View Poll Results: Should goat be added Clash of Clans

Voters
7. You may not vote on this poll
  • Yes! Perfect as it is!

    0 0%
  • Should be. Needs minor tweaking

    2 28.57%
  • Possibly. Needs fair adjusting and tweaking

    2 28.57%
  • No. This should not be added in any way whatsoever

    3 42.86%
Results 1 to 8 of 8

Thread: New troop: Goat

  1. #1
    Trainee TheEnderbro's Avatar
    Join Date
    May 2014
    Posts
    37

    Exclamation New troop: Goat

    Hello everyone! I was just deploying some giants when i realized that even though there are troops with lots of health, the only one with just lots of attack is the wizard. So, here's Goats stats:


    Cost: 50 elixir
    Damage per second: 14
    Health points: 35
    Favorite target: None
    Attack type: Melee (ground)
    Damage type: Single unit
    Housing space: 2
    Training time: 5 minutes
    Movement speed: 16
    Barracks level required: 4
    Range: 0.2 squares
    Description: "Ram down the enemy with the goats high attack!"




    Goat would just be a white goat, about the size of a barbarian. His attack would be simply ramming the thing he's attacking. Goat can be upgraded to level 2, requiring a level 2 laboratory to upgrade, 100,000 elixir and a day wait. Afterward, he would cost 100 elixir, deal 20 damage and have health of 50. Level 3 would require a level 4 laboratory, 250,000 elixir and 2 days. After, the troop would cost 170 elixir, deal 40 damage and have 60 health. Level 4 would require a level 5 laboratory, cost 750,000 elixir and take 3 days. (This is where stats begin to dramatically increase) It would now cost 300 elixir, deal 70 damage and have 70 health. At level 5, you'd need a level 6 laboratory, cost 2,250,000 and take 5 days. The troop will now cost 500 elixir, deal 100 damage, and have 90 health. To finally reach level 6, you'd need a level 7 laboratory, cost 6,000,000 elixir and take 10 days. The final stats will cost 750 elixir, deal 120 damage, and have 100 health. OTHER NOTES: This is the only troop that has more attack then health, next to the wizard. Although this troop has very low health, it's high attack makes up for it. So, what do you think? P.S. Don't forget to do the poll!

  2. #2
    Banned
    Join Date
    Jan 2014
    Location
    Partying in Dogeworld.
    Posts
    3,540
    Quote Originally Posted by TheEnderbro View Post
    Hello everyone! I was just deploying some giants when i realized that even though there are troops with lots of health, the only one with just lots of attack is the wizard. So, here's Goats stats:


    Cost: 50 elixir
    Damage per second: 14
    Health points: 35
    Favorite target: None
    Attack type: Melee (ground)
    Damage type: Single unit
    Housing space: 2
    Training time: 5 minutes
    Movement speed: 16
    Barracks level required: 4
    Range: 0.2 squares
    Description: "Ram down the enemy with the goats high attack!"




    Goat would just be a white goat, about the size of a barbarian. His attack would be simply ramming the thing he's attacking. Goat can be upgraded to level 2, requiring a level 2 laboratory to upgrade, 100,000 elixir and a day wait. Afterward, he would cost 100 elixir, deal 20 damage and have health of 50. Level 3 would require a level 4 laboratory, 250,000 elixir and 2 days. After, the troop would cost 170 elixir, deal 40 damage and have 60 health. Level 4 would require a level 5 laboratory, cost 750,000 elixir and take 3 days. (This is where stats begin to dramatically increase) It would now cost 300 elixir, deal 70 damage and have 70 health. At level 5, you'd need a level 6 laboratory, cost 2,250,000 and take 5 days. The troop will now cost 500 elixir, deal 100 damage, and have 90 health. To finally reach level 6, you'd need a level 7 laboratory, cost 6,000,000 elixir and take 10 days. The final stats will cost 750 elixir, deal 120 damage, and have 100 health. OTHER NOTES: This is the only troop that has more attack then health, next to the wizard. Although this troop has very low health, it's high attack makes up for it. So, what do you think? P.S. Don't forget to do the poll!

    Why a goat?

  3. #3
    Banned
    Join Date
    Jan 2014
    Location
    Partying in Dogeworld.
    Posts
    3,540
    Quote Originally Posted by TheEnderbro View Post
    Hello everyone! I was just deploying some giants when i realized that even though there are troops with lots of health, the only one with just lots of attack is the wizard. So, here's Goats stats:


    Cost: 50 elixir
    Damage per second: 14
    Health points: 35
    Favorite target: None
    Attack type: Melee (ground)
    Damage type: Single unit
    Housing space: 2
    Training time: 5 minutes
    Movement speed: 16
    Barracks level required: 4
    Range: 0.2 squares
    Description: "Ram down the enemy with the goats high attack!"




    Goat would just be a white goat, about the size of a barbarian. His attack would be simply ramming the thing he's attacking. Goat can be upgraded to level 2, requiring a level 2 laboratory to upgrade, 100,000 elixir and a day wait. Afterward, he would cost 100 elixir, deal 20 damage and have health of 50. Level 3 would require a level 4 laboratory, 250,000 elixir and 2 days. After, the troop would cost 170 elixir, deal 40 damage and have 60 health. Level 4 would require a level 5 laboratory, cost 750,000 elixir and take 3 days. (This is where stats begin to dramatically increase) It would now cost 300 elixir, deal 70 damage and have 70 health. At level 5, you'd need a level 6 laboratory, cost 2,250,000 and take 5 days. The troop will now cost 500 elixir, deal 100 damage, and have 90 health. To finally reach level 6, you'd need a level 7 laboratory, cost 6,000,000 elixir and take 10 days. The final stats will cost 750 elixir, deal 120 damage, and have 100 health. OTHER NOTES: This is the only troop that has more attack then health, next to the wizard. Although this troop has very low health, it's high attack makes up for it. So, what do you think? P.S. Don't forget to do the poll!



    Also we already have plenty of Elixir troops. What we need are more Dark Troops!!!!!!!!!!!!!!!!!!!!!!! Also it is WAY too cheap.

  4. #4
    Trainee TheEnderbro's Avatar
    Join Date
    May 2014
    Posts
    37

    Ik, but...

    I've already made a few dark troops, the snake and rubber wielder (which you can check by seeing my posts on my profile!) and I wanted to try an elixer troop.

  5. #5
    Banned
    Join Date
    Jan 2014
    Location
    Partying in Dogeworld.
    Posts
    3,540
    Quote Originally Posted by TheEnderbro View Post
    I've already made a few dark troops, the snake and rubber wielder (which you can check by seeing my posts on my profile!) and I wanted to try an elixer troop.

    But there are already 10 Elixir Troops. We don't need any more of them. We only have like 4 or 5 Dark Elixir Troops. Sooo we need Dark Elixir Troops more then Elixir Troops. That is why almost everybody who posted a troop idea made it a Dark Elixir Troop.

  6. #6
    Banned
    Join Date
    Jan 2014
    Location
    Partying in Dogeworld.
    Posts
    3,540
    Quote Originally Posted by TheEnderbro View Post
    Hello everyone! I was just deploying some giants when i realized that even though there are troops with lots of health, the only one with just lots of attack is the wizard. So, here's Goats stats:


    Cost: 50 elixir
    Damage per second: 14
    Health points: 35
    Favorite target: None
    Attack type: Melee (ground)
    Damage type: Single unit
    Housing space: 2
    Training time: 5 minutes
    Movement speed: 16
    Barracks level required: 4
    Range: 0.2 squares
    Description: "Ram down the enemy with the goats high attack!"




    Goat would just be a white goat, about the size of a barbarian. His attack would be simply ramming the thing he's attacking. Goat can be upgraded to level 2, requiring a level 2 laboratory to upgrade, 100,000 elixir and a day wait. Afterward, he would cost 100 elixir, deal 20 damage and have health of 50. Level 3 would require a level 4 laboratory, 250,000 elixir and 2 days. After, the troop would cost 170 elixir, deal 40 damage and have 60 health. Level 4 would require a level 5 laboratory, cost 750,000 elixir and take 3 days. (This is where stats begin to dramatically increase) It would now cost 300 elixir, deal 70 damage and have 70 health. At level 5, you'd need a level 6 laboratory, cost 2,250,000 and take 5 days. The troop will now cost 500 elixir, deal 100 damage, and have 90 health. To finally reach level 6, you'd need a level 7 laboratory, cost 6,000,000 elixir and take 10 days. The final stats will cost 750 elixir, deal 120 damage, and have 100 health. OTHER NOTES: This is the only troop that has more attack then health, next to the wizard. Although this troop has very low health, it's high attack makes up for it. So, what do you think? P.S. Don't forget to do the poll!



    Like i said the cost is way too cheap. The Barbarian is way more expensive then this. and the Barbarian is like the very first troop.

  7. #7
    Trainee TheEnderbro's Avatar
    Join Date
    May 2014
    Posts
    37

    Not true

    The final cost of a barbarian is 150 elixir. The final goat is 4x that, 750.

  8. #8
    Banned
    Join Date
    Jan 2014
    Location
    Partying in Dogeworld.
    Posts
    3,540
    Quote Originally Posted by TheEnderbro View Post
    The final cost of a barbarian is 150 elixir. The final goat is 4x that, 750.



    But still you made the cost 50. That is way too low.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •