View Poll Results: Which troop/spell would you like to see?

Voters
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  • Bone Dragon

    18 46.15%
  • Engineer+Robots

    10 25.64%
  • Revive Spell

    12 30.77%
  • Tornado Spell (Interactive!)

    19 48.72%
  • Gunsmith

    4 10.26%
  • Beacon

    3 7.69%
  • Archer Airship

    16 41.03%
  • Enhancer

    5 12.82%
Multiple Choice Poll.
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Thread: [New Troops] Meet the Clash!

  1. #1
    Junior Member DarkbotH's Avatar
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    [New Troops] Meet the Clash!

    Here are a few troops and spells to add. I couldn't find this forum on my Android, it kept redirecting me to the Ideas and feature requests!

    Name: Bone Dragon (Aka Scales)
    Cost: 400 Dark Elixer (Level 1) 430 DE (Level 2)
    Housing space: 20
    Training time: 25 Min
    Damage per Second:
    1. Normal attack damage: 120 (Level 1), 160 (Level 2)
    2. Poison after damage: 50 (Level 1), 75 (Level 2) - This multiplies by 2 every 10 seconds. Can wear off in 30 seconds. (Affects all buildings and Clan Castle Troops in radius)
    3. Spread range: 4 (Level 1), 6 (Level 2)

    Hit points: 2000 (Level 1) 2500(Level 2)
    Movement Speed: 18
    Description: Born from the depths of the Dark Elixir, a Bone Dragon has a venomous breath that can poison Clan Castle troops and enemy towers! Beware! You can not heal him!
    Other information: if a Bone Dragon is in the CC, healers and healing spells can reduce the damage of Poison.
    Image:
    http://kingdomrushtd.wikia.com/wiki/Bonehart


    Name: Engineer (Might be similar to a witch, but produces different units!)
    Training Cost: 13500 Elixer (Level 1), 14000 (Level 2), 14500 (Level 3)
    Housing Space: 20
    Damage Per Second (Primary): 125 (Level 1), 150 (Level 2), 200 (Level 3)
    Hit Points: 110 (Level 1), 160 (Level 2), 210 (Level 3)
    Movement Speed: 15
    Description: Need a helping hand? Call an expert "builder" to "manufacture" combat robots on the field! Combat robots copy most of the abilities as normal elixir (Barbarians, Archers, Giants, etc) units! (Spawns Robots)
    Other information: Robots spawn at random, if the Engineer is building a robot he is vulnerable to attacks.
    Image: (He doesnt have to be a monkey, but he needs a over sized wrench!)
    Source: http://bloons.wikia.com/wiki/Monkey_Engineer


    Name: Robots (Robots do not have a training cost, nor housing space)
    There are 5 types of robots that can be created by the Engineer. They are Catapult, Drone, Mecha, Thunderer and Regi. They copy the stats of NORMAL Elixer troops

    Robots like electricity, so when hit by a Hidden Tesla or Lighting spell, They go into a rage.
    Robots are wooden, so they will die instantly to a Inferno Tower
    Catapult - Similar to Archer Stats - Spawns 35% - Spawn limit 20
    Image:
    Source:
    http://www.igreenspot.com/wp-content/uploads/egg-and-yolk-wooden-robot1.jpg
    Drone - Similar to Barbarian Stats - Spawns 35% - Spawn limit 20
    Image:

    Source: http://playstationallstarsfanfictionroyale.wikia.com/wiki/Sackbot

    Mecha - Similar to Giant Stats - Spawns 15% - Spawn limit 5
    Image:

    Souce: http://www.greendiary.com/tyler-jackson-creates-post-apocalyptic-robot-exoskeletons-from-reclaimed-wood.html

    Thunderer - Similar to Dragon - Spawns at 10% - Spawn limit 2
    Image:

    Souce: http://www.damngeeky.com/2012/06/26/2576/robotics-wooden-dinosaurs-can-move-and-bite-too-wvideo.html

    Regi - Similar to PEKKA - Spawns at 5% - Spawn limit 1
    Image:

    Source: http://kamisamadolls.wikia.com/wiki/Kakashi
    (you should watch this anime)

    Note: As the Engineer upgrades, the health and damage increase as well.

    Name: Pirate Airship (Still considered as Archer Airship)
    Training cost: 10000 Elixir (Level 1), 15000 Elixir (Level 2), 20000 Elixir (Level 3), 25000 Elixir (Level 4)
    Training time: 30 Minutes
    Housing Space: 30
    Damage Per Second:
    • Primary attack (Cannon fire/Archer fire): 100 (Level 1), 150 (Level 2), 200 (Level 3), 250 (Level 4)
    • Secondary attack (Bomb Drop): 200 (Level 1 - 2), 450 (Level 3 - 4)
    • Rare attack (Spawn): Can drop Pirates (Optional)

    Hit Points: 1500 (Level 1), 2500 (Level 2), 3500 (Level 3), 4500 (Level 4)
    Movement Speed: 12
    Description: A Airship full of Pirates! They come from the seas to plunder on the villages full of gold!
    Image:

    Source:
    http://www.polycount.com/forum/showthread.php?t=131070
    Last edited by DarkbotH; June 8th, 2014 at 08:59 PM. Reason: Archer Airship added!

  2. #2
    Junior Member DarkbotH's Avatar
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    Spells!

    Name: Tornado Spell (As Requested!)
    Traning Cost: 50 Dark Elixer (Level 1), 100 DE (Level 2), 150 DE (Level 3), 200 DE (Level 4)
    Targets: Everything (Except your own troops)
    Effect Type: Area Damage, Troop damage
    Damage: 200 (Level 1), 400 (Level 2), 600 (Level 3), 800 (Level 4)
    Training Time: 1 Hr (Level 1), 1 Hr 20 min (Level 2), 1 Hr 40 min (Level 3), 2 Hr (Level 4)
    Description: Bring the storm to them! Summon a Massive tornado that YOU control with tilt! Do massive damage to everything in your path to buildings and troops!
    Required Spell factory level: 7 (Revive spell requires a level 6 Spell factory)
    Image:
    Looks:

    • Level 1 - Normal Tornado
    • Level 2 - Thunder Tornado
    • Level 3 - Fire Tornado
    • Level 4 - Vortex Tornado

    (If you ever have played "Castle Clash" (Ew...) Then you know what I am talking about.)
    Last edited by DarkbotH; June 6th, 2014 at 03:24 AM.

  3. #3
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    Post need some tweaks

    I like that monkey
    but you need something else...not a monkey...

  4. #4
    Junior Member DarkbotH's Avatar
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    Quote Originally Posted by guykoR2 View Post
    I like that monkey
    but you need something else...not a monkey...
    I was thinking a dwarf, but it's just a sketch that the engineer is small, and carries a huge wrench (throwable) with him all the time. It comes back to him like a boomerang.

  5. #5
    Junior Member DarkbotH's Avatar
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    Tornado spell added

    This is a bump to let you in on the new spell and robots!

  6. #6
    Forum Elder jakewebs's Avatar
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    These are good and well thought out ideas, but all I want is flying goblins to run in and take mone
    TH12
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    Clash on!


  7. #7
    Millennial Club SuperMarc's Avatar
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    I'm no spell expert so I'll stick to commentating the troops...

    I've put my commentary in bold after each troop.

    Quote Originally Posted by DarkbotH View Post
    Here are a few troops and spells to add. I couldn't find this forum on my Android, it kept redirecting me to the Ideas and feature requests!

    Name: Bone Dragon (Aka Scales)
    Cost: 400 Dark Elixer (Level 1) 430 DE (Level 2)
    Housing space: 20
    Training time: 25 Min
    Damage per Second:
    1. Normal attack damage: 120 (Level 1), 160 (Level 2)
    2. Poison after damage: 50 (Level 1), 75 (Level 2) - This multiplies by 2 every 10 seconds. Can wear off in 30 seconds. (Affects all buildings and Clan Castle Troops in radius)
    3. Spread range: 4 (Level 1), 6 (Level 2)

    Hit points: 2000 (Level 1) 2500(Level 2)
    Movement Speed: 18
    Description: Born from the depths of the Dark Elixir, a Bone Dragon has a venomous breath that can poison Clan Castle troops and enemy towers! Beware! You can not heal him!
    Other information: if a Bone Dragon is in the CC, healers and healing spells can reduce the damage of Poison.

    Sorry, but it's OP. I would increase the level2's cost because 30 DE for 40 DPS, 25 poison damage, 500 healt is not enough. I would also recommend nerfing the poison because 30 seconds is 1/6 of the whole battle. Maybe 10 for first level?










    Image:
    http://kingdomrushtd.wikia.com/wiki/Bonehart


    Name: Engineer (Might be similar to a witch, but produces different units!)
    Training Cost: 3500 Elixer (Level 1), 4000 (Level 2), 4500 (Level 3)
    Housing Space: 20
    Damage Per Second (Primary): 125 (Level 1), 150 (Level 2), 200 (Level 3)
    Hit Points: 110 (Level 1), 160 (Level 2), 210 (Level 3)
    Movement Speed: 15
    Description: Need a helping hand? Call an expert "builder" to "manufacture" combat robots on the field! Combat robots copy most of the abilities as normal elixir (Barbarians, Archers, Giants, etc) units! (Spawns Robots)
    Other information: Robots spawn at random, if the Engineer is building a robot he is vulnerable to attacks.
    Image: (He doesnt have to be a monkey, but he needs a over sized wrench!)
    Source: http://bloons.wikia.com/wiki/Monkey_Engineer


    Name: Robots (Robots do not have a training cost, nor housing space)
    There are 5 types of robots that can be created by the Engineer. They are Catapult, Drone, Mecha, Thunderer and Regi. They copy the stats of NORMAL Elixer troops

    Robots like electricity, so when hit by a Hidden Tesla or Lighting spell, They go into a rage.
    Robots are wooden, so they will die instantly to a Inferno Tower
    Catapult - Similar to Archer Stats - Spawns 35% - Spawn limit 20
    Image:
    Source:
    http://www.igreenspot.com/wp-content/uploads/egg-and-yolk-wooden-robot1.jpg
    Drone - Similar to Barbarian Stats - Spawns 35% - Spawn limit 20
    Image:

    Source: http://playstationallstarsfanfictionroyale.wikia.com/wiki/Sackbot

    Mecha - Similar to Giant Stats - Spawns 15% - Spawn limit 5
    Image:

    Souce: http://www.greendiary.com/tyler-jackson-creates-post-apocalyptic-robot-exoskeletons-from-reclaimed-wood.html

    Thunderer - Similar to Dragon - Spawns at 10% - Spawn limit 2
    Image:

    Souce: http://www.damngeeky.com/2012/06/26/2576/robotics-wooden-dinosaurs-can-move-and-bite-too-wvideo.html

    Regi - Similar to PEKKA - Spawns at 5% - Spawn limit 1
    Image:

    Source: http://kamisamadolls.wikia.com/wiki/Kakashi
    (you should watch this anime)

    Note: As the Engineer upgrades, the health and damage increase as well.

    Is the cost in elixir? If yes I think you should change it to DE because we don't have space anymore for elixir troops. I think the cost(in DE) should be something like 250-300 because it's more powerful than the witch? Good luck!

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

    Unreadable yellow lives!


  8. #8
    Junior Member DarkbotH's Avatar
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    Quote Originally Posted by SuperMarc View Post
    I've put my commentary in bold after each troop.



    Is the cost in elixir? If yes I think you should change it to DE because we don't have space anymore for elixir troops. I think the cost(in DE) should be something like 250-300 because it's more powerful than the witch? Good luck!
    I would agree, but the fact is that there is already a Dark Elixir spawning unit. I was thinking of a normal elixer spawning unit.

    I increased the amount of how much the engineer costs. I added 10k in elixer. Let me know if this is a bit much.
    Last edited by DarkbotH; June 6th, 2014 at 08:04 PM.

  9. #9
    Fresh Spawn
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    Would be awesome if the Bone Dragon was there! Great idea man!

  10. #10
    Fresh Spawn AustinIm2005's Avatar
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    Thumbs Up Great ideas

    You guys make sure u get a supercell employee here! SOON!
    Peace and Love make a Perfect person.😑+❤️=😇 LOL

    Believe in yourself and you can do ANYTHING!😮

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