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Thread: Some higher lvl upgrade boosts do not seem equal to cost and time needed to upgrade !

  1. #1
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    Thumbs up Some higher lvl upgrade boosts do not seem equal to cost and time needed to upgrade !

    Not sure about other troop upgrades but I don not feel that the cost and time to upgrade to level 6 wizard are fair to what you get in ability boosts. I mean does it sound fair to you that it takes 14 days and 7.5 million elixer to upgrade to level 6 and only get a +10 boost in Damage, +8 in HP. Not sure about +500 in cost to train guess that is ok.
    Will be looking at other upgrades as well but just felt like venting my feelings on this one.
    Last edited by graywolf68; May 30th, 2014 at 07:17 PM.

  2. #2
    Millennial Club mtommy2597's Avatar
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    Some troops that get even a small boost become far better. For archers to 6, it now takes two hits for level 6 wiz towers and level 5 mortars to kill it. I assume wizards are the same way
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  3. #3
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    a bit weird getting lvl6 archers seems almost usless but lvl6 giants are amazing

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  4. #4
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    Offense is already overpowered at the top (unless you have a lot of very nice friends), we don't need to go around boosting the stats of a unit widely used by top players. Yes, it's a lot of resources for a small increase in stats, but if it's not worth it to you, just don't upgrade them.

  5. #5
    Forum Elder hawdog's Avatar
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    near end game, I think it makes sense to get a little for paying a lot. It makes it harder to get the best troops in the game, which makes it a greater challenge, which then makes the accomplishment that much sweeter.

    Just like paying a crapload for lvl 10 and lvl 11 walls. Same idea.
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  6. #6
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    Quote Originally Posted by mtommy2597 View Post
    Some troops that get even a small boost become far better. For archers to 6, it now takes two hits for level 6 wiz towers and level 5 mortars to kill it. I assume wizards are the same way
    Forgive me if I am wrong, I am only town hall 6, but I think the way mortars generally work is

    Mortar Level=Archer Level=1 Hit Kill
    Mortar Level>Archer Level=1 Hit Kill
    Mortar Level<Archer Level=Amount of hits to kill varies on level difference
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  7. #7
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    Quote Originally Posted by kidcudi88 View Post
    a bit weird getting lvl6 archers seems almost usless but lvl6 giants are amazing
    Level six archers cannot be one- shotted by level five mortars.

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