants will breach the inner compartment before the archer tower goes down. Since the AD is closer than the cannon, the giants will continue towards the middle.



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    I think that is a classic example of how a very good player would plan it but not how the huge majority do. Every wallbreaker attack aims for one of the two gold storages and only once has the inner core with all my splash defenses been broken into to a meaningful level. That was the same TH8 guy who brought a dragon and he still only got two storages.

    In practice I face a string of 6-8 wallbreakers where over half either hit the bombs or get shot down by teslas/cannons. So by failing to get through more than 1 layer the giants then take out a cannon/AT then move to over the spring trap. The fact of the AD being closer is irrelevant if the wall still stands. I have played around with a few bases in TH7 and none can withstand a good TH8 but this is the best I have tried. I am still surprised at how many attacks come with mass infantry and no wallbreakers! They of course get almost nothing.

    Edited to also make the point that the route you show for the giants puts them under very heavy fire from almost every point defense and the clan castle troops. I have used large giant attacks a lot and can tell you that not even 16 level 4 giants could survive to take down the entire central cross without being destroyed.
    Last edited by 5000tears; April 9th, 2013 at 05:46 PM.

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    Quote Originally Posted by 5000tears View Post
    I think that is a classic example of how a very good player would plan it but not how the huge majority do. Every wallbreaker attack aims for one of the two gold storages and only once has the inner core with all my splash defenses been broken into to a meaningful level. That was the same TH8 guy who brought a dragon and he still only got two storages.

    In practice I face a string of 6-8 wallbreakers where over half either hit the bombs or get shot down by teslas/cannons. So by failing to get through more than 1 layer the giants then take out a cannon/AT then move to over the spring trap. The fact of the AD being closer is irrelevant if the wall still stands. I have played around with a few bases in TH7 and none can withstand a good TH8 but this is the best I have tried. I am still surprised at how many attacks come with mass infantry and no wallbreakers! They of course get almost nothing.

    Edited to also make the point that the route you show for the giants puts them under very heavy fire from almost every point defense and the clan castle troops. I have used large giant attacks a lot and can tell you that not even 16 level 4 giants could survive to take down the entire central cross without being destroyed.
    Hehe I honestly don't really do much planning, and usually start throwing troops out as soon as I see max loots, but thank you. A prime example is when presented with a similar setup, I didn't noticed the design until I was looking at the last Elixir tank. The attack started from a completely different angle than I have planned out in the past few posts.



    Regarding the heavy fire giant path, 9 giants did fine walking through the middle with support from archers.


    Overall, my concern about these designs is that the splash defenses are clumped and unsegmented. They create short, straight paths for Giants, making the base vulnerable to decent giant-supported attacks. If attackers can't get 2 WB detonations off, then they would fail vs. any other designs.
    Last edited by Pingfao; April 9th, 2013 at 06:10 PM.

  6. #286
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    The only thing I can comment regarding people copying my base design and making variations of it is that,
    I've posted serious attacks on my base on youtube for everybody to view. The materials you get and what I get is the same, if I can improve my base based on those replays, I don't see why can't they.
    Not to mention there are some vids where I distinctive pointed out the flaws in the base and ways to improve them.
    Yet there are variations of my base that didn't take those small details into account.
    Oh well, I can say that my base has been working for me, and for the past 2 weeks+, there was only 1. I repeat, only 1 attack that looted me of more than 100k gold, and that was with dragons + pekka.


    Quote Originally Posted by 5000tears View Post
    Look at my version of this on page 26. Very similar but with a few notable differences which changes the giants route and also takes then over traps and exposed to more point defensive units. Still true that a decent TH8 player can get into 2 or more storages but so far that has not been happening.

    Junliang, I guess by your description I should not delay in moving to TH8 now. One question though. The thing holding me back is the research lab where once Dragons are finished I still need Rage lev 3, Heal Lev 3, Balloons lev 4, Wizards Lev 4. With the 6 days left on Dragons that is 19 days left of research. If I skip all bar Rage and let Dragons finish I can upgrade in 3 days but that would mean the rest will fall behind the level 5 upgrades needed once I hit TH8. Is it still worthwhile to move to TH8 and let the less popular upgrades slide?
    I'm not trying to dedicate when a person should up to th8.

    My main concern was regarding th7 who thinks that a th7 can defend well against decent th8/9 players.

    At your lv of 53, you are still alright and on course.
    I'm looking at pinser, lv68 still at th7, and I'm looking at his base now, with 5 sleeping builders.

    But if I were you, I will just upgrade the last few cannon/archers to level 8 and move up to th8 already. Do take into consideration the time needed to upgrade the TH, I.E maybe you can start upgrading now already.

    Lv4 air def is sufficient as it requires 3 light spell instead of 2 light spell at lv3.

    Regarding the lab upgrades
    My question to you is, do you use rage or dragons or heal or balloon or wizards when farming ?
    If the question is no to all, then why make them a priority. Lv5 troops, +50 walls, de drill, 3rd wiz twr, 3rd tesla, are all enough incentive already.

    In the end, a TH7, no matter how strong the base is, is still a mere TH7.

    Its your choice.

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    Nice attack but good player + level 5 troops = TH7 destruction. Same as I walk over all TH6s and most TH7s I see. Cannot argue with your segmentation points but even with the extra walls the last update gave you cannot adequately cover every angle at TH7. I chose to make it very hard to get multiple storages but in doing so there must be a sacrifice elsewhere.

    I like your troop makeup. I may give it a whirl!

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    Quote Originally Posted by Junliang View Post
    The only thing I can comment regarding people copying my base design and making variations of it is that,
    I've posted serious attacks on my base on youtube for everybody to view. The materials you get and what I get is the same, if I can improve my base based on those replays, I don't see why can't they.
    Not to mention there are some vids where I distinctive pointed out the flaws in the base and ways to improve them.
    Yet there are variations of my base that didn't take those small details into account.
    Oh well, I can say that my base has been working for me, and for the past 2 weeks+, there was only 1. I repeat, only 1 attack that looted me of more than 100k gold, and that was with dragons + pekka.



    I'm not trying to dedicate when a person should up to th8.

    My main concern was regarding th7 who thinks that a th7 can defend well against decent th8/9 players.

    At your lv of 53, you are still alright and on course.
    I'm looking at pinser, lv68 still at th7, and I'm looking at his base now, with 5 sleeping builders.

    But if I were you, I will just upgrade the last few cannon/archers to level 8 and move up to th8 already. Do take into consideration the time needed to upgrade the TH, I.E maybe you can start upgrading now already.

    Lv4 air def is sufficient as it requires 3 light spell instead of 2 light spell at lv3.

    Regarding the lab upgrades
    My question to you is, do you use rage or dragons or heal or balloon or wizards when farming ?
    If the question is no to all, then why make them a priority. Lv5 troops, +50 walls, de drill, 3rd wiz twr, 3rd tesla, are all enough incentive already.

    In the end, a TH7, no matter how strong the base is, is still a mere TH7.

    Its your choice.
    Thanks for the reply Jun. No I do not use balloons or wizards or the heal spell, I do use rage but infrequently enough that I still have timing issues. Having said that I hear that level 6 balloons rock the joint so once I get to TH9 I don't want to have to upgrade them from a low level. Also I am a bit of a completest in all the games I play so don't like neglecting areas. I may bring things forward by a few days though as TH8 is very enticing!

  9. #289
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    Quote Originally Posted by 5000tears View Post
    Nice attack but good player + level 5 troops = TH7 destruction. Same as I walk over all TH6s and most TH7s I see. Cannot argue with your segmentation points but even with the extra walls the last update gave you cannot adequately cover every angle at TH7. I chose to make it very hard to get multiple storages but in doing so there must be a sacrifice elsewhere.

    I like your troop makeup. I may give it a whirl!
    Give it a try. I have been using the same army composition since TH6, and it has been working fairly well.

    I agree that there are always tradeoffs. However, I'm still not completely sold on the idea of neglecting segmentation for Splash Defenses to segment Storages & Point-Defenses. I feel that it is quite possible to have a balance of both at TH7. Another point to note is that my attack was against a TH8.

  10. #290
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    Quote Originally Posted by 5000tears View Post
    Thanks for the reply Jun. No I do not use balloons or wizards or the heal spell, I do use rage but infrequently enough that I still have timing issues. Having said that I hear that level 6 balloons rock the joint so once I get to TH9 I don't want to have to upgrade them from a low level. Also I am a bit of a completest in all the games I play so don't like neglecting areas. I may bring things forward by a few days though as TH8 is very enticing!
    Actually, if you do the maths
    say A = time to complete remaining lab upgrades in th7, and B = time to complete lab upgrades available at th8, and T = Time from now to maxed out TH8

    As long as A + B < T, its fine as long as you take your time to max out th8, which a completest like you will definitely do.
    So you won't miss out the level 6 balloons at th9, since you will upgrade to max at th8 anyway.

    Another point is that for your base, even if you add up the remaining defense towers upgrade time, its still shorter than A, which is the time to complete remaining lab upgrades in th7.
    Would you rather "waste time" in th7, or at th8.
    The answer is obviously TH8, since the "wasted time" in th8 to complete your lab upgrade, can be use for
    1) Maxing out your black walls, which an average farmer at th8 would not be able to complete within the th8 time frame if he didn't purpose prolong his th8's experience.
    2) Farming for DE to maxed out BK at Lv10, and save up DE for 40k AQ and even save up to 80k(max cap for th8) if you wish.

    Whereas "wasting time" at th7 would mean wasting resources, as max walls for th7 is merely purple wall, which a decent farmer can achieve maxed purple walls within the th7 time frame.

    Quote Originally Posted by Pingfao View Post
    Give it a try. I have been using the same army composition since TH6, and it has been working fairly well.

    I agree that there are always tradeoffs. However, I'm still not completely sold on the idea of neglecting segmentation for Splash Defenses to segment Storages & Point-Defenses. I feel that it is quite possible to have a balance of both at TH7. Another point to note is that my attack was against a TH8.
    A TH8 whose base is of 200 walls only, with 25 lv1 walls wasted for god knows what reason lol..

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