View Poll Results: Should this be added to Clash of Clan

Voters
14. You may not vote on this poll
  • Yes! This is perfect!

    5 35.71%
  • Should be. Needs minor tweaking

    7 50.00%
  • Possibly. Needs fair adjusting and tweaking

    2 14.29%
  • No. This should not be implemented in any way whatsoever.

    0 0%
Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: New spell: Iron spell

  1. #1
    Trainee TheEnderbro's Avatar
    Join Date
    May 2014
    Posts
    37

    Exclamation New spell: Iron spell

    Hello everyone! I was just throwing some health spells when I came up with the iron spell. It's SIMILAR to the health spell, but very different, and would work well when combined with it.

    Radius: 4
    Pulses: 30
    Seconds per pulse: 0.3s
    Creation time: 40 minutes
    Spell level factory required: level 4
    Cost: 24,000 elixer
    Description: "Encoat your troops in a layer of iron, as they will take less damage from defenses!"
    And most importantly: 30% of damage will not be taken by affected troops
    Other info: Traps can still deal full damage, and 30 pulses isn't very long, only half a rage spells time.
    CRITICAL NOTES: Spell lasts an addition 5 seconds after leaving effected area.
    A 20% speed decrease will also be applied, as the iron will weigh them down.

    The spell itself would be light grey, and the effect circle would be light grey with a rotating shield emblem at its center.
    Effected troops would appear to be encased in iron, and the iron would melt off as they left the effected area. To upgrade to level 2, you'd need a level 6 laboratory, 4,000,000 elixer, and a 5 day wait. Afterward, the spell would cost 30,000 elixer and effected troops would now deflect 40% of damage from defenses. To upgrade to level 3 (final level), a level 7 laboratory, 5,000,000 elixer, and 7 days are required. Once upgraded, the spell costs 38,000 elixer. The effected troops now take half damage from defenses and the spell now lasts a total of 6 seconds after leaving the effected area. That's all the upgrades it can take. Keep in mind, this spell is different from the health spell, and can be interestingly used with it. So, what do you think? P.S. The decreases radius and less effect time is to not make it OP, just to clarify.
    Last edited by TheEnderbro; May 29th, 2014 at 07:28 PM. Reason: I look at your guys's comments, and I agreed with a speed decrease.

  2. #2
    Fresh Spawn
    Join Date
    May 2014
    Posts
    9

    Thumbs Up answer or better idea!

    I thinck it is better to Pay it with dark elixer ? Like the Spell is 500d.e and each lvl +100
    👍👍😃😃✅

  3. #3
    Pro Member ragerrodent's Avatar
    Join Date
    Jan 2014
    Posts
    573

    Best new spell idea that I've read in ages!!!

    Quote Originally Posted by TheEnderbro View Post
    Hello everyone! I was just throwing some health spells when I came up with the iron spell. It's SIMILAR to the health spell, but very different, and would work well when combined with it.

    Radius: 4
    Pules: 30
    Seconds per pulse: 0.3s
    Creation time: 40 minutes
    Spell level factory required: level 4
    Cost: 22,000 elixer
    Description: "Encoat your troops in a layer of iron, as they will take less damage from defenses!"
    And most importantly: 30% of damage will not be taken by affected troops
    Other info: Traps can still deal full damage, and 30 pulses isn't very long, only half a rage spells time.
    CRITICAL NOTE: Spell lasts an addition 5 seconds after leaving effected area.

    The spell itself would be light grey, and the effect circle would be light grey with a rotating shield emblem at its center.
    Effected troops would appear to be encased in iron, and the iron would melt off as they left the effected area. To upgrade to level 2, you'd need a level 6 laboratory, 4,000,000 elixer, and a 5 day wait. Afterward, the spell would cost 28,000 elixer and effected troops would now deflect 40% of damage from defenses. To upgrade to level 3 (final level), a level 7 laboratory, 5,000,000 elixer, and 7 days are required. Once upgraded, the spell costs 35,000 elixer. The effected troops now take half damage from defenses and the spell now lasts a total of 6 seconds after leaving the effected area. That's all the upgrades it can take. Keep in mind, this spell is different from the health spell, and can be interestingly used with it. So, what do you think? P.S. The decreases radius and less effect time is to not make it OP, just to clarify.
    Dude! This is a great idea! I even came up with questions while reading it and u answered them all in the text! Great work! I do think however that, since it's so powerful (tho not OP) that the cost should start a bit higher, like 24 or 26K at lvl 1
    Elder of clan: Xristos Kingdom; In-game name: Ragerrodent
    Lvl. 110
    TH 10
    Max trophy count: 2854 "Nobody's invincible...I start to crack at about 400 to 1"

  4. #4
    Millennial Club SuperMarc's Avatar
    Join Date
    Oct 2013
    Location
    in some far away land saving a princess
    Posts
    1,021
    Quote Originally Posted by Maxounet View Post
    I thinck it is better to Pay it with dark elixer ? Like the Spell is 500d.e and each lvl +100
    ��������✅
    500 DE is way to much and spells that cost DE are not yet invented and so supercell would have to invent 4 other spells just to let this one in the game.

    I agree with theenderbro, I think you shoul up the cost to like 26 000-28 000?

    Otherwise, I really like the idea!
    Last edited by SuperMarc; May 28th, 2014 at 03:55 PM.

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

    Unreadable yellow lives!


  5. #5
    Pro Member ragerrodent's Avatar
    Join Date
    Jan 2014
    Posts
    573
    Quote Originally Posted by SuperMarc View Post
    500 DE is way to much and spells that cost DE are not yet invented and so supercell would have to invent 4 other spells just to let this one in the game.

    I agree with theenderbro, I think you shoul up the cost to like 26 000-28 000?

    Otherwise, I really like the idea!
    26K is the average between our suggestions so I guess that's a good amount. I agree that it shouldn't cost de
    Elder of clan: Xristos Kingdom; In-game name: Ragerrodent
    Lvl. 110
    TH 10
    Max trophy count: 2854 "Nobody's invincible...I start to crack at about 400 to 1"

  6. #6
    Junior Member
    Join Date
    May 2014
    Location
    That's Classified
    Posts
    83
    This is a neat idea but I feel it's too similar to the heal spell for Supercell to implement it would essentially have the same effect

  7. #7
    Trainee TheEnderbro's Avatar
    Join Date
    May 2014
    Posts
    37

    Talking Thank you!

    I really appreciate the feedback, as I tried really hard on this new potion idea!

  8. #8
    Centennial Club Darkmount's Avatar
    Join Date
    Mar 2014
    Posts
    129
    Can you explain this in easy language.

  9. #9
    Forum Superstar 966souchou's Avatar
    Join Date
    Aug 2013
    Location
    My age isn't changing
    Posts
    3,360
    Idea seems good, interesting their speed stays the same while they're incased in iron, though.
    Yahallo
    Someone killed my pumpkin bomb
    Post Count Ranks and Titles

  10. #10
    Pro Member ragerrodent's Avatar
    Join Date
    Jan 2014
    Posts
    573
    Quote Originally Posted by Darkmount View Post
    Can you explain this in easy language.
    It's a spell that makes the troops in it receive less damage temporarily
    Elder of clan: Xristos Kingdom; In-game name: Ragerrodent
    Lvl. 110
    TH 10
    Max trophy count: 2854 "Nobody's invincible...I start to crack at about 400 to 1"

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •