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Thread: [Screenshot] Base Designs TH7

  1. #1321
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    Quote Originally Posted by InisharuDi View Post
    I hv a similar base as the OP , and we're about the same level too..

    This is a very impressive base. I just don't like the location of the dark elixer

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  2. #1322
    Forum Elder Kaserbeam's Avatar
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    How's my base? (Working on second tesla and wall/AD/WT upgrades)











    i love how the funnel down the bottom even funnels my BK
    today on the nature channel: DE zappers.
    these common creatures are found from trophy ranges 800-1500. They are a cowardly bunch, and often don't even attack your usually superior base; preferring to simply lightning your DE. Often, this does not pay off, as the attackers usually become the attacked. And are killed. This is why, above 1500 trophies, you will find few zappers. Thank you.

  3. #1323
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    @Kaserbeam

    Really nice base Kaser, it's better than your other one and the mortars and wizard towers are placed effectively, even the funnels are good. The thing is that your gold storages are as well separated.
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  4. #1324
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    Quote Originally Posted by Kaserbeam View Post
    How's my base? (Working on second tesla and wall/AD/WT upgrades)











    i love how the funnel down the bottom even funnels my BK
    It's better than many TH7s, but still, only 6-8 WBs are needed to gain access to every storage (attacking adjacent to western Gold storage) and giants can easily distract splash while you flood gobs in: I like the idea of funneling gobs into mines/collectors, but they can be picked off with archers.
    When I see a flawed junction, my Wallbreakers can function.

  5. #1325
    Forum Elder Kaserbeam's Avatar
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    Quote Originally Posted by PotentKnives View Post
    It's better than many TH7s, but still, only 6-8 WBs are needed to gain access to every storage (attacking adjacent to western Gold storage) and giants can easily distract splash while you flood gobs in: I like the idea of funneling gobs into mines/collectors, but they can be picked off with archers.
    Yeah, ive seen a few times:

    they put down a few giants: get spring trapped. By then the WB are on the way, and they are picked off. Then they send in gobs, which get funneled and killed works pretty well
    today on the nature channel: DE zappers.
    these common creatures are found from trophy ranges 800-1500. They are a cowardly bunch, and often don't even attack your usually superior base; preferring to simply lightning your DE. Often, this does not pay off, as the attackers usually become the attacked. And are killed. This is why, above 1500 trophies, you will find few zappers. Thank you.

  6. #1326
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    Quote Originally Posted by Kaserbeam View Post
    Yeah, ive seen a few times:

    they put down a few giants: get spring trapped. By then the WB are on the way, and they are picked off. Then they send in gobs, which get funneled and killed works pretty well
    There are no springs at that funnel?... I don't think we are seeing the same area. By the funnel with the three bombs.
    When I see a flawed junction, my Wallbreakers can function.

  7. #1327
    Forum Elder Kaserbeam's Avatar
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    Quote Originally Posted by PotentKnives View Post
    There are no springs at that funnel?... I don't think we are seeing the same area. By the funnel with the three bombs.
    Ahhh, i ran out of walls to make a funnel opposite of that as well need about 2 more walls to make that funnell an actual funnel. I was streached a bit thin and i need more walls
    today on the nature channel: DE zappers.
    these common creatures are found from trophy ranges 800-1500. They are a cowardly bunch, and often don't even attack your usually superior base; preferring to simply lightning your DE. Often, this does not pay off, as the attackers usually become the attacked. And are killed. This is why, above 1500 trophies, you will find few zappers. Thank you.

  8. #1328
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    Bumpity bump.

    Quote Originally Posted by Orcrist View Post
    Hey guys, feedback and suggestions on my design would be appreciated. I tried to design it around the principles in Hannibal's TH 8 and 9 guide. Thanks.

    Attachment 10649

  9. #1329
    Pro Member Sqwilliam97's Avatar
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    Quote Originally Posted by Orcrist View Post
    Bumpity bump.
    Lack of segmentation. Th7 has an unwritten rule that I made up that most people don't know about. 11 segments is normally the perfect number of segments for a th7 base.
    4 BK lvls left! GOTTA GET DE!!!
    My TH7 "Happy Skull" Design!

  10. #1330
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    Quote Originally Posted by Kaserbeam View Post
    How's my base? (Working on second tesla and wall/AD/WT upgrades)
    i love how the funnel down the bottom even funnels my BK
    The funnels are too long. They should either be for giants or goblins, not both. Decent base, but i would definitely raid you and take your money
    4 BK lvls left! GOTTA GET DE!!!
    My TH7 "Happy Skull" Design!

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