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Thread: Inferno Tower Multiple Mode against 1 target

  1. #1
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    Inferno Tower Multiple Mode against 1 target

    Hi, if an inferno tower is in multiple target mode and you send one target against it, will it use all its beams on that one target, or will just one of its 5 beams be used meaning it does less damage?

    also, i know in single mode that the power increases the longer the beam is attacking the target, is this the same in multiple mode?

    Have a War base i want to attack, the inferno tower is at the edge of the base and I'm wondering if 1 level 3 drag will be able to take it out. I've looked in the wikis and forums but can't find the answers...

    Thx!

    Dwharf
    Co-Lead, the green smurf

  2. #2
    Senior Member Beeplance's Avatar
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    It will only be one out of five beams fired on that target, meaning it deals less damage than single-target inferno. AND the damage for multi-target infernos attacking a SINGLE target DOES NOT increase over time. The damage remains constant until the unit dies or is out of range.

  3. #3
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    that would defy the purpose of multi inferno otherwise you can send in 1 golem to suck up the damage then its all over for the defender

    Clash royale: acc 1= lvl9 royal giant 2500+ trohpies
    acc 2= lvl8 hog 1900+ trophies

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    Forum Superstar GoWiWi's Avatar
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    • Summary
      • The Inferno Tower shoots a jet of flame that burns through even the thickest armor.
      • The flame in single-target mode takes a while to heat up, making it most effective against the strongest troops.
      • Stop Heroes, P.E.K.K.As and Golems in their tracks, and shoot Dragons out of the sky with the powerful single target mode Inferno Tower!
      • The Inferno Tower can be overwhelmed by large groups of weaker units, such as the Archer when it is in single target mode.
      • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it does.
      • In multiple-target mode, the Inferno Tower causes constant damage to up to five targets.
      • Troops targeted by the Inferno Tower (in either mode) are not able to be healed, either by Healers or by the Healing Spell.
      • Similar to the X-Bow, the Inferno Tower must be recharged periodically. However, recharging it requires Dark Elixir instead of normal Elixir.
      • Supercell released a teaser video on it: Inferno Tower Video
      • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any troop more than the others.




    • Defensive Strategy
      • The Inferno Tower in single-target mode is weak against large numbers of Tier 1 (and to a lesser extent Tier 2) troops. Make sure the Inferno Tower is within range of a Mortar or a Wizard Tower so that it is adequately defended.
      • This defense, when set in single target mode, is tailor-made to destroy the most powerful of troops, such as the Dragon, P.E.K.K.A and Golem. As such it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops but struggles against those with high health pools. Positioning these two structures close by can substantially improve the survivability of both structures (and the rest of your base).
      • The tower's heating effect restricts the healing of its targets, so it is best to place them near the most important buildings like storages or the Town Hall.
      • The multiple target mode can be used to overwhelm groups of Tier 1 troops or Hog Riders easily.

    • Offensive Strategy
      • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses and light units follow. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multiple Walls and defenses.
      • Four level 4+ Lightning Spells will destroy a level 1 Inferno Tower. Five level 4+ Lightning Spells will destroy a level 2 Inferno Tower. Five level 5 Lightning Spells will destroy a level 3 Inferno Tower.
      • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so attacker spacing is not an issue (unless a Wizard Tower or Mortar is nearby).
      • Look at the Inferno Tower to see if it is empty or full with Dark Elixir. If it is empty there will be no canister of Dark Elixir attached to the side of the tower, and there will no longer be fire emitting from the top. Also the glowing lava pool present at the bottom will have also disappeared, giving the entire structure the look of ordinary rock or metal (see image gallery below).




    • Upgrade Differences
      • Inferno Towers do not undergo any significant visual changes.
        • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side.
        • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
        • At level 3, its structural supports become thicker and gain spikes. Also, the structure that contains the fire becomes a hollow faceted frame.





    • Trivia
      • It was Added on the May 23, 2013 update as part of the 'Fiery Fortress' Update.
      • It is currently the last defense unlocked.
      • It takes up a 2x2 space. Along with the Hidden Tesla, this is the smallest footprint of any permanent defensive structure.
      • There are currently only 2 upgrades available, giving the Tower a total of 3 levels. This gives it the least amount of upgrades of any building (aside from the Builder's Hut, which has no upgrades at all).
      • It is similar to the X-Bow due to the fact that both have limited ammunition, must be periodically reloaded and have two modes.
      • Although the Inferno Tower is reloaded with Dark Elixir, it shoots out a continuous line of fire.
      • There is an achievement for destroying a certain amount of Inferno Towers, and it is called Firefighter.




    • Icons Description

      • - Pressing this icon displays information about the Inferno Tower such as Level, Damage Per Second, Loading Cost, Hitpoints, Range, Damage type, Targets and Favorite target.

      • - Pressing this icon upgrades the Inferno Tower to the next level if you have enough resources and a free Builder. When the Inferno Tower is at maximum level this icon is not shown.

      • - Pressing this icon finishes the upgrade currently in progress by paying the displayed number of Gems. This icon is only displayed while an upgrade is in progress.

      • - Pressing this icon cancels the upgrade currently in progress. This icon is only displayed while an upgrade is in progress.

      • - This icon informs you that the Inferno Tower is fully loaded.

      • - Pressing this icon reloads the Inferno Tower with Dark Elixir.

      • - Pressing this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.

      • - Pressing this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.


    Town Hall Level 1 2 3 4 5 6 7 8 9 10
    Number Available 0 0 0 0 0 0 0 0 0 2
    Range Attack Speed Damage Type Unit Type Targeted Number of Rounds Size
    9 0.128s Single Target/ Multiple targets Ground & Air 750 2x2
    Level DPS Initial DPS After 2 Seconds DPS After 5 seconds DPS Multiple targets Number of targets HP Cost to Load Cost Build Time Experience Gained Town Hall Level Required
    1 24 100 1,000 30 5 1,500 500 5,000,000 7 days 777 10
    2 30 125 1,250 38 5 1,900 600 6,500,000 10 days 929 10
    3 36 140 1,400 42 5 2,200 700 8,000,000 14 days 1099 10

  5. #5
    Fresh Spawn
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    Looking for a little more clarity on this.

    Quote Originally Posted by Dwharf View Post
    Hi, if an inferno tower is in multiple target mode and you send one target against it, will it use all its beams on that one target, or will just one of its 5 beams be used meaning it does less damage?

    also, i know in single mode that the power increases the longer the beam is attacking the target, is this the same in multiple mode?

    Have a War base i want to attack, the inferno tower is at the edge of the base and I'm wondering if 1 level 3 drag will be able to take it out. I've looked in the wikis and forums but can't find the answers...

    Thx!

    Dwharf
    Co-Lead, the green smurf
    A level 1 inferno tower does 30 dps and hits 5 targets when set to multi.

    1. Is 30 the total dps, meaning 6 dps per target, or is 30 the dps per target, meaning a potential total of 150 dps if there are 5 available targets?

    2. If the latter is true and there is only 1 available target in range is the total dps on that target 30 (1 beam) or 150 (30x5 beams)?

    Reference material or evidence would be nice. Thanks for the help!

  6. #6
    Millennial Club
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    Bro. Multi mode does 30 per beam. Never more.

  7. #7
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    Clarify:

    Quote Originally Posted by gringoboy70 View Post
    Bro. Multi mode does 30 per beam. Never more.
    Never more dps per beam or never more than 1 beam per target?

  8. #8
    Pro Member TrentSabanRobot's Avatar
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    Drop the drag on it, it will shoot one low-powered beam. Drag or pekka would be a great choice to take that out if it is otherwise unguarded.


    TH 14 | AQ: 75 / BK:75 / GW: 50 / RC: 25
    TH 9 | AQ: 22 / BK: 20

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