The park doesn't work anymore, silly.
Thanks for the kind words. As Junliang mentioned, Hidden Tesla compartments will attract Wall Breakers once the Tesla has been activated. I toyed around with this idea briefly using open Hidden Tesla pockets to create unexpected Wall Breaker paths, which can throw attackers off.![]()
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Thanks PingFao,
The Southern strips are meant to be maze-like funnels for giants and wbs. Those white walls of mine has not been attacked by wbs ever since they were erected. Once wbs spawn, they will zigzag and attempt to attack the walls behind my canon.
I am still playing around with it. If you want to check out my base every so often, you are welcome to visit.
Proud elder of Summer Land,
GonFreakss
Popular Video: Pingfao's Tesla Theme Park - A Town Hall 8 Base Design
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Wow, nice thread, great job Pingfao and all the contributors. Nice findings and I think I will redesign my base soon - waiting for league to come out then do it together!
Old Unity member returning to check out Clash Royale
Sorry if this was posted before but, in response to Daddy's video, I do not think the decoys work exactly like that. Don't wall breakers head for the nearest enclosed building, AND take the nearest path to them? With that said, that is the reason why in the practice map, the wallbreaker still went through the wall once the tower was destroyed. With the decoy builders hut, I would assume that once archers destroy the hut, one could drop wallbreakers and it would go for the other walls of the base.
Correct me if mistaken.
Thanks
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I used them for quite awhile, unfortunately wb attack were rare for me. I had 3 traps, one time archers destroyed the hut and wbs ignored it. Another time they couldn't have worked better, the first deployment took one decoy then the second went, what I'd have thought, way out of it's way to get another. So you are correct but the decoys do work if the attacker misses them or doesn't understand why they're there.
The goal here is to protect my air defense. My hope is that the first couple wallbreakers will be funneled into the spring trap and activate the tesla, and that further wallbreakers will be diverted toward the tesla's compartment. The secondary purpose of the tesla is to give my point defense more time to shoot giants before they take out the AD and can safely deploy a healer.
Any reason why this wouldn't work? Anything anybody can think of to improve it?
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Popular Video: Pingfao's Tesla Theme Park - A Town Hall 8 Base Design
Threads: TH7, TH8, TH9 Designs, Tesla Theme Park, Top Base Designs, Anti-WB Mechanics