View Poll Results: Is the Zeppelin a good idea?

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  • I like it!

    209 59.04%
  • Hmm....

    70 19.77%
  • I don't like it.

    75 21.19%
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Thread: New Hero Idea - The Zeppelin (with pics!)

  1. #61
    Senior Member samc233's Avatar
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    Quote Originally Posted by benny58624 View Post
    I like the idea, but here are a few suggestions:


    The your table shows the damage per hit. If you calculate the damage per second and compare this to the lvl 6 balloon, you'll see that the lvl 6 balloon has more damage per second than the lvl 24 zeppelin. Is this intentional?

    zeppelin lvl 10 upgrade = 50000 dark elixir
    zeppelin lvl 11 upgrade = 65000 dark elixir
    I guess this is a typo and the lvl 11 upgrade should be 55000 dark elixir. This also affects all levels above lvl 11. Now the 200000k maximum dark elixir storage isn't a problem anymore and the costs can increase by 5k each lvl from lvl 7 up to lvl 40.

    Untill now, all heroes followed the following formulas almost exactly:

    For level less then or equal to 30:
    damage per second = (damage per second on lvl 1)*1.04level-1 rounded to the nearest integer
    health = (health on lvl 1)*1.04level-1 rounded to the nearest integer

    For level 31 to 40:
    damage per second = (damage per second on lvl 1)*1.0429*1.02level-1 rounded to the nearest integer
    health = (health on lvl 1)*1.0429*1.02level-1 rounded to the nearest integer

    To remain consistent, the health and damage of the zeppelin must follow these formulas too. I made a table for 210 damage per hit on lvl 1 and 800 hitpoints on lvl 1:

    level damage per hit hitpoints
    1 210 800
    2 218 832
    3 227 865
    4 236 900
    5 246 936
    6 255 973
    7 266 1012
    8 276 1053
    9 287 1095
    10 299 1139
    11 311 1184
    12 323 1232
    13 336 1281
    14 350 1332
    15 364 1385
    16 378 1441
    17 393 1498
    18 409 1558
    19 425 1621
    20 442 1685
    21 460 1753
    22 479 1823
    23 498 1896
    24 518 1972
    25 538 2051
    26 560 2133
    27 582 2218
    28 606 2307
    29 630 2399
    30 655 2495
    31 668 2595
    32 681 2699
    33 695 2806
    34 709 2919
    35 723 3035
    36 738 3157
    37 752 3283
    38 767 3414
    39 783 3551
    40 798 3693
    Benny58624
    You should make a formula for the cost too... ur prices aren't very accurate
    Maybe have it like the AQ and make the buying cost high but then make the upgrade costs lower
    Though I thought heroes were ruled out, this is a pretty cool hero
    TH 10.5 - lvl 138...GG 1 BILLION | HH 7.5 Million
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  2. #62
    Senior Member silentd916's Avatar
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    As for a flying hero...I'd rather have a Minion Lord or something, released at Townhall 10 with max level at 30. Of course this is "if" they are considering another hero and a flying one on top of that. Honestly, offense is already much greater than defense. Adding this would make the offense/defense more unbalanced because heroes are pretty much useless in defense.
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  3. #63
    Fresh Spawn
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    Why?

    Its just the balloon - but stretched!!!!??!!!????

  4. #64
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    Defensive hero

    SC could make this the defensive hero. Balloons are awesome in defense from CC. To do this, the lure range should be very small, say 7 tiles? (wizard tower range) Patrol circle can be similiar to BK or AQ. This would make it hard to lure if it's inside the base.

    To adjust to this, the damage might be toned down a bit to enemy troops or toned down in general.. 5 x lvl 6 balloons kind of 1shot hog riders and giants if they are not properly lured and killed.

  5. #65
    Centennial Club Drakeishereandnow's Avatar
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    Phew... Very OP, no?

    Anyway, why don't it spawn baloons? Or Wall Breakers? Woudn't that be fair?


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  6. #66
    Forum Elder mcleo's Avatar
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    I see fit for an air born hero in COC, and I like the idea of the name Zeppelin. I personally would think the hero should not be causing to much damage itself and could have high htpoints if the major reason for itīs existance would be to help other balloons.

    I would suggest this hero gets a talent to increase damage of balloons nearby from level 1 and not cause any damage itself. That way it limits the usage and the hero gets a specific use for balloon attacks.

    Just my 2 cents.

  7. #67
    Super Member kyumin2lee's Avatar
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    Quote Originally Posted by silentd916 View Post
    As for a flying hero...I'd rather have a Minion Lord or something, released at Townhall 10 with max level at 30. Of course this is "if" they are considering another hero and a flying one on top of that. Honestly, offense is already much greater than defense. Adding this would make the offense/defense more unbalanced because heroes are pretty much useless in defense.
    I thought that a Zeppelin would be actually used more for defence.
    TH 10 has too many toys in my opinions.

    Quote Originally Posted by GANN1CU5 View Post
    Its just the balloon - but stretched!!!!??!!!????
    Look my Photoshopping skills aren't great. But I made the ropes into gold chains, removed the boards and made the skeleton a bit 'pirate'.

    Quote Originally Posted by lenskop View Post
    SC could make this the defensive hero. Balloons are awesome in defense from CC. To do this, the lure range should be very small, say 7 tiles? (wizard tower range) Patrol circle can be similiar to BK or AQ. This would make it hard to lure if it's inside the base.

    To adjust to this, the damage might be toned down a bit to enemy troops or toned down in general.. 5 x lvl 6 balloons kind of 1shot hog riders and giants if they are not properly lured and killed.
    Well.. I thought about this. I thinks that the zeppelins should have a large lure range, because it is aerial.
    This hero is very slow, which will make up the strong damage.

    Quote Originally Posted by Drakeishereandnow View Post
    Phew... Very OP, no?

    Anyway, why don't it spawn baloons? Or Wall Breakers? Woudn't that be fair?
    Wall breakers are too Random and useless. Balloons are bit too strong for a summon troop.

    Quote Originally Posted by mcleo View Post
    I see fit for an air born hero in COC, and I like the idea of the name Zeppelin. I personally would think the hero should not be causing to much damage itself and could have high htpoints if the major reason for itīs existance would be to help other balloons.

    I would suggest this hero gets a talent to increase damage of balloons nearby from level 1 and not cause any damage itself. That way it limits the usage and the hero gets a specific use for balloon attacks.

    Just my 2 cents.
    hmmmm... Good point. But lest we not forget that this is a pirate fuelled by DE. It ain't got time for the puny piles of bones floating around him. I will think about it and will reply to this later...

  8. #68
    Senior Member sisid27's Avatar
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    Nice photoshop(especially the altar).

    Hope this hero gets added....
    The Fire that Ends.....

  9. #69
    Fresh Spawn
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    Quote Originally Posted by luk3namop View Post
    Technically, all heroes based on troops are banned by SuperCell as said in their stickies (how many times must I say to all players, please read the stickies), so Dragon Rider and Boar Rider are banned. Theoretically Zeppelin would be banned too, but I don't know maybe SC will make an exception in this case.

    Edit: I realized I used the word "banned" when the correct term is "ruled out." Please excuse that minor flaw.
    My bad... it was my first post ever lol. If those are ruled out then why is there a barb king and archer queen? They should just make a werewolf hero then, or a demon.

  10. #70
    Forum All-Star Kuris's Avatar
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    Quote Originally Posted by jrrogers09 View Post
    My bad... it was my first post ever lol. If those are ruled out then why is there a barb king and archer queen? They should just make a werewolf hero then, or a demon.
    In this case, Supercell mean any more heroes.. We have enough troop based heroes. Maybe they want something orignal if they are to implement it.


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