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Thread: [Guide] Grinding through Town Hall 8

  1. #1
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    [Guide] Grinding through Town Hall 8

    "You Don't Grind. You Won't Shine."

    Having just finished a 106 day journey from the end of TH7 to the start of TH9, I thought I would put together some of the lessons I learned both from experience and from reading various things on this forum.
    First off, I'll include some screenshots of what my base looked like at the end of TH7 and then at the end of TH8.

    Start of TH8

    This base was in use and evolved for pretty much all of TH5,6 & 7, and the first while of TH8 as well. It was my own creation and as I gained more walls, I added more compartments. When I upgraded to town hall 8 I had all of my defenses maxed and my walls maxed. I had a couple of barracks and gold mines left to do but my lab was about to run out of available upgrades, and I didn't want it sitting idle.

    Feb. 5, 2014 to May 22, 2014 - End of TH8:

    This is my version of the Trapception base. I used it in transformer mode as I don't have time to mess around with redesigning my whole base for wars/farming/trophy pushing. (Saved war bases weren't a thing yet.) There are lots of good bases out there but this one worked well for me. I found it easy to re-arrange towers when I was upgrading different things and provide good triangulation of the 3 tower splash/ADs for storage protection as well as point D distribution and good use of traps.

    Builders

    Note: this guide assumes that you aren't gemming any time off of upgrades.

    As you can see I have been working with 4 builders. The fifth might have been nice, but until TH8 I found that if I had four builders going constantly that my lab upgrades and my builder upgrades were all maxing out the TH level at pretty much the same time. TH8 has alot of new lab upgrades so even with my lab and four builders going constantly I still had lab upgrades left at the end of TH8 (just pekkas and some dark troops).

    What should I absolutely upgrade/build first?
    1. Clan Castle - Holds more troops and gives you a higher war loot capacity as well. Don't underestimate how much resources you can get out of wars to help with your farming.
    2. Laboratory - You want to upgrade your tier 1 troops ASAP to help with farming.
    3. 2nd Dark Elixer Drill - To get one to level 3 takes 6 days, do it right away. Having a second resource extractor for DE is one of the best things about getting TH 8.


    Builder Tips for the whole grind

    1. ABT - Always be Teslaing. If you want to get those Tesla's all to level 6 before hitting th9 (hint: you should) you will need to have at least 1 if not 2 builders working on Teslas at all times. Toward the end of the grind I would overlap my tesla upgrades by 3 days so as not to neuter one of the cool features of the trapception base for too long. I read this on the forums somewhere and it was the best piece of advice I could have got.
    2. Tower upgrade order: Do your splash D first, the Gold mortars can one shot lvl 6 troops which is huge with the large amount of time between shots. Next was Wizard Towers, the full purple is intimidating. Next I did air defense. I did cannons and then archer towers because it worked better balancing gold demands with trying to get some more walls done but you can do either of them first. Archer towers hit both air and ground so those might be better to do first. Never have more than one of the same type of tower upgrading at a time either. This is mainly important for the Wizard Towers Mortars and ADs as there are only 3 total of them.
    3. Level 10 Barbarian King - Those fancy new DE troops might seam flashy and fun, but there really isn't any raiding they can do that your more leveled up elixer troops can't do already. So my best advice would be to save all of the DE you can to dump into your Burger King until he is at level 10. This guy WAS a beast at this level. Boosting your BK's recovery time for 10 gems over 2 hours is the best possible use of gems you could choose. He makes a huge difference in raids.
    4. Walls - Get as many skull walls as you can before you run out of things to build with your builders. Some people say that you should stay at th8 and max all your walls. However the reality is, most bases only use about 150 walls for compartments and the rest are for funnels. I made it to 136 skull walls, more would have been nice, but I wasn't going to have a builder sitting idle when there is still a long grind through th9 to get through.


    Laboratory
    Having an idle laboratory is worse than having an idle builder. You always want to make sure you've got enough elixer (or after your BK is maxed DE) to keep it working on something. TH8 is the first level where the total time to complete the upgrades in the lab is substaintially longer than that of having four builders working constantly to complete the upgrades on your village's buildings.

    What should I upgrade first?


    1. Archers - Shoots over walls! LvL 5 archers are required for clan entry and you need a good clan to keep your CC full when you do long raiding sessions.
    2. Barbs - Meat Sheilds, they spread available targets so that mortars don't own your archers.
    3. Goblins - Sprint to those storages to clean up.
    4. Wall Breakers - at lvl 5, one WB goes through a gold wall, 2 WBs will go through almost any wall.
    5. Rage Spell - This is pretty key when trying to punch into storages with tier 1 troops.
    6. Lightning Spell - Zap DE storages (best done only on revenge attacks)


    These are the main farming troops that I found I had the most economical return when using. I will go over the army composition in the next chapter.

    Once these are done just chip away at the others. If you're going to be heavy into warring, I would try and max Dragons next as they are one of the better raiding options for people at TH8. Elixer isn't a problem at TH8 really so the big cost of the army in Elixer doesn't really matter.

    My only other lab tip is that once your Burger King is Level 10 later on in TH8, start upgrading your Hogs. You want these bad boys at level 4 before you get to TH9, so that you can have them at LVL 5 as soon as possible when you hit TH9.

    Quote Originally Posted by Filbert View Post
    Great Post. The drill, Teslaing and BK are all points that I have not seen elsewhere. Too many people wait on these and they help a lot right away. I would add a few things:

    1. Add all new defenses and upgrade them to TH 7 level first.

    2. Level 6 Air Defenses are great for repelling attacks by dragons and loons. I upgraded them quickly alternating with Teslas at times and sometimes at the same time.

    5. Upgrading Dark Elixir Storage early protects your dark elixir early because it takes more hits to destroy it.

    6. Don't get all excited about getting Pekkas, Valkyries and Golems. They are much better at higher levels. Wait on Barracks upgrades for them until you have builders available.

    Army Composition
    Farming
    Most of your raids at this level should be about maximizing the amount of resources you profit. Accordingly tier 1 troops can give you the most bang for your buck. I had good success with the following composition;

    • 88 Archers
    • 60 Barbarians
    • 8 WBs
    • 36 Goblins
    • Mix of rage and lightning spells. Most of the time I went with all rage. When I had a big ticket DE upgrade coming due, I would farm at a higher trophy range and carry 3 lightening spells to zap DE storages (with more than 1.5K DE) from th9/th10 even when I wasn't revenging.
    • Barb King - Boost him for 2h for 10 gems and he will be available every raid. Best return on gem investment possible.


    There will be a significant amount of time (at least 24 days, 38 for me) where you will be down to 3 barracks during th8 as you max them out. During this period, I did 9 WBs 87 archers & 59 barbs.

    Trophy Range
    I had success from as low as 1350 to as high as 1800. I would avoid the 1440-1540 range though. For some reason this has always been unlucky for me.

    War
    At TH8 you'll have a pretty hard time 3 starring bases. I was in a clan of 40 where I was the lowest ranked player so I would try and squeeze out 2 stars at a time, or 3 star bases with weak air defenses with dragons.

    Once you've got your hogs up to lvl 3, or 4, you should be able to take down most TH8s for 3 star and even some TH9s.

    There are lots of other guides about war amry compositions, you can find on the forum.

    WHEN SHOULD I GO TO TH9?

    Not a day goes by on this forum where someone doesn't ask that question. There are a few schools of thought;

    • Max buildings from builders.
    • Max Walls
    • Max Your Lab


    In the end I chose the one that happend first. I didn't want to have any idle production capacity and was happy enough with the amount of skull walls I had.

    I wanted to get lvl 6 troops, a bigger army composition through camp upgrades, a larger clan castle for troops and increased war loot capacity more than I felt the need to grind out another 45 million gold in wall upgrades or to do all the lab upgrads.


    Conclusion
    So, that sums up my grind to a "maxed" TH8, I got lots of advice from lurking around these forums that helped me along the way. I wanted to try and give back to the community by compiling them in one place and showing how they worked together.

    The above guide is what worked for me and may not work for you. If anyone else has any other tips they think I should edit and add in here, post them up and I'll try to fit it in.



    - Arasarn
    Clan: Dragon Heart
    TH9, LVL 85, 136/250 skull walls, GG: 240m, BK: 10, AQ: 1
    Last edited by arasarn; December 12th, 2014 at 04:43 PM.

  2. #2
    Forum Veteran Palalay's Avatar
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    Seems like you had a fun journey, good luck at TH9
    SEMI-RETIRED FROM CLASH Lookin for me? ​I'm chillin with my friends at Toxic_Viperz

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    Senior Member McNasty's Avatar
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    Thanks for the great post! I am about halfway through TH8. This will help me out a lot. Thanks!

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    Great guide...I'm currently more than half way through TH8 and did mostly everything the way/order you did, with one exception:

    I preferred (and still prefer) to make the 3 "big 3" all at the same time...

    ie all 3 mortars upgrades, or all 3 wizard tower upgrades, or all 3 air defense upgrades


    My reasoning was simple...sacrifice a few trophies and very little resources, for the trade off of having all 3 maxed of each as soon as possible.

    eg: I would farm and farm until I had enough for 1 or 2 or sometimes 3 mortars, and when my session was done, I'd use 1 builder to spend the remaining gold on walls. If I had no gold, and cuz I had a farming base I'd only get town hall sniped. Then after 5/6 days I'd have all my mortars done, instead of only having 2 for 15 days. Then I'd use the same process for wiz towers, and then air def.

  5. #5
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    I'm with junyab...

    I upgraded all my mortars asap... if you have one down you're weak, why not just do 3 and back to full strength. Same with wiz, tesla, etc

    Thanks for the guide, helpful to many I'm sure.
    I just have to do my point defenses, walls, and hello th9

  6. #6
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    Quote Originally Posted by Cereal View Post
    I'm with junyab...

    I upgraded all my mortars asap... if you have one down you're weak, why not just do 3 and back to full strength. Same with wiz, tesla, etc

    Thanks for the guide, helpful to many I'm sure.
    I just have to do my point defenses, walls, and hello th9
    That's an interesting take on it. I hadn't thought of it that way before.

    I had one of each down using 3/4 builders and was still using the base from my start of th8 that worked better with having fewer defenses/storages.

    Thanks for the feedback.
    - Arasarn
    Clan: Dusk Dominion
    LVL 112, 50 lavas, BK: 25, AQ: 20

    [Guide] Grinding Through TH8

  7. #7
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    Great Post. The drill, Teslaing and BK are all points that I have not seen elsewhere. Too many people wait on these and they help a lot right away. I would add a few things:

    1. Add all new defenses and upgrade them to TH 7 level first.

    2. There may be differences of opinions on Wizard Towers and Mortars. I chose WT first because they attacked air and ground but it was a close call.

    3. For Lab, I think that it depends on your preferred farming strategy. I would recommend that people upgrade whatever they use most. I use loons and minions for farming because of the relaxed time and drags for war so I upgraded them after my archers.

    4. Level 6 Air Defenses are great for repelling attacks by dragons and loons. I upgraded them quickly alternating with Teslas at times and sometimes at the same time.

    5. Upgrading Dark Elixir Storage early protects your dark elixir early because it takes more hits to destroy it.

    6. Don't get all excited about getting Pekkas, Valkyries and Golems. They are much better at higher levels. Wait on Barracks upgrades for them until you have builders available.

  8. #8
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    Quote Originally Posted by Filbert View Post
    Great Post. The drill, Teslaing and BK are all points that I have not seen elsewhere. Too many people wait on these and they help a lot right away. I would add a few things:

    1. Add all new defenses and upgrade them to TH 7 level first.

    2. There may be differences of opinions on Wizard Towers and Mortars. I chose WT first because they attacked air and ground but it was a close call.

    3. For Lab, I think that it depends on your preferred farming strategy. I would recommend that people upgrade whatever they use most. I use loons and minions for farming because of the relaxed time and drags for war so I upgraded them after my archers.

    4. Level 6 Air Defenses are great for repelling attacks by dragons and loons. I upgraded them quickly alternating with Teslas at times and sometimes at the same time.

    5. Upgrading Dark Elixir Storage early protects your dark elixir early because it takes more hits to destroy it.

    6. Don't get all excited about getting Pekkas, Valkyries and Golems. They are much better at higher levels. Wait on Barracks upgrades for them until you have builders available.
    Some good points in there Filbert, thanks. I added some of them as a quote to the first post.
    - Arasarn
    Clan: Dusk Dominion
    LVL 112, 50 lavas, BK: 25, AQ: 20

    [Guide] Grinding Through TH8

  9. #9
    Pro Member LilBabyBudgie's Avatar
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    Really nice guide Gave it 5 stars

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    heres base as of now.

    Screenshot_2014-05-29-21-55-02.jpg Ok heres base as of now but ill show you my progress in a week..also
    • Town Hall 8 , Level 78 with Skull Walls Leader of Dropzone123

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