When the Mindbender is deployed, he/she takes control of nearby clan castle troops. The Mindbender would control 5 clan castle slots worth at a time per level. At lvl 1, he would turn 5 archers against their own troops or base and enhance strength and speed for time, similar to 1/2 strength of a lvl 1 rage spell. He would be useless against a dragon until upgraded to lvl 4. At level 6, he could even control a hero. Once a troop is under the Mindbender's control, he fights for you until eliminated. When all troops under his control have been eliminated, it takes him 2 or 3 seconds to take control of more, if any. Like the witch, he has low hit points and low personal damage (which could be a hand held tesla coil). Mindbenders would have no effect on other mindbenders, So donating them to clan castles would be a good strategy to counteract their effects.
How surprised would you be to deploy a dragon and have a mindbender pop out of the clan castle and turn it against you?
Call it whatever you want - Charmer, Hypnotist, Brainball. It will be a great way to shake up people's strategies a bit.




