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Thread: A TON of Ideas in General. (Also some town hall 10 ideas)

  1. #1
    Forum Veteran ClashOn4Life's Avatar
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    A TON of Ideas in General. (Also some town hall 10 ideas)

    First I would like to say, if you feel any of these ideas could be improves, please leave a comment.


    Town Hall 9

    For town hall 9. I think is perfectly fine... Expect the Hog Riders? Over powered. We need a defense that stops them... Mabye a defense that we have already that does x2 damage to Hog riders? Or possibly one or two more buildings (One Recommended) that does x2 or x3 damage to Hog Riders. Also throw in a few more walls for these buildings.

    Town Hall 10

    Town Hall 10. This is the last town hall. There is no problem with it... expect theres hardly anything to it. The inferno towers are the ONLY thing you get new. Oh... And ONE CANNON AND 1 MORE COLLECTOR! YAY! Come on seriously Supercell? We NEED more stuff. I know I know... I'm a town hall 8 I shouldn't be complaining. But I know some town hall 10's. Also some more walls... Please... We have none at town hall 10.

    Next, is the upgrades. We need cannon, archer tower, possibly wizard towers and mortar upgrades, and things of those types. Now... Before you start thinking I forgot the lab - I did not.
    I don't think new level labs or troops would work. You would need more storages... Which means more walls... which means more upgrades for these.. It would not be a bad idea to add a FEW more upgrades for town hall 10. But regulate it please.

    Town Hall 11 (Read please before judging)

    Yes I said it, Town hall 11. Which I really don't think we need for a while now. I'm just saying it anyway. The things I said would lead to a new town hall back in the last paragraph about town hall 10. Would work here. New storages, new upgrades. Possibly more defenses. I don't have any suggestions for town hall 11 - Just this: More upgrades, A few new defenses, more walls, more storages, stuff like that (I wont get into troops yet) This stuff should NOT be out for a while now. But it should eventually.

    New Troops

    To be honest, I really don't have any new troop or spell ideas. But we need more spells for town hall 10, and more troops for town hall 10. (Mabye just one, would be fine)

    New Ideas for Ingame Purchases

    Well, I'm a kid and I don't know a lot about this, but to be honest I am pretty smart. If we add a few things, possibly Supercell could make more money. I don't have a lot of ideas, but here are some of them:

    x2 Loot from Raids

    Well, I was just thinking about this for a while. When you search for raids, it shows under loot avaible x2 the amount. It would not show the normal amount. Just the x2. In your replays, it will only show the REAL amount stolen. Sell this for a good amount of money, and you're good!

    Gem Collectors
    With this new thing, you can collect gems! Okay, before you think this will be a building. Its not. It will be a bar under your gems. There is a collect button and the amount you can collect. This last thing I'm going to say does NOT effect the player at all. Could you show a green bar for the amount of gems you have? Kind of like the collectors, expect there is no cap! The more you have, the more of the bar you can see!

    Clash Merchandise

    Well, this is pretty simple. Clash items. Things like statues you can order online, shirts, sneakers, and shorts. This will bring in A TON of money for Supercell.

    Well, this is it. I hope you think my ideas are good. I spent an hour on this topic. If you feel there are things that can be added or ideas on here that can be improves, don't hesitate to leave a comment!

  2. #2
    Super Member kyumin2lee's Avatar
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    Quote Originally Posted by ClashOn4Life View Post
    First I would like to say, if you feel any of these ideas could be improves, please leave a comment.


    Town Hall 9

    For town hall 9. I think is perfectly fine... Expect the Hog Riders? Over powered. We need a defense that stops them... Mabye a defense that we have already that does x2 damage to Hog riders? Or possibly one or two more buildings (One Recommended) that does x2 or x3 damage to Hog Riders. Also throw in a few more walls for these buildings.

    Multi-Infernos are supposed to be the building against hogs.
    But another one would be great.. maybe a trap that slows down enemies? Read 'cyro-bomb', it's in my sig. It's pretty detailed and I think it might just be the thing to stop hogs in their tracks.... only the millions have suggested before me.

    Town Hall 10

    Town Hall 10. This is the last town hall. There is no problem with it... expect theres hardly anything to it. The inferno towers are the ONLY thing you get new. Oh... And ONE CANNON AND 1 MORE COLLECTOR! YAY! Come on seriously Supercell? We NEED more stuff. I know I know... I'm a town hall 8 I shouldn't be complaining. But I know some town hall 10's. Also some more walls... Please... We have none at town hall 10. True

    Next, is the upgrades. We need cannon, archer tower, possibly wizard towers and mortar upgrades, and things of those types. Now... Before you start thinking I forgot the lab - I did not.
    I don't think new level labs or troops would work. You would need more storages... Which means more walls... which means more upgrades for these.. It would not be a bad idea to add a FEW more upgrades for town hall 10. But regulate it please.

    I agree. They rushed TH 10.

    Town Hall 11 (Read please before judging)

    Yes I said it, Town hall 11. Which I really don't think we need for a while now. I'm just saying it anyway. The things I said would lead to a new town hall back in the last paragraph about town hall 10. Would work here. New storages, new upgrades. Possibly more defenses. I don't have any suggestions for town hall 11 - Just this: More upgrades, A few new defenses, more walls, more storages, stuff like that (I wont get into troops yet) This stuff should NOT be out for a while now. But it should eventually.

    Yep, I agree. It should be electric themed. The collectors, archer towers, storages, spell factory and walls all point that way.

    New Troops

    To be honest, I really don't have any new troop or spell ideas. But we need more spells for town hall 10, and more troops for town hall 10. (Mabye just one, would be fine)

    I think freeze spells are fine.

    New Ideas for Ingame Purchases

    Well, I'm a kid and I don't know a lot about this, but to be honest I am pretty smart. If we add a few things, possibly Supercell could make more money. I don't have a lot of ideas, but here are some of them:

    x2 Loot from Raids

    Well, I was just thinking about this for a while. When you search for raids, it shows under loot avaible x2 the amount. It would not show the normal amount. Just the x2. In your replays, it will only show the REAL amount stolen. Sell this for a good amount of money, and you're good.

    What? So it says '100K available', but there is only 50k available? Isn't that fraud?

    Gem Collectors
    With this new thing, you can collect gems! Okay, before you think this will be a building. Its not. It will be a bar under your gems. There is a collect button and the amount you can collect. This last thing I'm going to say does NOT effect the player at all. Could you show a green bar for the amount of gems you have? Kind of like the collectors, expect there is no cap! The more you have, the more of the bar you can see!

    This is ok I guess, but if you want a bar there needs to be cap. 1 gem is how much of the bar?

    Clash Merchandise

    Well, this is pretty simple. Clash items. Things like statues you can order online, shirts, sneakers, and shorts. This will bring in A TON of money for Supercell.

    True. Action figurines for BKs and Pekkas! Floating Balloons! Wall breaker mugs!

    Well, this is it. I hope you think my ideas are good. I spent an hour on this topic. If you feel there are things that can be added or ideas on here that can be improves, don't hesitate to leave a comment!
    ​Replies are in bold!

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    TH9 can be antihog now. It's fine as it is.

    TH10 gets two infernos, xbow, cannon, archer tower and some more traps. 250 walls is enough.

    TH11 does NOT need more storages.

    You're unlikely to see a new spell until TH11 and a new spell factory.

    New troops should be DARK troops, and about the only good news is that Dark Barracks 6 really ought to be available to TH9s.


    Are all the last one's in game purchases?

    I can see that a loot multiplier boost would be popular (if I understand it right)
    So it's that a base showing 100k loot would give the raider 200k loot but only cost the defender 100k in losses (generating loot into the game)

    The gem collector just sounds like you want free gems. Just say "Give us more gems" if that's what you want.

  4. #4
    Super Member kyumin2lee's Avatar
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    Quote Originally Posted by PhilISuppose View Post
    TH9 can be antihog now. It's fine as it is.The gem collector just sounds like you want free gems. Just say "Give us more gems" if that's what you want.
    The gem collector is a misnomer. It is a physical representation of how many gems you have.

    A green bar that fills up like the resources.

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    Quote Originally Posted by kyumin2lee View Post
    The gem collector is a misnomer. It is a physical representation of how many gems you have.

    A green bar that fills up like the resources.
    Then don't call it a gem collector?

    I think you can have 100,000 gems (or more)

    So my paltry 900 out of 100,000 will show as a tiny tiny bar

  6. #6
    Trainee Flyingturtle1's Avatar
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    Hey! I think you have some good ideas here, but I would like to point out that no one has actually maxed out a town hall 10 without gemming. Town hall 10 has a serious loot penalty, so raiding becomes increasingly difficult. And there is a new level on most defenses, and a new X-Bow.

    Now, about hogs, I entirely agree with you. I am currently at about 1825 trophies and at town hall 9. Upgrades aren't cheap, and I always have around 3 million gold in my storages. I get raided by hogs a lot, and I always lose. I not only lose trophies- I lose a lot of loot. 300,000 gold and elixir and 2,000 dark. Something needs to be done. I would suggest a certain existing defense deals double damage to hogs. Cannons, maybe? They are, in my opinion, the worst defensive building, but they still aren't bad.

    I think the solution to people that one new troops is simple: change a current troop. How about the least used troop? I think that is the Valk. But even if it isn't, it still needs a rework. Maybe they heal themselves whenever they hit a building?

    The issue with giving town hall 10 new defenses is the balance issue. At the champions level, that is needed. But that would make it extremely hard for anyone without max troops to beat it. If town hall 10s didn't have infernos, champion players would get three stars without trying. The players outside of champions league now might have a chance. The only solution I can think of is unlocking trophies and troops by trophy level, but that would really be hard to do, and kinda screw up the game in my opinion.

    Thanks for reading
    The Order

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    Quote Originally Posted by Flyingturtle1 View Post
    Hey! I think you have some good ideas here, but I would like to point out that no one has actually maxed out a town hall 10 without gemming. Town hall 10 has a serious loot penalty, so raiding becomes increasingly difficult. And there is a new level on most defenses, and a new X-Bow.

    Now, about hogs, I entirely agree with you. I am currently at about 1825 trophies and at town hall 9. Upgrades aren't cheap, and I always have around 3 million gold in my storages. I get raided by hogs a lot, and I always lose. I not only lose trophies- I lose a lot of loot. 300,000 gold and elixir and 2,000 dark. Something needs to be done. I would suggest a certain existing defense deals double damage to hogs. Cannons, maybe? They are, in my opinion, the worst defensive building, but they still aren't bad.

    I think the solution to people that one new troops is simple: change a current troop. How about the least used troop? I think that is the Valk. But even if it isn't, it still needs a rework. Maybe they heal themselves whenever they hit a building?

    The issue with giving town hall 10 new defenses is the balance issue. At the champions level, that is needed. But that would make it extremely hard for anyone without max troops to beat it. If town hall 10s didn't have infernos, champion players would get three stars without trying. The players outside of champions league now might have a chance. The only solution I can think of is unlocking trophies and troops by trophy level, but that would really be hard to do, and kinda screw up the game in my opinion.

    Thanks for reading
    Hogs happen to everyone.
    You can't guarantee to make an attack proof base.
    (Are you protecting your town hall?)

    The last time I was hogged as a TH9 I was the poorest I had been in weeks, some guy just decided he wanted to have a go (45% fail, I was happy)

    I think (anyway) You're trying to make a base hard enough that in the short time to decide to attack or not CLEVER people choose next.
    Then only the DUMB people raid you, and you protect your resources that way.

  8. #8
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    Here's some tips people. I spent a few months working on my base, but it is TH9, and very Anti-Hog. Utilize your traps! At TH9, it's a massive downfall to have even any of them outside wall.

    O.E 870 is my clan name. Sixones1x is my account. Not highly upgraded for TH9. My idea, two; level 3 giant bombs, and one level 5 bomb + any splash damage. They don't have time for healing spells. It has saved me millions in resources!

    I put the bombs in front of a cannon, to use to bait the hogs. With the amount of splash damage defences, it is also a high interest spot, for players to spam hogs. My base is wide enough that you cannot bait my Clan Castle without entering beyond walls. Once inside, have fun with the Dragon I keep in there.

    If an attacker can survive these bombing set ups, bait my Clan Castle, and Heroes, and make it through all the spring traps placed throughout my base. As far as I am concerned, they deserve the resources.

  9. #9
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    Quote Originally Posted by Sixones1x View Post
    Here's some tips people. I spent a few months working on my base, but it is TH9, and very Anti-Hog. Utilize your traps! At TH9, it's a massive downfall to have even any of them outside wall.

    O.E 870 is my clan name. Sixones1x is my account. Not highly upgraded for TH9. My idea, two; level 3 giant bombs, and one level 5 bomb + any splash damage. They don't have time for healing spells. It has saved me millions in resources!

    I put the bombs in front of a cannon, to use to bait the hogs. With the amount of splash damage defences, it is also a high interest spot, for players to spam hogs. My base is wide enough that you cannot bait my Clan Castle without entering beyond walls. Once inside, have fun with the Dragon I keep in there.

    If an attacker can survive these bombing set ups, bait my Clan Castle, and Heroes, and make it through all the spring traps placed throughout my base. As far as I am concerned, they deserve the resources.
    Could you post your base?

  10. #10
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    Nicely done! All of these ideas rock!
    Please look at my threads!
    Ironnija.

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