Hello everyone! I was just throwing some health spells when I came up with the iron spell. It's SIMILAR to the health spell, but very different, and would work well when combined with it.
Radius: 4
Pules: 30
Seconds per pulse: 0.3s
Creation time: 40 minutes
Spell level factory required: level 4
Cost: 22,000 elixer
Description: "Encoat your troops in a layer of iron, as they will take less damage from defenses!"
And most importantly: 30% of damage will not be taken by affected troops
Other info: Traps can still deal full damage, and 30 pulses isn't very long, only half a rage spells time.
CRITICAL NOTE: Spell lasts an addition 5 seconds after leaving effected area.
The spell itself would be light grey, and the effect circle would be light grey with a rotating shield emblem at its center.
Effected troops would appear to be encased in iron, and the iron would melt off as they left the effected area. To upgrade to level 2, you'd need a level 6 laboratory, 4,000,000 elixer, and a 5 day wait. Afterward, the spell would cost 28,000 elixer and effected troops would now deflect 40% of damage from defenses. To upgrade to level 3 (final level), a level 7 laboratory, 5,000,000 elixer, and 7 days are required. Once upgraded, the spell costs 35,000 elixer. The effected troops now take half damage from defenses and the spell now lasts a total of 6 seconds after leaving the effected area. That's all the upgrades it can take. Keep in mind, this spell is different from the health spell, and can be interestingly used with it. So, what do you think? P.S. The decreases radius and less effect time is to not make it OP, just to clarify.