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Thread: [Screenshot] Base Designs TH7

  1. #1451
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by WarWolfA View Post
    Hey guys, just designed my first base online, and I wanted to know what you all think of it. The AD sides are a bit weak, so I'm hoping you all have some ideas of how to improve it! I really like symmetry, so please no crazy suggestions lol. Thanks!
    I think your WTs are wasted at the bottom. The best place would be where the side mortars are. You'd then need to find a new place for the mortars as they shouldn't go at the bottom either. The DE is exposed but it depends how much you have to steal.

    Personally, at TH7 I'd worry about AD last and focus mainly on the WT and mortar placement and coverage. Your choice though.

  2. #1452
    Senior Member WarWolfA's Avatar
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    Alright, thanks for the input. I tried again, maybe its better, maybe I need to give myself a break from doing this lol. It's hard work, props to all you guys!

  3. #1453
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by WarWolfA View Post
    Alright, thanks for the input. I tried again, maybe its better, maybe I need to give myself a break from doing this lol. It's hard work, props to all you guys!
    Looks better, just try it for a while. It is tricky trying to get the balance right. See how people attack you and try to learn from it. You'll soon learn about Wall Breaker splash damage and how important it is to correctly space the walls.

    By the way, I'd swap the bottom Archer Towers with the cannons next to them. This should provide a little better Air support at the bottom.

  4. #1454
    New Guy Herp's Avatar
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    Quote Originally Posted by Sphinx View Post
    Centralize the clan castle!!!!
    I don't have any clan, so I didn't made it centralized.
    IGN: Herp
    TH Level: 7
    I'm also playing Ragnarok (pRO, MyRO), CS2D, and Warcraft III (DotA)!
    My Favorite YouTubers are Shane Dawson, PewDiePie, SkyDoesMinecraft, PlayClashOfClans, Flammy, TheFineBros, and many more.

  5. #1455
    Pro Member Sphinx's Avatar
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    Quote Originally Posted by Herp View Post
    I don't have any clan, so I didn't made it centralized.
    Oh. Ok. Apart from that it's fine.

    Sphinx

    ^^ check out Matt's GFX Service ^^

    cuurently in clan: FridgeRaiders

  6. #1456
    Fresh Spawn
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    I just upgraded to TH7 so don't expect teslas and walls and maxed defenses.


  7. #1457
    Pro Member Supergoji18's Avatar
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    Changes?

    IGN: Eric the Red
    Level: 100
    TH: 9
    Struggling to find resources

  8. #1458
    Centennial Club Phil619's Avatar
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    Post

    Phil's Shuriken - TH7 Base Design [Farming]

    Hello, I've been testing this farming base for quite some time now and now is time to share it. Click Here for the builder's version.



    1.-Clan Castle is centralized to reduce the possibility of troops being lured.
    2.-Wizard Towers cover all resource storages, DE storage is protected by two WT.
    3.-Mortars form a triangle throughout the center of the base, maximizing splash coverage.
    4.- Staggered compartments render Wall-Breakers unable to open more than 2 compartments at a time.
    5.-All storages occupy their own compartment, diverting goblin rushes and deterring compounded lightning spells on one area from stealing multiple resources.
    6.-Air defenses are not exposed and cover all the base. AD and AT form a pentagram that surrounds the base for maximum Airspace coverage.
    7.- Symmetric layout discourages attacks from coming from specific directions.

    8.- Three grouped bombs deal 36 damage, enough to 1HK archers and leave swarms of Barbarians and Goblins to be finished by one hit of splash. Springs Traps are placed in common pathways.
    9.- Surrounding buildings expand the deployment zone for incorrect troop placement.

    Please, feel free to Rate, Hate, Steal.
    Kind Regards,
    Phil.
    Last edited by Phil619; July 30th, 2013 at 11:54 PM.

  9. #1459
    Pro Member Sqwilliam97's Avatar
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    I really like this base! 11 compartments (perfect number for th7), balanced splash and air defenses, separated storages.
    cannon placement could be better, maybe swap a cannon on the bottom for one elixir storage
    Teslas are wall-breaker killers. (this could be good or bad)
    The one thing it does lack is external funneling, which makes troops flow out of the center and into another outer compartment
    I would recommend doing a 3 way counter-clockwise switch with your gold storage, AD, and WT on each side. You would have better air protection, and you would kill more infantry as they try to bust through the walls. WT+Tesla = total destruction
    Last edited by Sqwilliam97; July 31st, 2013 at 10:33 PM.
    4 BK lvls left! GOTTA GET DE!!!
    My TH7 "Happy Skull" Design!

  10. #1460
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    Quote Originally Posted by XtremeMarksman View Post
    Here is mine works like a charm, no one has 3 stared me or stolen many resources
    Ofcourse not, you're at 1360 cups, move up to 1700+ and You'll get pounded....

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